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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
532 lines
17 KiB
C++
532 lines
17 KiB
C++
/*
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* Copyright (c) 2021, Idan Horowitz <idan.horowitz@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Concepts.h>
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namespace AK {
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template<Integral K>
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class BaseRedBlackTree {
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public:
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[[nodiscard]] size_t size() const { return m_size; }
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[[nodiscard]] bool is_empty() const { return m_size == 0; }
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enum class Color : bool {
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Red,
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Black
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};
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struct Node {
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Node* left_child { nullptr };
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Node* right_child { nullptr };
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Node* parent { nullptr };
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Color color { Color::Red };
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K key;
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Node(K key)
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: key(key)
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{
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}
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virtual ~Node() {};
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};
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protected:
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BaseRedBlackTree() = default; // These are protected to ensure no one instantiates the leaky base red black tree directly
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virtual ~BaseRedBlackTree() {};
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void rotate_left(Node* subtree_root)
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{
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VERIFY(subtree_root);
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auto* pivot = subtree_root->right_child;
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VERIFY(pivot);
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auto* parent = subtree_root->parent;
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// stage 1 - subtree_root's right child is now pivot's left child
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subtree_root->right_child = pivot->left_child;
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if (subtree_root->right_child)
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subtree_root->right_child->parent = subtree_root;
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// stage 2 - pivot's left child is now subtree_root
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pivot->left_child = subtree_root;
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subtree_root->parent = pivot;
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// stage 3 - update pivot's parent
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pivot->parent = parent;
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if (!parent) { // new root
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m_root = pivot;
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} else if (parent->left_child == subtree_root) { // we are the left child
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parent->left_child = pivot;
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} else { // we are the right child
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parent->right_child = pivot;
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}
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}
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void rotate_right(Node* subtree_root)
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{
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VERIFY(subtree_root);
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auto* pivot = subtree_root->left_child;
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VERIFY(pivot);
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auto* parent = subtree_root->parent;
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// stage 1 - subtree_root's left child is now pivot's right child
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subtree_root->left_child = pivot->right_child;
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if (subtree_root->left_child)
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subtree_root->left_child->parent = subtree_root;
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// stage 2 - pivot's right child is now subtree_root
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pivot->right_child = subtree_root;
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subtree_root->parent = pivot;
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// stage 3 - update pivot's parent
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pivot->parent = parent;
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if (!parent) { // new root
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m_root = pivot;
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} else if (parent->left_child == subtree_root) { // we are the left child
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parent->left_child = pivot;
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} else { // we are the right child
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parent->right_child = pivot;
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}
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}
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static Node* find(Node* node, K key)
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{
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while (node && node->key != key) {
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if (key < node->key) {
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node = node->left_child;
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} else {
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node = node->right_child;
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}
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}
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return node;
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}
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static Node* find_largest_not_above(Node* node, K key)
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{
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Node* candidate = nullptr;
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while (node) {
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if (key == node->key) {
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return node;
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} else if (key < node->key) {
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node = node->left_child;
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} else {
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candidate = node;
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node = node->right_child;
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}
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}
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return candidate;
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}
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void insert(Node* node)
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{
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VERIFY(node);
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Node* parent = nullptr;
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Node* temp = m_root;
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while (temp) {
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parent = temp;
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if (node->key < temp->key) {
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temp = temp->left_child;
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} else {
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temp = temp->right_child;
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}
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}
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if (!parent) { // new root
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node->color = Color::Black;
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m_root = node;
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m_size = 1;
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m_minimum = node;
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return;
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} else if (node->key < parent->key) { // we are the left child
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parent->left_child = node;
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} else { // we are the right child
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parent->right_child = node;
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}
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node->parent = parent;
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if (node->parent->parent) // no fixups to be done for a height <= 2 tree
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insert_fixups(node);
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m_size++;
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if (m_minimum->left_child == node)
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m_minimum = node;
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}
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void insert_fixups(Node* node)
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{
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VERIFY(node && node->color == Color::Red);
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while (node->parent && node->parent->color == Color::Red) {
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auto* grand_parent = node->parent->parent;
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if (grand_parent->right_child == node->parent) {
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auto* uncle = grand_parent->left_child;
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if (uncle && uncle->color == Color::Red) {
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node->parent->color = Color::Black;
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uncle->color = Color::Black;
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grand_parent->color = Color::Red;
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node = grand_parent;
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} else {
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if (node->parent->left_child == node) {
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node = node->parent;
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rotate_right(node);
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}
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node->parent->color = Color::Black;
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grand_parent->color = Color::Red;
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rotate_left(grand_parent);
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}
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} else {
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auto* uncle = grand_parent->right_child;
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if (uncle && uncle->color == Color::Red) {
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node->parent->color = Color::Black;
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uncle->color = Color::Black;
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grand_parent->color = Color::Red;
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node = grand_parent;
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} else {
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if (node->parent->right_child == node) {
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node = node->parent;
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rotate_left(node);
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}
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node->parent->color = Color::Black;
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grand_parent->color = Color::Red;
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rotate_right(grand_parent);
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}
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}
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}
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m_root->color = Color::Black; // the root should always be black
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}
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void remove(Node* node)
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{
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VERIFY(node);
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// special case: deleting the only node
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if (m_size == 1) {
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m_root = nullptr;
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m_size = 0;
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return;
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}
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if (m_minimum == node)
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m_minimum = successor(node);
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// removal assumes the node has 0 or 1 child, so if we have 2, relink with the successor first (by definition the successor has no left child)
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// FIXME: since we dont know how a value is represented in the node, we can't simply swap the values and keys, and instead we relink the nodes
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// in place, this is quite a bit more expensive, as well as much less readable, is there a better way?
