ladybird/Userland/Libraries/LibGfx/Painter.cpp
Andreas Kling 5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00

1730 lines
66 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "Painter.h"
#include "Bitmap.h"
#include "Emoji.h"
#include "Font.h"
#include "FontDatabase.h"
#include "Gamma.h"
#include <AK/Assertions.h>
#include <AK/Debug.h>
#include <AK/Function.h>
#include <AK/Memory.h>
#include <AK/QuickSort.h>
#include <AK/StdLibExtras.h>
#include <AK/StringBuilder.h>
#include <AK/Utf32View.h>
#include <AK/Utf8View.h>
#include <LibGfx/CharacterBitmap.h>
#include <LibGfx/Palette.h>
#include <LibGfx/Path.h>
#include <math.h>
#include <stdio.h>
#if defined(__GNUC__) && !defined(__clang__)
# pragma GCC optimize("O3")
#endif
namespace Gfx {
template<BitmapFormat format = BitmapFormat::Invalid>
ALWAYS_INLINE Color get_pixel(const Gfx::Bitmap& bitmap, int x, int y)
{
if constexpr (format == BitmapFormat::Indexed8)
return bitmap.palette_color(bitmap.scanline_u8(y)[x]);
if constexpr (format == BitmapFormat::Indexed4)
return bitmap.palette_color(bitmap.scanline_u8(y)[x]);
if constexpr (format == BitmapFormat::Indexed2)
return bitmap.palette_color(bitmap.scanline_u8(y)[x]);
if constexpr (format == BitmapFormat::Indexed1)
return bitmap.palette_color(bitmap.scanline_u8(y)[x]);
if constexpr (format == BitmapFormat::RGB32)
return Color::from_rgb(bitmap.scanline(y)[x]);
if constexpr (format == BitmapFormat::RGBA32)
return Color::from_rgba(bitmap.scanline(y)[x]);
return bitmap.get_pixel(x, y);
}
Painter::Painter(Gfx::Bitmap& bitmap)
: m_target(bitmap)
{
int scale = bitmap.scale();
VERIFY(bitmap.format() == Gfx::BitmapFormat::RGB32 || bitmap.format() == Gfx::BitmapFormat::RGBA32);
VERIFY(bitmap.physical_width() % scale == 0);
VERIFY(bitmap.physical_height() % scale == 0);
m_state_stack.append(State());
state().font = &FontDatabase::default_font();
state().clip_rect = { { 0, 0 }, bitmap.size() };
state().scale = scale;
m_clip_origin = state().clip_rect;
}
Painter::~Painter()
{
}
void Painter::fill_rect_with_draw_op(const IntRect& a_rect, Color color)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
RGBA32* dst = m_target->scanline(rect.top()) + rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
for (int i = rect.height() - 1; i >= 0; --i) {
for (int j = 0; j < rect.width(); ++j)
set_physical_pixel_with_draw_op(dst[j], color);
dst += dst_skip;
}
}
void Painter::clear_rect(const IntRect& a_rect, Color color)
{
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
VERIFY(m_target->rect().contains(rect));
rect *= scale();
RGBA32* dst = m_target->scanline(rect.top()) + rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
for (int i = rect.height() - 1; i >= 0; --i) {
fast_u32_fill(dst, color.value(), rect.width());
dst += dst_skip;
}
}
void Painter::fill_physical_rect(const IntRect& physical_rect, Color color)
{
// Callers must do clipping.
RGBA32* dst = m_target->scanline(physical_rect.top()) + physical_rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
for (int i = physical_rect.height() - 1; i >= 0; --i) {
for (int j = 0; j < physical_rect.width(); ++j)
dst[j] = Color::from_rgba(dst[j]).blend(color).value();
dst += dst_skip;
}
}
void Painter::fill_rect(const IntRect& a_rect, Color color)
{
if (color.alpha() == 0)
return;
if (draw_op() != DrawOp::Copy) {
fill_rect_with_draw_op(a_rect, color);
return;
}
if (color.alpha() == 0xff) {
clear_rect(a_rect, color);
return;
}
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
VERIFY(m_target->rect().contains(rect));
fill_physical_rect(rect * scale(), color);
}
void Painter::fill_rect_with_dither_pattern(const IntRect& a_rect, Color color_a, Color color_b)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
RGBA32* dst = m_target->scanline(rect.top()) + rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
for (int i = 0; i < rect.height(); ++i) {
for (int j = 0; j < rect.width(); ++j) {
bool checkboard_use_a = (i & 1) ^ (j & 1);
if (checkboard_use_a && !color_a.alpha())
continue;
if (!checkboard_use_a && !color_b.alpha())
continue;
dst[j] = checkboard_use_a ? color_a.value() : color_b.value();
}
dst += dst_skip;
}
}
void Painter::fill_rect_with_checkerboard(const IntRect& a_rect, const IntSize& cell_size, Color color_dark, Color color_light)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
RGBA32* dst = m_target->scanline(rect.top()) + rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
for (int i = 0; i < rect.height(); ++i) {
for (int j = 0; j < rect.width(); ++j) {
int cell_row = i / cell_size.height();
int cell_col = j / cell_size.width();
dst[j] = ((cell_row % 2) ^ (cell_col % 2)) ? color_light.value() : color_dark.value();
}
dst += dst_skip;
}
}
void Painter::fill_rect_with_gradient(Orientation orientation, const IntRect& a_rect, Color gradient_start, Color gradient_end)
{
if (gradient_start == gradient_end) {
fill_rect(a_rect, gradient_start);
return;
}
#ifdef NO_FPU
return fill_rect(a_rect, gradient_start);
#endif
auto rect = to_physical(a_rect);
