ladybird/Userland/Libraries/LibDesktop/Launcher.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

45 lines
1.2 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Forward.h>
#include <AK/HashMap.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/RefCounted.h>
#include <AK/String.h>
namespace Desktop {
class Launcher {
public:
enum class LauncherType {
Default = 0,
Application,
UserPreferred,
UserDefault
};
struct Details : public RefCounted<Details> {
String name;
String executable;
LauncherType launcher_type { LauncherType::Default };
static NonnullRefPtr<Details> from_details_str(const String&);
};
[[nodiscard]] static bool add_allowed_url(const URL&);
[[nodiscard]] static bool add_allowed_handler_with_any_url(const String& handler);
[[nodiscard]] static bool add_allowed_handler_with_only_specific_urls(const String& handler, const Vector<URL>&);
[[nodiscard]] static bool seal_allowlist();
static bool open(const URL&, const String& handler_name = {});
static bool open(const URL&, const Details& details);
static Vector<String> get_handlers_for_url(const URL&);
static NonnullRefPtrVector<Details> get_handlers_with_details_for_url(const URL&);
};
}