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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
157 lines
5.5 KiB
C++
157 lines
5.5 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "PreviewWidget.h"
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#include <AK/StringView.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/CheckBox.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/RadioButton.h>
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#include <LibGUI/Statusbar.h>
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#include <LibGUI/TextEditor.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/WindowTheme.h>
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namespace ThemeEditor {
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class MiniWidgetGallery final : public GUI::Widget {
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C_OBJECT(MiniWidgetGallery);
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public:
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void set_preview_palette(const Gfx::Palette& palette)
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{
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set_palette(palette);
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Function<void(GUI::Widget&)> recurse = [&](GUI::Widget& parent_widget) {
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parent_widget.for_each_child_widget([&](auto& widget) {
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widget.set_palette(palette);
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recurse(widget);
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return IterationDecision::Continue;
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});
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};
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recurse(*this);
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}
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private:
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MiniWidgetGallery()
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{
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set_fill_with_background_color(true);
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m_button = add<GUI::Button>();
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m_button->set_text("Button");
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m_checkbox = add<GUI::CheckBox>();
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m_checkbox->set_text("Check box");
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m_radio = add<GUI::RadioButton>();
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m_radio->set_text("Radio button");
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m_statusbar = add<GUI::Statusbar>();
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m_statusbar->set_text("Status bar");
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m_editor = add<GUI::TextEditor>();
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m_editor->set_text("Text editor\nwith multiple\nlines.");
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}
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virtual void resize_event(GUI::ResizeEvent&) override
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{
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m_editor->set_relative_rect(10, 70, 200, 140);
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m_button->set_relative_rect(10, 10, 200, 20);
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m_checkbox->set_relative_rect(10, 30, 200, 20);
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m_radio->set_relative_rect(10, 50, 200, 20);
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m_statusbar->set_relative_rect(0, height() - 16, width(), 16);
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}
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RefPtr<GUI::TextEditor> m_editor;
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RefPtr<GUI::Button> m_button;
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RefPtr<GUI::CheckBox> m_checkbox;
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RefPtr<GUI::RadioButton> m_radio;
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RefPtr<GUI::Statusbar> m_statusbar;
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};
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PreviewWidget::PreviewWidget(const Gfx::Palette& preview_palette)
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: m_preview_palette(preview_palette)
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{
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m_active_window_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window.png");
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m_inactive_window_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window.png");
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m_close_bitmap = Gfx::Bitmap::load_from_file("/res/icons/16x16/window-close.png");
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m_maximize_bitmap = Gfx::Bitmap::load_from_file("/res/icons/16x16/upward-triangle.png");
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m_minimize_bitmap = Gfx::Bitmap::load_from_file("/res/icons/16x16/downward-triangle.png");
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m_gallery = add<MiniWidgetGallery>();
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set_greedy_for_hits(true);
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}
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PreviewWidget::~PreviewWidget()
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{
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}
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void PreviewWidget::set_preview_palette(const Gfx::Palette& palette)
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{
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m_preview_palette = palette;
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m_gallery->set_preview_palette(palette);
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update();
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}
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void PreviewWidget::paint_event(GUI::PaintEvent& event)
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{
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GUI::Frame::paint_event(event);
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GUI::Painter painter(*this);
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painter.add_clip_rect(event.rect());
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painter.add_clip_rect(frame_inner_rect());
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painter.fill_rect(frame_inner_rect(), m_preview_palette.desktop_background());
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struct Button {
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Gfx::IntRect rect;
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RefPtr<Gfx::Bitmap> bitmap;
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};
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auto paint_window = [&](auto& title, const Gfx::IntRect& rect, auto state, const Gfx::Bitmap& icon) {
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int window_button_width = m_preview_palette.window_title_button_width();
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int window_button_height = m_preview_palette.window_title_button_height();
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auto titlebar_text_rect = Gfx::WindowTheme::current().titlebar_text_rect(Gfx::WindowTheme::WindowType::Normal, rect, m_preview_palette);
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int pos = titlebar_text_rect.right() + 1;
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Vector<Button> buttons;
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buttons.append(Button { {}, m_close_bitmap });
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buttons.append(Button { {}, m_maximize_bitmap });
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buttons.append(Button { {}, m_minimize_bitmap });
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for (auto& button : buttons) {
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pos -= window_button_width;
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Gfx::IntRect rect { pos, 0, window_button_width, window_button_height };
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rect.center_vertically_within(titlebar_text_rect);
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button.rect = rect;
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}
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auto frame_rect = Gfx::WindowTheme::current().frame_rect_for_window(Gfx::WindowTheme::WindowType::Normal, rect, m_preview_palette, 0);
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Gfx::PainterStateSaver saver(painter);
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painter.translate(frame_rect.location());
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Gfx::WindowTheme::current().paint_normal_frame(painter, state, rect, title, icon, m_preview_palette, buttons.last().rect, 0);
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for (auto& button : buttons) {
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Gfx::StylePainter::paint_button(painter, button.rect, m_preview_palette, Gfx::ButtonStyle::Normal, false);
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auto bitmap_rect = button.bitmap->rect();
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bitmap_rect.center_within(button.rect);
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painter.blit(bitmap_rect.location(), *button.bitmap, button.bitmap->rect());
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}
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};
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Gfx::IntRect active_rect { 0, 0, 320, 240 };
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active_rect.center_within(frame_inner_rect());
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Gfx::IntRect inactive_rect = active_rect.translated(-20, -20);
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paint_window("Inactive window", inactive_rect, Gfx::WindowTheme::WindowState::Inactive, *m_active_window_icon);
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paint_window("Active window", active_rect, Gfx::WindowTheme::WindowState::Active, *m_inactive_window_icon);
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}
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void PreviewWidget::resize_event(GUI::ResizeEvent&)
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{
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Gfx::IntRect gallery_rect { 0, 0, 320, 240 };
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gallery_rect.center_within(rect());
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m_gallery->set_relative_rect(gallery_rect);
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}
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}
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