auto clipped_rect = IntRect::intersection(rect, clip_rect() * scale());
if (clipped_rect.is_empty())
return;
int offset = clipped_rect.primary_offset_for_orientation(orientation) - rect.primary_offset_for_orientation(orientation);
RGBA32* dst = m_target->scanline(clipped_rect.top()) + clipped_rect.left();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
float increment = (1.0 / ((rect.primary_size_for_orientation(orientation))));
float alpha_increment = increment * ((float)gradient_end.alpha() - (float)gradient_start.alpha());
if (orientation == Orientation::Horizontal) {
for (int i = clipped_rect.height() - 1; i >= 0; --i) {
float c = offset * increment;
float c_alpha = gradient_start.alpha() + offset * alpha_increment;
for (int j = 0; j < clipped_rect.width(); ++j) {
auto color = gamma_accurate_blend(gradient_start, gradient_end, c);
color.set_alpha(c_alpha);
dst[j] = color.value();
c_alpha += alpha_increment;
c += increment;
}
dst += dst_skip;
}
} else {
float c = offset * increment;
float c_alpha = gradient_start.alpha() + offset * alpha_increment;
for (int i = clipped_rect.height() - 1; i >= 0; --i) {
auto color = gamma_accurate_blend(gradient_start, gradient_end, c);
color.set_alpha(c_alpha);
for (int j = 0; j < clipped_rect.width(); ++j) {
dst[j] = color.value();
}
c_alpha += alpha_increment;
c += increment;
dst += dst_skip;
}
}
}
void Painter::fill_rect_with_gradient(const IntRect& a_rect, Color gradient_start, Color gradient_end)
{
return fill_rect_with_gradient(Orientation::Horizontal, a_rect, gradient_start, gradient_end);
}
void Painter::fill_ellipse(const IntRect& a_rect, Color color)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto rect = a_rect.translated(translation()).intersected(clip_rect());
if (rect.is_empty())
return;
VERIFY(m_target->rect().contains(rect));
RGBA32* dst = m_target->scanline(rect.top()) + rect.left() + rect.width() / 2;
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
for (int i = 0; i < rect.height(); i++) {
double y = rect.height() * 0.5 - i;
double x = rect.width() * sqrt(0.25 - y * y / rect.height() / rect.height());
fast_u32_fill(dst - (int)x, color.value(), 2 * (int)x);
dst += dst_skip;
}
}
void Painter::draw_ellipse_intersecting(const IntRect& rect, Color color, int thickness)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
constexpr int number_samples = 100; // FIXME: dynamically work out the number of samples based upon the rect size
double increment = M_PI / number_samples;
auto ellipse_x = [&](double theta) -> int {
return (cos(theta) * rect.width() / sqrt(2)) + rect.center().x();
};
auto ellipse_y = [&](double theta) -> int {
return (sin(theta) * rect.height() / sqrt(2)) + rect.center().y();
};
for (float theta = 0; theta < 2 * M_PI; theta += increment) {
draw_line({ ellipse_x(theta), ellipse_y(theta) }, { ellipse_x(theta + increment), ellipse_y(theta + increment) }, color, thickness);
}
}
template<typename RectType, typename Callback>
static void for_each_pixel_around_rect_clockwise(const RectType& rect, Callback callback)
{
if (rect.is_empty())
return;
for (auto x = rect.left(); x <= rect.right(); ++x) {
callback(x, rect.top());
}
for (auto y = rect.top() + 1; y <= rect.bottom(); ++y) {
callback(rect.right(), y);
}
for (auto x = rect.right() - 1; x >= rect.left(); --x) {
callback(x, rect.bottom());
}
for (auto y = rect.bottom() - 1; y > rect.top(); --y) {
callback(rect.left(), y);
}
}
void Painter::draw_focus_rect(const IntRect& rect, Color color)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
if (rect.is_empty())
return;
bool state = false;
for_each_pixel_around_rect_clockwise(rect, [&](auto x, auto y) {
if (state)
set_pixel(x, y, color);
state = !state;
});
}
void Painter::draw_rect(const IntRect& a_rect, Color color, bool rough)
{
IntRect rect = a_rect.translated(translation());
auto clipped_rect = rect.intersected(clip_rect());
if (clipped_rect.is_empty())
return;
int min_y = clipped_rect.top();
int max_y = clipped_rect.bottom();
int scale = this->scale();
if (rect.top() >= clipped_rect.top() && rect.top() <= clipped_rect.bottom()) {
int start_x = rough ? max(rect.x() + 1, clipped_rect.x()) : clipped_rect.x();
int width = rough ? min(rect.width() - 2, clipped_rect.width()) : clipped_rect.width();
for (int i = 0; i < scale; ++i)
fill_physical_scanline_with_draw_op(rect.top() * scale + i, start_x * scale, width * scale, color);
++min_y;
}
if (rect.bottom() >= clipped_rect.top() && rect.bottom() <= clipped_rect.bottom()) {
int start_x = rough ? max(rect.x() + 1, clipped_rect.x()) : clipped_rect.x();
int width = rough ? min(rect.width() - 2, clipped_rect.width()) : clipped_rect.width();
for (int i = 0; i < scale; ++i)
fill_physical_scanline_with_draw_op(max_y * scale + i, start_x * scale, width * scale, color);
--max_y;
}
bool draw_left_side = rect.left() >= clipped_rect.left();
bool draw_right_side = rect.right() == clipped_rect.right();
if (draw_left_side && draw_right_side) {
// Specialized loop when drawing both sides.
