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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
310 lines
6.7 KiB
C++
310 lines
6.7 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Assertions.h>
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#include <AK/Types.h>
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namespace AK {
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template<typename T>
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class InlineLinkedList;
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template<typename T>
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class InlineLinkedListIterator {
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public:
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bool operator!=(const InlineLinkedListIterator& other) const { return m_node != other.m_node; }
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bool operator==(const InlineLinkedListIterator& other) const { return m_node == other.m_node; }
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InlineLinkedListIterator& operator++()
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{
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m_node = m_node->next();
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return *this;
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}
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T& operator*() { return *m_node; }
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T* operator->() { return m_node; }
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bool is_end() const { return !m_node; }
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static InlineLinkedListIterator universal_end() { return InlineLinkedListIterator(nullptr); }
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private:
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friend InlineLinkedList<T>;
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explicit InlineLinkedListIterator(T* node)
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: m_node(node)
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{
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}
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T* m_node;
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};
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template<typename T>
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class InlineLinkedListNode {
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public:
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InlineLinkedListNode();
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void set_prev(T*);
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void set_next(T*);
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T* prev() const;
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T* next() const;
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};
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template<typename T>
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inline InlineLinkedListNode<T>::InlineLinkedListNode()
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{
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set_prev(0);
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set_next(0);
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}
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template<typename T>
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inline void InlineLinkedListNode<T>::set_prev(T* prev)
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{
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static_cast<T*>(this)->m_prev = prev;
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}
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template<typename T>
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inline void InlineLinkedListNode<T>::set_next(T* next)
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{
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static_cast<T*>(this)->m_next = next;
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}
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template<typename T>
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inline T* InlineLinkedListNode<T>::prev() const
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{
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return static_cast<const T*>(this)->m_prev;
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}
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template<typename T>
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inline T* InlineLinkedListNode<T>::next() const
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{
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return static_cast<const T*>(this)->m_next;
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}
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template<typename T>
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class InlineLinkedList {
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public:
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InlineLinkedList() = default;
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bool is_empty() const { return !m_head; }
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size_t size_slow() const;
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void clear();
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T* head() const { return m_head; }
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T* remove_head();
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T* remove_tail();
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T* tail() const { return m_tail; }
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void prepend(T*);
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void append(T*);
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void remove(T*);
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void append(InlineLinkedList<T>&);
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void insert_before(T*, T*);
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void insert_after(T*, T*);
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bool contains_slow(T* value) const
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{
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for (T* node = m_head; node; node = node->next()) {
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if (node == value)
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return true;
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}
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return false;
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}
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template<typename F>
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IterationDecision for_each(F func) const
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{
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for (T* node = m_head; node; node = node->next()) {
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IterationDecision decision = func(*node);
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if (decision != IterationDecision::Continue)
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return decision;
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}
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return IterationDecision::Continue;
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}
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using Iterator = InlineLinkedListIterator<T>;
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friend Iterator;
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Iterator begin() { return Iterator(m_head); }
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Iterator end() { return Iterator::universal_end(); }
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using ConstIterator = InlineLinkedListIterator<const T>;
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friend ConstIterator;
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ConstIterator begin() const { return ConstIterator(m_head); }
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ConstIterator end() const { return ConstIterator::universal_end(); }
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private:
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T* m_head { nullptr };
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T* m_tail { nullptr };
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};
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template<typename T>
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inline size_t InlineLinkedList<T>::size_slow() const
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{
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size_t size = 0;
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for (T* node = m_head; node; node = node->next())
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++size;
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return size;
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}
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template<typename T>
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inline void InlineLinkedList<T>::clear()
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{
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m_head = 0;
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m_tail = 0;
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}
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template<typename T>
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inline void InlineLinkedList<T>::prepend(T* node)
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{
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if (!m_head) {
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VERIFY(!m_tail);
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m_head = node;
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m_tail = node;
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node->set_prev(0);
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node->set_next(0);
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return;
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}
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VERIFY(m_tail);
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m_head->set_prev(node);
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node->set_next(m_head);
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node->set_prev(0);
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m_head = node;
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}
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template<typename T>
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inline void InlineLinkedList<T>::append(T* node)
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{
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if (!m_tail) {
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VERIFY(!m_head);
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m_head = node;
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m_tail = node;
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node->set_prev(0);
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node->set_next(0);
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return;
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}
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VERIFY(m_head);
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m_tail->set_next(node);
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node->set_prev(m_tail);
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node->set_next(0);
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m_tail = node;
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}
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template<typename T>
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inline void InlineLinkedList<T>::insert_before(T* before_node, T* node)
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{
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VERIFY(before_node);
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VERIFY(node);
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VERIFY(before_node != node);
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VERIFY(!is_empty());
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if (m_head == before_node) {
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VERIFY(!before_node->prev());
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m_head = node;
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node->set_prev(0);
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node->set_next(before_node);
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before_node->set_prev(node);
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} else {
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VERIFY(before_node->prev());
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node->set_prev(before_node->prev());
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before_node->prev()->set_next(node);
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node->set_next(before_node);
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before_node->set_prev(node);
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}
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}
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template<typename T>
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inline void InlineLinkedList<T>::insert_after(T* after_node, T* node)
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{
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VERIFY(after_node);
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VERIFY(node);
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VERIFY(after_node != node);
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VERIFY(!is_empty());
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if (m_tail == after_node) {
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VERIFY(!after_node->next());
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m_tail = node;
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node->set_prev(after_node);
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node->set_next(0);
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after_node->set_next(node);
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} else {
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VERIFY(after_node->next());
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node->set_prev(after_node);
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node->set_next(after_node->next());
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after_node->next()->set_prev(node);
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after_node->set_next(node);
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}
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}
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template<typename T>
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inline void InlineLinkedList<T>::remove(T* node)
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{
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if (node->prev()) {
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VERIFY(node != m_head);
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node->prev()->set_next(node->next());
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} else {
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VERIFY(node == m_head);
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m_head = node->next();
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}
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if (node->next()) {
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VERIFY(node != m_tail);
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node->next()->set_prev(node->prev());
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} else {
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VERIFY(node == m_tail);
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m_tail = node->prev();
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}
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node->set_next(0);
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node->set_prev(0);
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}
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template<typename T>
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inline T* InlineLinkedList<T>::remove_head()
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{
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T* node = head();
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if (node)
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remove(node);
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return node;
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}
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template<typename T>
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inline T* InlineLinkedList<T>::remove_tail()
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{
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T* node = tail();
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if (node)
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remove(node);
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return node;
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}
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template<typename T>
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inline void InlineLinkedList<T>::append(InlineLinkedList<T>& other)
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{
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if (!other.head())
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return;
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if (!head()) {
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m_head = other.head();
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m_tail = other.tail();
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other.clear();
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return;
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}
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VERIFY(tail());
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VERIFY(other.head());
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T* other_head = other.head();
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T* other_tail = other.tail();
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other.clear();
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VERIFY(!m_tail->next());
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m_tail->set_next(other_head);
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VERIFY(!other_head->prev());
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other_head->set_prev(m_tail);
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m_tail = other_tail;
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}
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}
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using AK::InlineLinkedList;
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using AK::InlineLinkedListNode;
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