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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
39 lines
969 B
C++
39 lines
969 B
C++
/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Leon Albrecht <leon2002.la@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Vector.h>
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#include <Kernel/Arch/x86/CPU.h>
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#include <Kernel/VM/Range.h>
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namespace Kernel {
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Vector<Range, 2> Range::carve(const Range& taken) const
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{
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VERIFY((taken.size() % PAGE_SIZE) == 0);
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Vector<Range, 2> parts;
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if (taken == *this)
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return {};
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if (taken.base() > base())
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parts.append({ base(), taken.base().get() - base().get() });
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if (taken.end() < end())
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parts.append({ taken.end(), end().get() - taken.end().get() });
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return parts;
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}
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Range Range::intersect(const Range& other) const
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{
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if (*this == other) {
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return *this;
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}
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auto new_base = max(base(), other.base());
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auto new_end = min(end(), other.end());
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VERIFY(new_base < new_end);
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return Range(new_base, (new_end - new_base).get());
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}
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}
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