for (int y = min_y * scale; y <= max_y * scale; ++y) {
auto* bits = m_target->scanline(y);
for (int i = 0; i < scale; ++i)
set_physical_pixel_with_draw_op(bits[rect.left() * scale + i], color);
for (int i = 0; i < scale; ++i)
set_physical_pixel_with_draw_op(bits[rect.right() * scale + i], color);
}
} else {
for (int y = min_y * scale; y <= max_y * scale; ++y) {
auto* bits = m_target->scanline(y);
if (draw_left_side)
for (int i = 0; i < scale; ++i)
set_physical_pixel_with_draw_op(bits[rect.left() * scale + i], color);
if (draw_right_side)
for (int i = 0; i < scale; ++i)
set_physical_pixel_with_draw_op(bits[rect.right() * scale + i], color);
}
}
}
void Painter::draw_bitmap(const IntPoint& p, const CharacterBitmap& bitmap, Color color)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto rect = IntRect(p, bitmap.size()).translated(translation());
auto clipped_rect = rect.intersected(clip_rect());
if (clipped_rect.is_empty())
return;
const int first_row = clipped_rect.top() - rect.top();
const int last_row = clipped_rect.bottom() - rect.top();
const int first_column = clipped_rect.left() - rect.left();
const int last_column = clipped_rect.right() - rect.left();
RGBA32* dst = m_target->scanline(clipped_rect.y()) + clipped_rect.x();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
const char* bitmap_row = &bitmap.bits()[first_row * bitmap.width() + first_column];
const size_t bitmap_skip = bitmap.width();
for (int row = first_row; row <= last_row; ++row) {
for (int j = 0; j <= (last_column - first_column); ++j) {
char fc = bitmap_row[j];
if (fc == '#')
dst[j] = color.value();
}
bitmap_row += bitmap_skip;
dst += dst_skip;
}
}
void Painter::draw_bitmap(const IntPoint& p, const GlyphBitmap& bitmap, Color color)
{
auto dst_rect = IntRect(p, bitmap.size()).translated(translation());
auto clipped_rect = dst_rect.intersected(clip_rect());
if (clipped_rect.is_empty())
return;
const int first_row = clipped_rect.top() - dst_rect.top();
const int last_row = clipped_rect.bottom() - dst_rect.top();
const int first_column = clipped_rect.left() - dst_rect.left();
const int last_column = clipped_rect.right() - dst_rect.left();
int scale = this->scale();
RGBA32* dst = m_target->scanline(clipped_rect.y() * scale) + clipped_rect.x() * scale;
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
if (scale == 1) {
for (int row = first_row; row <= last_row; ++row) {
for (int j = 0; j <= (last_column - first_column); ++j) {
if (bitmap.bit_at(j + first_column, row))
dst[j] = color.value();
}
dst += dst_skip;
}
} else {
for (int row = first_row; row <= last_row; ++row) {
for (int j = 0; j <= (last_column - first_column); ++j) {
if (bitmap.bit_at((j + first_column), row)) {
for (int iy = 0; iy < scale; ++iy)
for (int ix = 0; ix < scale; ++ix)
dst[j * scale + ix + iy * dst_skip] = color.value();
}
}
dst += dst_skip * scale;
}
}
}
void Painter::draw_triangle(const IntPoint& a, const IntPoint& b, const IntPoint& c, Color color)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
RGBA32 rgba = color.value();
IntPoint p0(a);
IntPoint p1(b);
IntPoint p2(c);
if (p0.y() > p1.y())
swap(p0, p1);
if (p0.y() > p2.y())
swap(p0, p2);
if (p1.y() > p2.y())
swap(p1, p2);
auto clip = clip_rect();
if (p0.y() >= clip.bottom())
return;
if (p2.y() < clip.top())
return;
float dx01 = (float)(p1.x() - p0.x()) / (p1.y() - p0.y());
float dx02 = (float)(p2.x() - p0.x()) / (p2.y() - p0.y());
float dx12 = (float)(p2.x() - p1.x()) / (p2.y() - p1.y());
float x01 = p0.x();
float x02 = p0.x();
int top = p0.y();
if (top < clip.top()) {
x01 += dx01 * (clip.top() - top);
x02 += dx02 * (clip.top() - top);
top = clip.top();
}
for (int y = top; y < p1.y() && y < clip.bottom(); ++y) { // XXX <=?
int start = x01 > x02 ? max((int)x02, clip.left()) : max((int)x01, clip.left());
int end = x01 > x02 ? min((int)x01, clip.right()) : min((int)x02, clip.right());
auto* scanline = m_target->scanline(y);
for (int x = start; x < end; x++) {
scanline[x] = rgba;
}
x01 += dx01;
x02 += dx02;
}
x02 = p0.x() + dx02 * (p1.y() - p0.y());
float x12 = p1.x();
top = p1.y();
if (top < clip.top()) {
x02 += dx02 * (clip.top() - top);
x12 += dx12 * (clip.top() - top);
top = clip.top();
}
for (int y = top; y < p2.y() && y < clip.bottom(); ++y) { // XXX <=?
