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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
42 lines
871 B
C++
42 lines
871 B
C++
/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Leon Albrecht <leon2002.la@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Assertions.h>
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namespace AK {
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template<typename T>
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class Ptr32 {
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public:
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Ptr32() = default;
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Ptr32(T* ptr)
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: m_ptr((u32) reinterpret_cast<uintptr_t>(ptr))
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{
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VERIFY((reinterpret_cast<uintptr_t>(ptr) & 0xFFFFFFFF) == m_ptr);
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}
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// inline T* operator*() { return (T*)m_ptr; }
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// inline const T* operator*() const { return (T*)m_ptr; }
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inline T* operator->()
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{
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VERIFY(m_ptr);
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return m_ptr;
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}
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inline operator T*() { return (T*)static_cast<uintptr_t>(m_ptr); }
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inline operator const T*() const { return (T*)static_cast<uintptr_t>(m_ptr); }
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private:
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u32 m_ptr { 0 };
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};
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}
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using AK::Ptr32;
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