ladybird/Libraries/LibCore/CSocket.h
Robin Burchell ffa8cb668f AudioServer: Assorted infrastructure work
* Add a LibAudio, and move WAV file parsing there (via AWavFile and AWavLoader)
* Add CLocalSocket, and CSocket::connect() variant for local address types.
  We make some small use of this in WindowServer (as that's where we
  modelled it from), but don't get too invasive as this PR is already
  quite large, and the WS I/O is a bit carefully done
* Add an AClientConnection which will eventually be used to talk to
  AudioServer (and make use of it in Piano, though right now it really
  doesn't do anything except connect, using our new CLocalSocket...)
2019-07-13 22:57:24 +02:00

51 lines
1.3 KiB
C++

#pragma once
#include <LibCore/CIODevice.h>
#include <LibCore/CSocketAddress.h>
class CNotifier;
class CSocket : public CIODevice {
public:
enum class Type {
Invalid,
TCP,
UDP,
Local,
};
virtual ~CSocket() override;
bool connect(const String& hostname, int port);
bool connect(const CSocketAddress&, int port);
bool connect(const CSocketAddress&);
ByteBuffer receive(int max_size);
bool send(const ByteBuffer&);
bool is_connected() const { return m_connected; }
CSocketAddress source_address() const { return m_source_address; }
int source_port() const { return m_source_port; }
CSocketAddress destination_address() const { return m_source_address; }
int destination_port() const { return m_destination_port; }
Function<void()> on_connected;
virtual const char* class_name() const override { return "CSocket"; }
protected:
CSocket(Type, CObject* parent);
CSocketAddress m_source_address;
CSocketAddress m_destination_address;
int m_source_port { -1 };
int m_destination_port { -1 };
bool m_connected { false };
private:
virtual bool open(CIODevice::OpenMode) override { ASSERT_NOT_REACHED(); }
Type m_type { Type::Invalid };
OwnPtr<CNotifier> m_notifier;
};