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if (node->left_child && node->right_child) {
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auto* successor_node = successor(node); // this is always non-null as all nodes besides the maximum node have a successor, and the maximum node has no right child
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auto neighbour_swap = successor_node->parent == node;
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node->left_child->parent = successor_node;
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if (!neighbour_swap)
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node->right_child->parent = successor_node;
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if (node->parent) {
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if (node->parent->left_child == node) {
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node->parent->left_child = successor_node;
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} else {
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node->parent->right_child = successor_node;
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}
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} else {
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m_root = successor_node;
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}
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if (successor_node->right_child)
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successor_node->right_child->parent = node;
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if (neighbour_swap) {
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successor_node->parent = node->parent;
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node->parent = successor_node;
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} else {
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if (successor_node->parent) {
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if (successor_node->parent->left_child == successor_node) {
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successor_node->parent->left_child = node;
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} else {
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successor_node->parent->right_child = node;
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}
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} else {
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m_root = node;
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}
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swap(node->parent, successor_node->parent);
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}
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swap(node->left_child, successor_node->left_child);
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if (neighbour_swap) {
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node->right_child = successor_node->right_child;
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successor_node->right_child = node;
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} else {
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swap(node->right_child, successor_node->right_child);
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}
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swap(node->color, successor_node->color);
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}
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auto* child = node->left_child ?: node->right_child;
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if (child)
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child->parent = node->parent;
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if (node->parent) {
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if (node->parent->left_child == node)
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node->parent->left_child = child;
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else
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node->parent->right_child = child;
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} else {
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m_root = child;
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}
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// if the node is red then child must be black, and just replacing the node with its child should result in a valid tree (no change to black height)
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if (node->color != Color::Red)
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remove_fixups(child, node->parent);
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m_size--;
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}
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// We maintain parent as a separate argument since node might be null
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void remove_fixups(Node* node, Node* parent)
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{
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while (node != m_root && (!node || node->color == Color::Black)) {
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if (parent->left_child == node) {
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auto* sibling = parent->right_child;
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if (sibling->color == Color::Red) {
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sibling->color = Color::Black;
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parent->color = Color::Red;
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rotate_left(parent);
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sibling = parent->right_child;
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}
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if ((!sibling->left_child || sibling->left_child->color == Color::Black) && (!sibling->right_child || sibling->right_child->color == Color::Black)) {
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sibling->color = Color::Red;
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node = parent;
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} else {
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if (!sibling->right_child || sibling->right_child->color == Color::Black) {
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sibling->left_child->color = Color::Black; // null check?
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sibling->color = Color::Red;
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rotate_right(sibling);
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sibling = parent->right_child;
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}
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sibling->color = parent->color;
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parent->color = Color::Black;
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sibling->right_child->color = Color::Black; // null check?
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rotate_left(parent);
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node = m_root; // fixed
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}
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} else {
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auto* sibling = parent->left_child;
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if (sibling->color == Color::Red) {
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sibling->color = Color::Black;
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parent->color = Color::Red;
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rotate_right(parent);
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sibling = parent->left_child;
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}
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if ((!sibling->left_child || sibling->left_child->color == Color::Black) && (!sibling->right_child || sibling->right_child->color == Color::Black)) {
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sibling->color = Color::Red;
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node = parent;
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} else {
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if (!sibling->left_child || sibling->left_child->color == Color::Black) {
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sibling->right_child->color = Color::Black; // null check?
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sibling->color = Color::Red;
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rotate_left(sibling);
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sibling = parent->left_child;
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}
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sibling->color = parent->color;
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parent->color = Color::Black;
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sibling->left_child->color = Color::Black; // null check?
