ladybird/Userland/Libraries/LibGfx/Path.h
Sam Atkins 389f1ee6f5 LibGfx: Add method for copying a Path with a transform applied
The Web's CanvasRenderingContext2D needs a way to draw a path with a
transform applied to it, without modifying the original path, so here
it is. :^)
2022-08-14 11:30:40 +02:00

270 lines
6.8 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashMap.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/Optional.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Point.h>
#include <LibGfx/Rect.h>
namespace Gfx {
class Segment : public RefCounted<Segment> {
public:
enum class Type {
Invalid,
MoveTo,
LineTo,
QuadraticBezierCurveTo,
CubicBezierCurveTo,
EllipticalArcTo,
};
Segment(FloatPoint const& point)
: m_point(point)
{
}
virtual ~Segment() = default;
FloatPoint const& point() const { return m_point; }
virtual Type type() const = 0;
protected:
FloatPoint m_point;
};
class MoveSegment final : public Segment {
public:
MoveSegment(FloatPoint const& point)
: Segment(point)
{
}
private:
virtual Type type() const override { return Segment::Type::MoveTo; }
};
class LineSegment final : public Segment {
public:
LineSegment(FloatPoint const& point)
: Segment(point)
{
}
virtual ~LineSegment() override = default;
private:
virtual Type type() const override { return Segment::Type::LineTo; }
};
class QuadraticBezierCurveSegment final : public Segment {
public:
QuadraticBezierCurveSegment(FloatPoint const& point, FloatPoint const& through)
: Segment(point)
, m_through(through)
{
}
virtual ~QuadraticBezierCurveSegment() override = default;
FloatPoint const& through() const { return m_through; }
private:
virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; }
FloatPoint m_through;
};
class CubicBezierCurveSegment final : public Segment {
public:
CubicBezierCurveSegment(FloatPoint const& point, FloatPoint const& through_0, FloatPoint const& through_1)
: Segment(point)
, m_through_0(through_0)
, m_through_1(through_1)
{
}
virtual ~CubicBezierCurveSegment() override = default;
FloatPoint const& through_0() const { return m_through_0; }
FloatPoint const& through_1() const { return m_through_1; }
private:
virtual Type type() const override { return Segment::Type::CubicBezierCurveTo; }
FloatPoint m_through_0;
FloatPoint m_through_1;
};
class EllipticalArcSegment final : public Segment {
public:
EllipticalArcSegment(FloatPoint const& point, FloatPoint const& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, bool large_arc, bool sweep)
: Segment(point)
, m_center(center)
, m_radii(radii)
, m_x_axis_rotation(x_axis_rotation)
, m_theta_1(theta_1)
, m_theta_delta(theta_delta)
, m_large_arc(large_arc)
, m_sweep(sweep)
{
}
virtual ~EllipticalArcSegment() override = default;
FloatPoint const& center() const { return m_center; }
FloatPoint const& radii() const { return m_radii; }
float x_axis_rotation() const { return m_x_axis_rotation; }
float theta_1() const { return m_theta_1; }
float theta_delta() const { return m_theta_delta; }
bool large_arc() const { return m_large_arc; }
bool sweep() const { return m_sweep; }
private:
virtual Type type() const override { return Segment::Type::EllipticalArcTo; }
FloatPoint m_center;
FloatPoint m_radii;
float m_x_axis_rotation;
float m_theta_1;
float m_theta_delta;
bool m_large_arc;
bool m_sweep;
};
class Path {
public:
Path() = default;
void move_to(FloatPoint const& point)
{
append_segment<MoveSegment>(point);
}
void line_to(FloatPoint const& point)
{
append_segment<LineSegment>(point);
invalidate_split_lines();
}
void horizontal_line_to(float x)
{
float previous_y = 0;
if (!m_segments.is_empty())
previous_y = m_segments.last().point().y();
line_to({ x, previous_y });
}
void vertical_line_to(float y)
{
float previous_x = 0;
if (!m_segments.is_empty())
previous_x = m_segments.last().point().x();
line_to({ previous_x, y });
}
void quadratic_bezier_curve_to(FloatPoint const& through, FloatPoint const& point)
{
append_segment<QuadraticBezierCurveSegment>(point, through);
invalidate_split_lines();
}
void cubic_bezier_curve_to(FloatPoint const& c1, FloatPoint const& c2, FloatPoint const& p2)
{
append_segment<CubicBezierCurveSegment>(p2, c1, c2);
invalidate_split_lines();
}
void elliptical_arc_to(FloatPoint const& point, FloatPoint const& radii, double x_axis_rotation, bool large_arc, bool sweep);
void arc_to(FloatPoint const& point, float radius, bool large_arc, bool sweep)
{
elliptical_arc_to(point, { radius, radius }, 0, large_arc, sweep);
}
// Note: This does not do any sanity checks!
void elliptical_arc_to(FloatPoint const& endpoint, FloatPoint const& center, FloatPoint const& radii, double x_axis_rotation, double theta, double theta_delta, bool large_arc, bool sweep)
{
append_segment<EllipticalArcSegment>(
endpoint,
center,
radii,
x_axis_rotation,
theta,
theta_delta,
large_arc,
sweep);
invalidate_split_lines();
}
void close();
void close_all_subpaths();
struct SplitLineSegment {
FloatPoint from, to;
float inverse_slope;
float x_of_minimum_y;
float maximum_y;
float minimum_y;
float x;
};
NonnullRefPtrVector<Segment> const& segments() const { return m_segments; }
auto& split_lines() const
{
if (!m_split_lines.has_value()) {
const_cast<Path*>(this)->segmentize_path();
VERIFY(m_split_lines.has_value());
}
return m_split_lines.value();
}
void clear()
{
m_segments.clear();
m_split_lines.clear();
}
Gfx::FloatRect const& bounding_box() const
{
if (!m_bounding_box.has_value()) {
const_cast<Path*>(this)->segmentize_path();
VERIFY(m_bounding_box.has_value());
}
return m_bounding_box.value();
}
Path copy_transformed(AffineTransform const&) const;
String to_string() const;
private:
void invalidate_split_lines()
{
m_split_lines.clear();
}
void segmentize_path();
template<typename T, typename... Args>
void append_segment(Args&&... args)
{
m_segments.append(adopt_ref(*new T(forward<Args>(args)...)));
}
NonnullRefPtrVector<Segment> m_segments {};
Optional<Vector<SplitLineSegment>> m_split_lines {};
Optional<Gfx::FloatRect> m_bounding_box;
};
}