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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
30 lines
650 B
C++
30 lines
650 B
C++
/*
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* Copyright (c) 2020, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibChess/Chess.h>
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#include <LibChess/UCIEndpoint.h>
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class ChessEngine : public Chess::UCI::Endpoint {
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C_OBJECT(ChessEngine)
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public:
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virtual ~ChessEngine() override { }
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ChessEngine() { }
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ChessEngine(NonnullRefPtr<Core::IODevice> in, NonnullRefPtr<Core::IODevice> out)
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: Endpoint(in, out)
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{
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}
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virtual void handle_uci();
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virtual void handle_position(const Chess::UCI::PositionCommand&);
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virtual void handle_go(const Chess::UCI::GoCommand&);
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private:
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Chess::Board m_board;
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};
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