ladybird/Userland/Applications/ThemeEditor/PreviewWidget.cpp
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

157 lines
5.5 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "PreviewWidget.h"
#include <AK/StringView.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/CheckBox.h>
#include <LibGUI/Painter.h>
#include <LibGUI/RadioButton.h>
#include <LibGUI/Statusbar.h>
#include <LibGUI/TextEditor.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/WindowTheme.h>
namespace ThemeEditor {
class MiniWidgetGallery final : public GUI::Widget {
C_OBJECT(MiniWidgetGallery);
public:
void set_preview_palette(const Gfx::Palette& palette)
{
set_palette(palette);
Function<void(GUI::Widget&)> recurse = [&](GUI::Widget& parent_widget) {
parent_widget.for_each_child_widget([&](auto& widget) {
widget.set_palette(palette);
recurse(widget);
return IterationDecision::Continue;
});
};
recurse(*this);
}
private:
MiniWidgetGallery()
{
set_fill_with_background_color(true);
m_button = add<GUI::Button>();
m_button->set_text("Button");
m_checkbox = add<GUI::CheckBox>();
m_checkbox->set_text("Check box");
m_radio = add<GUI::RadioButton>();
m_radio->set_text("Radio button");
m_statusbar = add<GUI::Statusbar>();
m_statusbar->set_text("Status bar");
m_editor = add<GUI::TextEditor>();
m_editor->set_text("Text editor\nwith multiple\nlines.");
}
virtual void resize_event(GUI::ResizeEvent&) override
{
m_editor->set_relative_rect(10, 70, 200, 140);
m_button->set_relative_rect(10, 10, 200, 20);
m_checkbox->set_relative_rect(10, 30, 200, 20);
m_radio->set_relative_rect(10, 50, 200, 20);
m_statusbar->set_relative_rect(0, height() - 16, width(), 16);
}
RefPtr<GUI::TextEditor> m_editor;
RefPtr<GUI::Button> m_button;
RefPtr<GUI::CheckBox> m_checkbox;
RefPtr<GUI::RadioButton> m_radio;
RefPtr<GUI::Statusbar> m_statusbar;
};
PreviewWidget::PreviewWidget(const Gfx::Palette& preview_palette)
: m_preview_palette(preview_palette)
{
m_active_window_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window.png");
m_inactive_window_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window.png");
m_close_bitmap = Gfx::Bitmap::load_from_file("/res/icons/16x16/window-close.png");
m_maximize_bitmap = Gfx::Bitmap::load_from_file("/res/icons/16x16/upward-triangle.png");
m_minimize_bitmap = Gfx::Bitmap::load_from_file("/res/icons/16x16/downward-triangle.png");
m_gallery = add<MiniWidgetGallery>();
set_greedy_for_hits(true);
}
PreviewWidget::~PreviewWidget()
{
}
void PreviewWidget::set_preview_palette(const Gfx::Palette& palette)
{
m_preview_palette = palette;
m_gallery->set_preview_palette(palette);
update();
}
void PreviewWidget::paint_event(GUI::PaintEvent& event)
{
GUI::Frame::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.add_clip_rect(frame_inner_rect());
painter.fill_rect(frame_inner_rect(), m_preview_palette.desktop_background());
struct Button {
Gfx::IntRect rect;
RefPtr<Gfx::Bitmap> bitmap;
};
auto paint_window = [&](auto& title, const Gfx::IntRect& rect, auto state, const Gfx::Bitmap& icon) {
int window_button_width = m_preview_palette.window_title_button_width();
int window_button_height = m_preview_palette.window_title_button_height();
auto titlebar_text_rect = Gfx::WindowTheme::current().titlebar_text_rect(Gfx::WindowTheme::WindowType::Normal, rect, m_preview_palette);
int pos = titlebar_text_rect.right() + 1;
Vector<Button> buttons;
buttons.append(Button { {}, m_close_bitmap });
buttons.append(Button { {}, m_maximize_bitmap });
buttons.append(Button { {}, m_minimize_bitmap });
for (auto& button : buttons) {
pos -= window_button_width;
Gfx::IntRect rect { pos, 0, window_button_width, window_button_height };
rect.center_vertically_within(titlebar_text_rect);
button.rect = rect;
}
auto frame_rect = Gfx::WindowTheme::current().frame_rect_for_window(Gfx::WindowTheme::WindowType::Normal, rect, m_preview_palette, 0);
Gfx::PainterStateSaver saver(painter);
painter.translate(frame_rect.location());
Gfx::WindowTheme::current().paint_normal_frame(painter, state, rect, title, icon, m_preview_palette, buttons.last().rect, 0);
for (auto& button : buttons) {
Gfx::StylePainter::paint_button(painter, button.rect, m_preview_palette, Gfx::ButtonStyle::Normal, false);
auto bitmap_rect = button.bitmap->rect();
bitmap_rect.center_within(button.rect);
painter.blit(bitmap_rect.location(), *button.bitmap, button.bitmap->rect());
}
};
Gfx::IntRect active_rect { 0, 0, 320, 240 };
active_rect.center_within(frame_inner_rect());
Gfx::IntRect inactive_rect = active_rect.translated(-20, -20);
paint_window("Inactive window", inactive_rect, Gfx::WindowTheme::WindowState::Inactive, *m_active_window_icon);
paint_window("Active window", active_rect, Gfx::WindowTheme::WindowState::Active, *m_inactive_window_icon);
}
void PreviewWidget::resize_event(GUI::ResizeEvent&)
{
Gfx::IntRect gallery_rect { 0, 0, 320, 240 };
gallery_rect.center_within(rect());
m_gallery->set_relative_rect(gallery_rect);
}
}