int start = x12 > x02 ? max((int)x02, clip.left()) : max((int)x12, clip.left());
int end = x12 > x02 ? min((int)x12, clip.right()) : min((int)x02, clip.right());
auto* scanline = m_target->scanline(y);
for (int x = start; x < end; x++) {
scanline[x] = rgba;
}
x02 += dx02;
x12 += dx12;
}
}
void Painter::blit_with_opacity(const IntPoint& position, const Gfx::Bitmap& source, const IntRect& a_src_rect, float opacity, bool apply_alpha)
{
VERIFY(scale() >= source.scale() && "painter doesn't support downsampling scale factors");
if (opacity >= 1.0f && !(source.has_alpha_channel() && apply_alpha))
return blit(position, source, a_src_rect);
u8 alpha = 255 * opacity;
IntRect safe_src_rect = IntRect::intersection(a_src_rect, source.rect());
if (scale() != source.scale())
return draw_scaled_bitmap({ position, safe_src_rect.size() }, source, safe_src_rect, opacity);
auto dst_rect = IntRect(position, safe_src_rect.size()).translated(translation());
auto clipped_rect = dst_rect.intersected(clip_rect());
if (clipped_rect.is_empty())
return;
int scale = this->scale();
auto src_rect = a_src_rect * scale;
clipped_rect *= scale;
dst_rect *= scale;
const int first_row = clipped_rect.top() - dst_rect.top();
const int last_row = clipped_rect.bottom() - dst_rect.top();
const int first_column = clipped_rect.left() - dst_rect.left();
const int last_column = clipped_rect.right() - dst_rect.left();
RGBA32* dst = m_target->scanline(clipped_rect.y()) + clipped_rect.x();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
const RGBA32* src = source.scanline(src_rect.top() + first_row) + src_rect.left() + first_column;
const unsigned src_skip = source.pitch() / sizeof(RGBA32);
auto do_blit = [&]<bool with_src_alpha>() {
for (int row = first_row; row <= last_row; ++row) {
for (int x = 0; x <= (last_column - first_column); ++x) {
if constexpr (with_src_alpha) {
Color src_color_with_alpha = Color::from_rgba(src[x]);
float pixel_opacity = src_color_with_alpha.alpha() / 255.0;
src_color_with_alpha.set_alpha(255 * (opacity * pixel_opacity));
dst[x] = Color::from_rgba(dst[x]).blend(src_color_with_alpha).value();
} else {
Color src_color_with_alpha = Color::from_rgb(src[x]);
src_color_with_alpha.set_alpha(alpha);
dst[x] = Color::from_rgb(dst[x]).blend(src_color_with_alpha).value();
}
}
dst += dst_skip;
src += src_skip;
}
};
if (source.has_alpha_channel() && apply_alpha)
do_blit.template operator()<true>();
else
do_blit.template operator()<false>();
}
void Painter::blit_filtered(const IntPoint& position, const Gfx::Bitmap& source, const IntRect& src_rect, Function<Color(Color)> filter)
{
VERIFY((source.scale() == 1 || source.scale() == scale()) && "blit_filtered only supports integer upsampling");
IntRect safe_src_rect = src_rect.intersected(source.rect());
auto dst_rect = IntRect(position, safe_src_rect.size()).translated(translation());
auto clipped_rect = dst_rect.intersected(clip_rect());
if (clipped_rect.is_empty())
return;
int scale = this->scale();
clipped_rect *= scale;
dst_rect *= scale;
safe_src_rect *= source.scale();
const int first_row = clipped_rect.top() - dst_rect.top();
const int last_row = clipped_rect.bottom() - dst_rect.top();
const int first_column = clipped_rect.left() - dst_rect.left();
const int last_column = clipped_rect.right() - dst_rect.left();
RGBA32* dst = m_target->scanline(clipped_rect.y()) + clipped_rect.x();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
int s = scale / source.scale();
if (s == 1) {
const RGBA32* src = source.scanline(safe_src_rect.top() + first_row) + safe_src_rect.left() + first_column;
const size_t src_skip = source.pitch() / sizeof(RGBA32);
for (int row = first_row; row <= last_row; ++row) {
for (int x = 0; x <= (last_column - first_column); ++x) {
u8 alpha = Color::from_rgba(src[x]).alpha();
if (alpha == 0xff) {
auto color = filter(Color::from_rgba(src[x]));
if (color.alpha() == 0xff)
dst[x] = color.value();
else
dst[x] = Color::from_rgba(dst[x]).blend(color).value();
} else if (!alpha)
continue;
else
dst[x] = Color::from_rgba(dst[x]).blend(filter(Color::from_rgba(src[x]))).value();
}
dst += dst_skip;
src += src_skip;
}
} else {
for (int row = first_row; row <= last_row; ++row) {
const RGBA32* src = source.scanline(safe_src_rect.top() + row / s) + safe_src_rect.left() + first_column / s;
for (int x = 0; x <= (last_column - first_column); ++x) {
u8 alpha = Color::from_rgba(src[x / s]).alpha();
if (alpha == 0xff) {
auto color = filter(Color::from_rgba(src[x / s]));
if (color.alpha() == 0xff)
dst[x] = color.value();
else
dst[x] = Color::from_rgba(dst[x]).blend(color).value();
} else if (!alpha)
continue;
else
dst[x] = Color::from_rgba(dst[x]).blend(filter(Color::from_rgba(src[x / s]))).value();
}
dst += dst_skip;
}
}
}
void Painter::blit_brightened(const IntPoint& position, const Gfx::Bitmap& source, const IntRect& src_rect)
{
return blit_filtered(position, source, src_rect, [](Color src) {
return src.lightened();
});
}
void Painter::blit_dimmed(const IntPoint& position, const Gfx::Bitmap& source, const IntRect& src_rect)
{
return blit_filtered(position, source, src_rect, [](Color src) {
return src.to_grayscale().lightened();
});
}
void Painter::draw_tiled_bitmap(const IntRect& a_dst_rect, const Gfx::Bitmap& source)
