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https://github.com/LadybirdBrowser/ladybird.git
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bb1fa019de
There are cases where we want to conditionally take a lock, but still would like to use an RAII type to make sure we don't leak the lock. This was previously impossible to do with `MutexLocker` due to it's design. This commit tweaks the design to allow the object to be initialized to an "empty" state without a lock associated, so it does nothing, and then later a lock can be "attached" to the locker. I realized that the get_lock() API's where also unused, and would no longer make sense for empty locks, so they were removed.
256 lines
6.3 KiB
C++
256 lines
6.3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Assertions.h>
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#include <AK/Atomic.h>
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#include <AK/HashMap.h>
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#include <AK/Types.h>
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#include <Kernel/Forward.h>
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#include <Kernel/LockMode.h>
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#include <Kernel/WaitQueue.h>
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namespace Kernel {
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class Mutex {
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friend class Thread;
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AK_MAKE_NONCOPYABLE(Mutex);
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AK_MAKE_NONMOVABLE(Mutex);
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public:
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using Mode = LockMode;
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Mutex(const char* name = nullptr)
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: m_name(name)
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{
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}
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~Mutex() = default;
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#if LOCK_DEBUG
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void lock(Mode mode = Mode::Exclusive, const SourceLocation& location = SourceLocation::current());
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void restore_lock(Mode, u32, const SourceLocation& location = SourceLocation::current());
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#else
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void lock(Mode = Mode::Exclusive);
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void restore_lock(Mode, u32);
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#endif
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void unlock();
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[[nodiscard]] Mode force_unlock_if_locked(u32&);
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[[nodiscard]] bool is_locked() const
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{
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ScopedSpinLock lock(m_lock);
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return m_mode != Mode::Unlocked;
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}
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[[nodiscard]] bool own_lock() const
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{
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ScopedSpinLock lock(m_lock);
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if (m_mode == Mode::Exclusive)
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return m_holder == Thread::current();
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if (m_mode == Mode::Shared)
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return m_shared_holders.contains(Thread::current());
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return false;
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}
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[[nodiscard]] const char* name() const { return m_name; }
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static const char* mode_to_string(Mode mode)
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{
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switch (mode) {
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case Mode::Unlocked:
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return "unlocked";
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case Mode::Exclusive:
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return "exclusive";
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case Mode::Shared:
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return "shared";
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default:
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return "invalid";
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}
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}
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private:
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typedef IntrusiveList<Thread, RawPtr<Thread>, &Thread::m_blocked_threads_list_node> BlockedThreadList;
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ALWAYS_INLINE BlockedThreadList& thread_list_for_mode(Mode mode)
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{
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VERIFY(mode == Mode::Exclusive || mode == Mode::Shared);
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return mode == Mode::Exclusive ? m_blocked_threads_list_exclusive : m_blocked_threads_list_shared;
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}
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void block(Thread&, Mode, ScopedSpinLock<SpinLock<u8>>&, u32);
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void unblock_waiters(Mode);
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const char* m_name { nullptr };
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Mode m_mode { Mode::Unlocked };
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// When locked exclusively, only the thread already holding the lock can
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// lock it again. When locked in shared mode, any thread can do that.
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u32 m_times_locked { 0 };
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// One of the threads that hold this lock, or nullptr. When locked in shared
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// mode, this is stored on best effort basis: nullptr value does *not* mean
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// the lock is unlocked, it just means we don't know which threads hold it.
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// When locked exclusively, this is always the one thread that holds the
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// lock.