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rotate_right(parent);
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node = m_root; // fixed
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}
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}
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parent = node->parent;
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}
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node->color = Color::Black; // by this point node can't be null
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}
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static Node* successor(Node* node)
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{
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VERIFY(node);
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if (node->right_child) {
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node = node->right_child;
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while (node->left_child)
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node = node->left_child;
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return node;
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} else {
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auto temp = node->parent;
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while (temp && node == temp->right_child) {
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node = temp;
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temp = temp->parent;
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}
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return temp;
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}
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}
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static Node* predecessor(Node* node)
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{
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VERIFY(node);
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if (node->left_child) {
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node = node->left_child;
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while (node->right_child)
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node = node->right_child;
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return node;
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} else {
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auto temp = node->parent;
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while (temp && node == temp->left_child) {
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node = temp;
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temp = temp->parent;
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}
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return temp;
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}
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}
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Node* m_root { nullptr };
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size_t m_size { 0 };
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Node* m_minimum { nullptr }; // maintained for O(1) begin()
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};
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template<typename TreeType, typename ElementType>
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class RedBlackTreeIterator {
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public:
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RedBlackTreeIterator() = default;
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bool operator!=(const RedBlackTreeIterator& other) const { return m_node != other.m_node; }
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RedBlackTreeIterator& operator++()
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{
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if (!m_node)
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return *this;
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m_prev = m_node;
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// the complexity is O(logn) for each successor call, but the total complexity for all elements comes out to O(n), meaning the amortized cost for a single call is O(1)
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m_node = static_cast<typename TreeType::Node*>(TreeType::successor(m_node));
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return *this;
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}
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RedBlackTreeIterator& operator--()
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{
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if (!m_prev)
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return *this;
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m_node = m_prev;
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m_prev = static_cast<typename TreeType::Node*>(TreeType::predecessor(m_prev));
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return *this;
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}
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ElementType& operator*() { return m_node->value; }
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ElementType* operator->() { return &m_node->value; }
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[[nodiscard]] bool is_end() const { return !m_node; }
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[[nodiscard]] bool is_begin() const { return !m_prev; }
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private:
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friend TreeType;
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explicit RedBlackTreeIterator(typename TreeType::Node* node, typename TreeType::Node* prev = nullptr)
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: m_node(node)
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, m_prev(prev)
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{
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}
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typename TreeType::Node* m_node { nullptr };
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typename TreeType::Node* m_prev { nullptr };
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};
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template<Integral K, typename V>
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class RedBlackTree : public BaseRedBlackTree<K> {
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public:
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RedBlackTree() = default;
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virtual ~RedBlackTree() override
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{
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clear();
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}
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using BaseTree = BaseRedBlackTree<K>;
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V* find(K key)
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{
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auto* node = static_cast<Node*>(BaseTree::find(this->m_root, key));
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if (!node)
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return nullptr;
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return &node->value;
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}
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V* find_largest_not_above(K key)
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{
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auto* node = static_cast<Node*>(BaseTree::find_largest_not_above(this->m_root, key));
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if (!node)
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return nullptr;
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return &node->value;
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}
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void insert(K key, const V& value)
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{
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insert(key, V(value));
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}
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void insert(K key, V&& value)
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{
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auto* node = new Node(key, move(value));
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BaseTree::insert(node);
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}
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using Iterator = RedBlackTreeIterator<RedBlackTree, V>;
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friend Iterator;
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Iterator begin() { return Iterator(static_cast<Node*>(this->m_minimum)); }
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Iterator end() { return {}; }
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Iterator begin_from(K key) { return Iterator(static_cast<Node*>(BaseTree::find(this->m_root, key))); }
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using ConstIterator = RedBlackTreeIterator<const RedBlackTree, const V>;
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friend ConstIterator;
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ConstIterator begin() const { return ConstIterator(static_cast<Node*>(this->m_minimum)); }
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ConstIterator end() const { return {}; }
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ConstIterator begin_from(K key) const { return ConstIterator(static_cast<Node*>(BaseTree::find(this->m_root, key))); }
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V unsafe_remove(K key)
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{
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auto* node = BaseTree::find(this->m_root, key);
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VERIFY(node);
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BaseTree::remove(node);
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V temp = move(static_cast<Node*>(node)->value);
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node->right_child = nullptr;
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node->left_child = nullptr;
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delete node;
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return temp;
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}
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bool remove(K key)
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{
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auto* node = BaseTree::find(this->m_root, key);
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if (!node)
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return false;
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BaseTree::remove(node);
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node->right_child = nullptr;
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node->left_child = nullptr;
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delete node;
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return true;
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}
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void clear()
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{
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if (this->m_root) {
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delete this->m_root;
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this->m_root = nullptr;
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}
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this->m_minimum = nullptr;
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this->m_size = 0;
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}
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private:
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struct Node : BaseRedBlackTree<K>::Node {
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V value;
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Node(K key, V value)
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: BaseRedBlackTree<K>::Node(key)
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, value(move(value))
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{
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}
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~Node()
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{
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if (this->left_child)
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delete this->left_child;
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if (this->right_child)
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delete this->right_child;
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}
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};
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};
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}
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using AK::RedBlackTree;
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