{
VERIFY((source.scale() == 1 || source.scale() == scale()) && "draw_tiled_bitmap only supports integer upsampling");
auto dst_rect = a_dst_rect.translated(translation());
auto clipped_rect = dst_rect.intersected(clip_rect());
if (clipped_rect.is_empty())
return;
int scale = this->scale();
clipped_rect *= scale;
dst_rect *= scale;
const int first_row = (clipped_rect.top() - dst_rect.top());
const int last_row = (clipped_rect.bottom() - dst_rect.top());
const int first_column = (clipped_rect.left() - dst_rect.left());
RGBA32* dst = m_target->scanline(clipped_rect.y()) + clipped_rect.x();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
if (source.format() == BitmapFormat::RGB32 || source.format() == BitmapFormat::RGBA32) {
int s = scale / source.scale();
if (s == 1) {
int x_start = first_column + a_dst_rect.left() * scale;
for (int row = first_row; row <= last_row; ++row) {
const RGBA32* sl = source.scanline((row + a_dst_rect.top() * scale) % source.physical_height());
for (int x = x_start; x < clipped_rect.width() + x_start; ++x) {
dst[x - x_start] = sl[x % source.physical_width()];
}
dst += dst_skip;
}
} else {
int x_start = first_column + a_dst_rect.left() * scale;
for (int row = first_row; row <= last_row; ++row) {
const RGBA32* sl = source.scanline(((row + a_dst_rect.top() * scale) / s) % source.physical_height());
for (int x = x_start; x < clipped_rect.width() + x_start; ++x) {
dst[x - x_start] = sl[(x / s) % source.physical_width()];
}
dst += dst_skip;
}
}
return;
}
VERIFY_NOT_REACHED();
}
void Painter::blit_offset(const IntPoint& a_position, const Gfx::Bitmap& source, const IntRect& a_src_rect, const IntPoint& offset)
{
auto src_rect = IntRect { a_src_rect.location() - offset, a_src_rect.size() };
auto position = a_position;
if (src_rect.x() < 0) {
position.set_x(position.x() - src_rect.x());
src_rect.set_x(0);
}
if (src_rect.y() < 0) {
position.set_y(position.y() - src_rect.y());
src_rect.set_y(0);
}
blit(position, source, src_rect);
}
void Painter::blit(const IntPoint& position, const Gfx::Bitmap& source, const IntRect& a_src_rect, float opacity, bool apply_alpha)
{
VERIFY(scale() >= source.scale() && "painter doesn't support downsampling scale factors");
if (opacity < 1.0f || (source.has_alpha_channel() && apply_alpha))
return blit_with_opacity(position, source, a_src_rect, opacity, apply_alpha);
auto safe_src_rect = a_src_rect.intersected(source.rect());
if (scale() != source.scale())
return draw_scaled_bitmap({ position, safe_src_rect.size() }, source, safe_src_rect, opacity);
// If we get here, the Painter might have a scale factor, but the source bitmap has the same scale factor.
// We need to transform from logical to physical coordinates, but we can just copy pixels without resampling.
auto dst_rect = IntRect(position, safe_src_rect.size()).translated(translation());
auto clipped_rect = dst_rect.intersected(clip_rect());
if (clipped_rect.is_empty())
return;
// All computations below are in physical coordinates.
int scale = this->scale();
auto src_rect = a_src_rect * scale;
clipped_rect *= scale;
dst_rect *= scale;
const int first_row = clipped_rect.top() - dst_rect.top();
const int last_row = clipped_rect.bottom() - dst_rect.top();
const int first_column = clipped_rect.left() - dst_rect.left();
RGBA32* dst = m_target->scanline(clipped_rect.y()) + clipped_rect.x();
const size_t dst_skip = m_target->pitch() / sizeof(RGBA32);
if (source.format() == BitmapFormat::RGB32 || source.format() == BitmapFormat::RGBA32) {
const RGBA32* src = source.scanline(src_rect.top() + first_row) + src_rect.left() + first_column;
const size_t src_skip = source.pitch() / sizeof(RGBA32);
for (int row = first_row; row <= last_row; ++row) {
fast_u32_copy(dst, src, clipped_rect.width());
dst += dst_skip;
src += src_skip;
}
return;
}
if (Bitmap::is_indexed(source.format())) {
const u8* src = source.scanline_u8(src_rect.top() + first_row) + src_rect.left() + first_column;
const size_t src_skip = source.pitch();
for (int row = first_row; row <= last_row; ++row) {
for (int i = 0; i < clipped_rect.width(); ++i)
dst[i] = source.palette_color(src[i]).value();
dst += dst_skip;
src += src_skip;
}
return;
}
VERIFY_NOT_REACHED();
}
template<bool has_alpha_channel, typename GetPixel>
ALWAYS_INLINE static void do_draw_integer_scaled_bitmap(Gfx::Bitmap& target, const IntRect& dst_rect, const IntRect& src_rect, const Gfx::Bitmap& source, int hfactor, int vfactor, GetPixel get_pixel, float opacity)
{
bool has_opacity = opacity != 1.0f;
for (int y = 0; y < src_rect.height(); ++y) {
int dst_y = dst_rect.y() + y * vfactor;
for (int x = 0; x < src_rect.width(); ++x) {
auto src_pixel = get_pixel(source, x + src_rect.left(), y + src_rect.top());
if (has_opacity)
src_pixel.set_alpha(src_pixel.alpha() * opacity);
for (int yo = 0; yo < vfactor; ++yo) {
auto* scanline = (Color*)target.scanline(dst_y + yo);
int dst_x = dst_rect.x() + x * hfactor;
for (int xo = 0; xo < hfactor; ++xo) {
if constexpr (has_alpha_channel)
scanline[dst_x + xo] = scanline[dst_x + xo].blend(src_pixel);
else
scanline[dst_x + xo] = src_pixel;
}
}
}
}
}
template<bool has_alpha_channel, typename GetPixel>
