ladybird/Userland/Services/ChessEngine/ChessEngine.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

30 lines
650 B
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibChess/Chess.h>
#include <LibChess/UCIEndpoint.h>
class ChessEngine : public Chess::UCI::Endpoint {
C_OBJECT(ChessEngine)
public:
virtual ~ChessEngine() override { }
ChessEngine() { }
ChessEngine(NonnullRefPtr<Core::IODevice> in, NonnullRefPtr<Core::IODevice> out)
: Endpoint(in, out)
{
}
virtual void handle_uci();
virtual void handle_position(const Chess::UCI::PositionCommand&);
virtual void handle_go(const Chess::UCI::GoCommand&);
private:
Chess::Board m_board;
};