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c9fb3e07d2
We previously never called event.ignore(), so the keydown event for F2 or F11 etc would be consumed by the BrickGame widget instead of bubbling up. Now you can start a new game, or escape fullscreen mode, even if you've paused the game. :^) |
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BrickGame.cpp | ||
BrickGame.h | ||
CMakeLists.txt | ||
main.cpp |