ALWAYS_INLINE static void do_draw_scaled_bitmap(Gfx::Bitmap& target, const IntRect& dst_rect, const IntRect& clipped_rect, const Gfx::Bitmap& source, const FloatRect& src_rect, GetPixel get_pixel, float opacity)
{
IntRect int_src_rect = enclosing_int_rect(src_rect);
if (dst_rect == clipped_rect && int_src_rect == src_rect && !(dst_rect.width() % int_src_rect.width()) && !(dst_rect.height() % int_src_rect.height())) {
int hfactor = dst_rect.width() / int_src_rect.width();
int vfactor = dst_rect.height() / int_src_rect.height();
if (hfactor == 2 && vfactor == 2)
return do_draw_integer_scaled_bitmap<has_alpha_channel>(target, dst_rect, int_src_rect, source, 2, 2, get_pixel, opacity);
if (hfactor == 3 && vfactor == 3)
return do_draw_integer_scaled_bitmap<has_alpha_channel>(target, dst_rect, int_src_rect, source, 3, 3, get_pixel, opacity);
if (hfactor == 4 && vfactor == 4)
return do_draw_integer_scaled_bitmap<has_alpha_channel>(target, dst_rect, int_src_rect, source, 4, 4, get_pixel, opacity);
return do_draw_integer_scaled_bitmap<has_alpha_channel>(target, dst_rect, int_src_rect, source, hfactor, vfactor, get_pixel, opacity);
}
bool has_opacity = opacity != 1.0f;
int hscale = (src_rect.width() * (1 << 16)) / dst_rect.width();
int vscale = (src_rect.height() * (1 << 16)) / dst_rect.height();
int src_left = src_rect.left() * (1 << 16);
int src_top = src_rect.top() * (1 << 16);
for (int y = clipped_rect.top(); y <= clipped_rect.bottom(); ++y) {
auto* scanline = (Color*)target.scanline(y);
for (int x = clipped_rect.left(); x <= clipped_rect.right(); ++x) {
auto scaled_x = ((x - dst_rect.x()) * hscale + src_left) >> 16;
auto scaled_y = ((y - dst_rect.y()) * vscale + src_top) >> 16;
auto src_pixel = get_pixel(source, scaled_x, scaled_y);
if (has_opacity)
src_pixel.set_alpha(src_pixel.alpha() * opacity);
if constexpr (has_alpha_channel) {
scanline[x] = scanline[x].blend(src_pixel);
} else
scanline[x] = src_pixel;
}
}
}
void Painter::draw_scaled_bitmap(const IntRect& a_dst_rect, const Gfx::Bitmap& source, const IntRect& a_src_rect, float opacity)
{
draw_scaled_bitmap(a_dst_rect, source, FloatRect { a_src_rect }, opacity);
}
void Painter::draw_scaled_bitmap(const IntRect& a_dst_rect, const Gfx::Bitmap& source, const FloatRect& a_src_rect, float opacity)
{
IntRect int_src_rect = enclosing_int_rect(a_src_rect);
if (scale() == source.scale() && a_src_rect == int_src_rect && a_dst_rect.size() == int_src_rect.size())
return blit(a_dst_rect.location(), source, int_src_rect, opacity);
auto dst_rect = to_physical(a_dst_rect);
auto src_rect = a_src_rect * source.scale();
auto clipped_rect = dst_rect.intersected(clip_rect() * scale());
if (clipped_rect.is_empty())
return;
if (source.has_alpha_channel() || opacity != 1.0f) {
switch (source.format()) {
case BitmapFormat::RGB32:
do_draw_scaled_bitmap<true>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::RGB32>, opacity);
break;
case BitmapFormat::RGBA32:
do_draw_scaled_bitmap<true>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::RGBA32>, opacity);
break;
case BitmapFormat::Indexed8:
do_draw_scaled_bitmap<true>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::Indexed8>, opacity);
break;
case BitmapFormat::Indexed4:
do_draw_scaled_bitmap<true>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::Indexed4>, opacity);
break;
case BitmapFormat::Indexed2:
do_draw_scaled_bitmap<true>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::Indexed2>, opacity);
break;
case BitmapFormat::Indexed1:
do_draw_scaled_bitmap<true>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::Indexed1>, opacity);
break;
default:
do_draw_scaled_bitmap<true>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::Invalid>, opacity);
break;
}
} else {
switch (source.format()) {
case BitmapFormat::RGB32:
do_draw_scaled_bitmap<false>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::RGB32>, opacity);
break;
case BitmapFormat::Indexed8:
do_draw_scaled_bitmap<false>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::Indexed8>, opacity);
break;
default:
do_draw_scaled_bitmap<false>(*m_target, dst_rect, clipped_rect, source, src_rect, get_pixel<BitmapFormat::Invalid>, opacity);
break;
}
}
}
FLATTEN void Painter::draw_glyph(const IntPoint& point, u32 code_point, Color color)
{
draw_glyph(point, code_point, font(), color);
}
FLATTEN void Painter::draw_glyph(const IntPoint& point, u32 code_point, const Font& font, Color color)
{
auto glyph = font.glyph(code_point);
auto top_left = point + IntPoint(glyph.left_bearing(), font.glyph_height() - glyph.ascent());
if (glyph.is_glyph_bitmap()) {
draw_bitmap(top_left, glyph.glyph_bitmap(), color);
} else {
blit_filtered(top_left, *glyph.bitmap(), glyph.bitmap()->rect(), [color](Color pixel) -> Color {
return pixel.multiply(color);
});
}
}
void Painter::draw_emoji(const IntPoint& point, const Gfx::Bitmap& emoji, const Font& font)
{
if (!font.is_fixed_width())
blit(point, emoji, emoji.rect());
else {
IntRect dst_rect {
point.x(),
point.y(),
font.glyph_width('x'),
font.glyph_height()
};
draw_scaled_bitmap(dst_rect, emoji, emoji.rect());
}
}
void Painter::draw_glyph_or_emoji(const IntPoint& point, u32 code_point, const Font& font, Color color)
{
if (font.contains_glyph(code_point)) {
draw_glyph(point, code_point, font, color);
return;
}
// Perhaps it's an emoji?