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RefPtr<Thread> m_holder;
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HashMap<Thread*, u32> m_shared_holders;
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BlockedThreadList m_blocked_threads_list_exclusive;
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BlockedThreadList m_blocked_threads_list_shared;
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mutable SpinLock<u8> m_lock;
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};
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class MutexLocker {
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AK_MAKE_NONCOPYABLE(MutexLocker);
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public:
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ALWAYS_INLINE explicit MutexLocker()
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: m_lock(nullptr)
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, m_locked(false)
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{
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}
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#if LOCK_DEBUG
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ALWAYS_INLINE explicit MutexLocker(Mutex& l, Mutex::Mode mode = Mutex::Mode::Exclusive, const SourceLocation& location = SourceLocation::current())
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#else
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ALWAYS_INLINE explicit MutexLocker(Mutex& l, Mutex::Mode mode = Mutex::Mode::Exclusive)
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#endif
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: m_lock(&l)
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{
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#if LOCK_DEBUG
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m_lock->lock(mode, location);
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#else
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m_lock->lock(mode);
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#endif
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}
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ALWAYS_INLINE ~MutexLocker()
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{
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if (m_locked)
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unlock();
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}
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ALWAYS_INLINE void unlock()
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{
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VERIFY(m_lock);
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VERIFY(m_locked);
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m_locked = false;
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m_lock->unlock();
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}
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#if LOCK_DEBUG
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ALWAYS_INLINE void attach_and_lock(Mutex& lock, Mutex::Mode mode = Mutex::Mode::Exclusive, const SourceLocation& location = SourceLocation::current())
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#else
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ALWAYS_INLINE void attach_and_lock(Mutex& lock, Mutex::Mode mode = Mutex::Mode::Exclusive)
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#endif
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{
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VERIFY(!m_locked);
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m_lock = &lock;
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m_locked = true;
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#if LOCK_DEBUG
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m_lock->lock(mode, location);
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#else
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m_lock->lock(mode);
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#endif
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}
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#if LOCK_DEBUG
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ALWAYS_INLINE void lock(Mutex::Mode mode = Mutex::Mode::Exclusive, const SourceLocation& location = SourceLocation::current())
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#else
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ALWAYS_INLINE void lock(Mutex::Mode mode = Mutex::Mode::Exclusive)
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#endif
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{
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VERIFY(m_lock);
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VERIFY(!m_locked);
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m_locked = true;
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#if LOCK_DEBUG
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m_lock->lock(mode, location);
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#else
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m_lock->lock(mode);
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#endif
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}
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private:
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Mutex* m_lock;
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bool m_locked { true };
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};
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template<typename T>
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class Lockable {
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public:
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Lockable() = default;
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Lockable(T&& resource)
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: m_resource(move(resource))
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{
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}
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[[nodiscard]] Mutex& lock() { return m_lock; }
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[[nodiscard]] T& resource() { return m_resource; }
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[[nodiscard]] T lock_and_copy()
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{
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MutexLocker locker(m_lock);
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return m_resource;
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}
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private:
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T m_resource;
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Mutex m_lock;
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};
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class ScopedLockRelease {
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AK_MAKE_NONCOPYABLE(ScopedLockRelease);
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public:
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ScopedLockRelease& operator=(ScopedLockRelease&&) = delete;
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ScopedLockRelease(Mutex& lock)
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: m_lock(&lock)
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, m_previous_mode(lock.force_unlock_if_locked(m_previous_recursions))
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{
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}
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ScopedLockRelease(ScopedLockRelease&& from)
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: m_lock(exchange(from.m_lock, nullptr))
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, m_previous_mode(exchange(from.m_previous_mode, Mutex::Mode::Unlocked))
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, m_previous_recursions(exchange(from.m_previous_recursions, 0))
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{
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}
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~ScopedLockRelease()
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{
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if (m_lock && m_previous_mode != Mutex::Mode::Unlocked)
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m_lock->restore_lock(m_previous_mode, m_previous_recursions);
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}
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void restore_lock()
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{
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VERIFY(m_lock);
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if (m_previous_mode != Mutex::Mode::Unlocked) {
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m_lock->restore_lock(m_previous_mode, m_previous_recursions);
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m_previous_mode = Mutex::Mode::Unlocked;
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m_previous_recursions = 0;
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}
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}
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void do_not_restore()
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{
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VERIFY(m_lock);
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m_previous_mode = Mutex::Mode::Unlocked;
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m_previous_recursions = 0;
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}
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private:
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Mutex* m_lock;
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Mutex::Mode m_previous_mode;
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u32 m_previous_recursions;
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};
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}
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