auto* emoji = Emoji::emoji_for_code_point(code_point);
if (emoji == nullptr) {
dbgln_if(EMOJI_DEBUG, "Failed to find an emoji for code_point {}", code_point);
draw_glyph(point, '?', font, color);
return;
}
draw_emoji(point, *emoji, font);
}
static void apply_elision(Utf8View& final_text, String& elided_text, size_t offset)
{
StringBuilder builder;
builder.append(final_text.substring_view(0, offset).as_string());
builder.append("...");
elided_text = builder.to_string();
final_text = Utf8View { elided_text };
}
static void apply_elision(Utf32View& final_text, Vector<u32>& elided_text, size_t offset)
{
elided_text.append(final_text.code_points(), offset);
elided_text.append('.');
elided_text.append('.');
elided_text.append('.');
final_text = Utf32View { elided_text.data(), elided_text.size() };
}
template<typename TextType>
struct ElidedText {
};
template<>
struct ElidedText<Utf8View> {
typedef String Type;
};
template<>
struct ElidedText<Utf32View> {
typedef Vector<u32> Type;
};
template<typename TextType, typename DrawGlyphFunction>
void draw_text_line(const IntRect& a_rect, const TextType& text, const Font& font, TextAlignment alignment, TextElision elision, DrawGlyphFunction draw_glyph)
{
auto rect = a_rect;
TextType final_text(text);
typename ElidedText<TextType>::Type elided_text;
if (elision == TextElision::Right) {
int text_width = font.width(final_text);
if (font.width(final_text) > rect.width()) {
int glyph_spacing = font.glyph_spacing();
int new_width = font.width("...");
if (new_width < text_width) {
size_t offset = 0;
for (auto it = text.begin(); it != text.end(); ++it) {
auto code_point = *it;
int glyph_width = font.glyph_or_emoji_width(code_point);
// NOTE: Glyph spacing should not be added after the last glyph on the line,
// but since we are here because the last glyph does not actually fit on the line,
// we don't have to worry about spacing.
int width_with_this_glyph_included = new_width + glyph_width + glyph_spacing;
if (width_with_this_glyph_included > rect.width())
break;
new_width += glyph_width + glyph_spacing;
offset = text.iterator_offset(it);
}
apply_elision(final_text, elided_text, offset);
}
}
}
switch (alignment) {
case TextAlignment::TopLeft:
case TextAlignment::CenterLeft:
break;
case TextAlignment::TopRight:
case TextAlignment::CenterRight:
case TextAlignment::BottomRight:
rect.set_x(rect.right() - font.width(final_text));
break;
case TextAlignment::Center: {
auto shrunken_rect = rect;
shrunken_rect.set_width(font.width(final_text));
shrunken_rect.center_within(rect);
rect = shrunken_rect;
break;
}
default:
VERIFY_NOT_REACHED();
}
if (is_vertically_centered_text_alignment(alignment)) {
int distance_from_baseline_to_bottom = (font.glyph_height() - 1) - font.baseline();
rect.move_by(0, distance_from_baseline_to_bottom / 2);
}
auto point = rect.location();
int space_width = font.glyph_width(' ') + font.glyph_spacing();
for (u32 code_point : final_text) {
if (code_point == ' ') {
point.move_by(space_width, 0);
continue;
}
IntSize glyph_size(font.glyph_or_emoji_width(code_point) + font.glyph_spacing(), font.glyph_height());
draw_glyph({ point, glyph_size }, code_point);
point.move_by(glyph_size.width(), 0);
}
}
static inline size_t draw_text_iterator_offset(const Utf8View& text, const Utf8View::Iterator& it)
{
return text.byte_offset_of(it);
}
static inline size_t draw_text_iterator_offset(const Utf32View& text, const Utf32View::Iterator& it)
{
return it - text.begin();
}
static inline size_t draw_text_get_length(const Utf8View& text)
{
return text.byte_length();
}
static inline size_t draw_text_get_length(const Utf32View& text)
{
return text.length();
}
template<typename TextType, typename DrawGlyphFunction>
void do_draw_text(const IntRect& rect, const TextType& text, const Font& font, TextAlignment alignment, TextElision elision, DrawGlyphFunction draw_glyph)
{
Vector<TextType, 32> lines;
size_t start_of_current_line = 0;
for (auto it = text.begin(); it != text.end(); ++it) {
u32 code_point = *it;
if (code_point == '\n') {
auto offset = draw_text_iterator_offset(text, it);
TextType line = text.substring_view(start_of_current_line, offset - start_of_current_line);
lines.append(line);
start_of_current_line = offset + 1;
}
}
if (start_of_current_line != draw_text_get_length(text)) {
TextType line = text.substring_view(start_of_current_line, draw_text_get_length(text) - start_of_current_line);
lines.append(line);
}
static const int line_spacing = 4;
int line_height = font.glyph_height() + line_spacing;
IntRect bounding_rect { 0, 0, 0, (static_cast<int>(lines.size()) * line_height) - line_spacing };
for (auto& line : lines) {
auto line_width = font.width(line);
if (line_width > bounding_rect.width())
bounding_rect.set_width(line_width);
}
switch (alignment) {
case TextAlignment::TopLeft:
bounding_rect.set_location(rect.location());
break;
case TextAlignment::TopRight:
bounding_rect.set_location({ (rect.right() + 1) - bounding_rect.width(), rect.y() });
break;
case TextAlignment::CenterLeft:
bounding_rect.set_location({ rect.x(), rect.center().y() - (bounding_rect.height() / 2) });
break;
case TextAlignment::CenterRight:
bounding_rect.set_location({ (rect.right() + 1) - bounding_rect.width(), rect.center().y() - (bounding_rect.height() / 2) });
break;
case TextAlignment::Center:
bounding_rect.center_within(rect);
break;
case TextAlignment::BottomRight:
bounding_rect.set_location({ (rect.right() + 1) - bounding_rect.width(), (rect.bottom() + 1) - bounding_rect.height() });
break;
default:
VERIFY_NOT_REACHED();
}
for (size_t i = 0; i < lines.size(); ++i) {
auto& line = lines[i];
IntRect line_rect { bounding_rect.x(), bounding_rect.y() + static_cast<int>(i) * line_height, bounding_rect.width(), line_height };
line_rect.intersect(rect);
draw_text_line(line_rect, line, font, alignment, elision, draw_glyph);
}
}
void Painter::draw_text(const IntRect& rect, const StringView& text, TextAlignment alignment, Color color, TextElision elision)
{
draw_text(rect, text, font(), alignment, color, elision);
}
void Painter::draw_text(const IntRect& rect, const Utf32View& text, TextAlignment alignment, Color color, TextElision elision)
{
draw_text(rect, text, font(), alignment, color, elision);
}
void Painter::draw_text(const IntRect& rect, const StringView& raw_text, const Font& font, TextAlignment alignment, Color color, TextElision elision)
{
Utf8View text { raw_text };
do_draw_text(rect, Utf8View(text), font, alignment, elision, [&](const IntRect& r, u32 code_point) {
draw_glyph_or_emoji(r.location(), code_point, font, color);
});
}
void Painter::draw_text(const IntRect& rect, const Utf32View& text, const Font& font, TextAlignment alignment, Color color, TextElision elision)
{
do_draw_text(rect, text, font, alignment, elision, [&](const IntRect& r, u32 code_point) {
draw_glyph_or_emoji(r.location(), code_point, font, color);
});
}
void Painter::draw_text(Function<void(const IntRect&, u32)> draw_one_glyph, const IntRect& rect, const StringView& raw_text, const Font& font, TextAlignment alignment, TextElision elision)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
Utf8View text { raw_text };
do_draw_text(rect, text, font, alignment, elision, [&](const IntRect& r, u32 code_point) {
draw_one_glyph(r, code_point);
});
}
void Painter::draw_text(Function<void(const IntRect&, u32)> draw_one_glyph, const IntRect& rect, const Utf8View& text, const Font& font, TextAlignment alignment, TextElision elision)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
do_draw_text(rect, text, font, alignment, elision, [&](const IntRect& r, u32 code_point) {
draw_one_glyph(r, code_point);
});
}
void Painter::draw_text(Function<void(const IntRect&, u32)> draw_one_glyph, const IntRect& rect, const Utf32View& text, const Font& font, TextAlignment alignment, TextElision elision)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
do_draw_text(rect, text, font, alignment, elision, [&](const IntRect& r, u32 code_point) {
draw_one_glyph(r, code_point);
});
}
void Painter::set_pixel(const IntPoint& p, Color color)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
auto point = p;
point.move_by(state().translation);
if (!clip_rect().contains(point))
return;
m_target->scanline(point.y())[point.x()] = color.value();
}
ALWAYS_INLINE void Painter::set_physical_pixel_with_draw_op(u32& pixel, const Color& color)
{
// This always sets a single physical pixel, independent of scale().
// This should only be called by routines that already handle scale.
switch (draw_op()) {
case DrawOp::Copy:
pixel = color.value();
break;
case DrawOp::Xor:
pixel = color.xored(Color::from_rgba(pixel)).value();
break;
case DrawOp::Invert:
pixel = Color::from_rgba(pixel).inverted().value();
break;
}
}
ALWAYS_INLINE void Painter::fill_physical_scanline_with_draw_op(int y, int x, int width, const Color& color)
{
// This always draws a single physical scanline, independent of scale().
// This should only be called by routines that already handle scale.
switch (draw_op()) {
case DrawOp::Copy:
fast_u32_fill(m_target->scanline(y) + x, color.value(), width);
break;
case DrawOp::Xor: {
auto* pixel = m_target->scanline(y) + x;
auto* end = pixel + width;
while (pixel < end) {
*pixel = Color::from_rgba(*pixel).xored(color).value();
pixel++;
}
break;
}
case DrawOp::Invert: {
auto* pixel = m_target->scanline(y) + x;
auto* end = pixel + width;
while (pixel < end) {
*pixel = Color::from_rgba(*pixel).inverted().value();
pixel++;
}
break;
}
}
}
void Painter::draw_physical_pixel(const IntPoint& physical_position, Color color, int thickness)
{
// This always draws a single physical pixel, independent of scale().
// This should only be called by routines that already handle scale
// (including scaling thickness).
VERIFY(draw_op() == DrawOp::Copy);
if (thickness == 1) { // Implies scale() == 1.
auto& pixel = m_target->scanline(physical_position.y())[physical_position.x()];
return set_physical_pixel_with_draw_op(pixel, Color::from_rgba(pixel).blend(color));
}
IntRect rect { physical_position, { thickness, thickness } };
rect.intersect(clip_rect() * scale());
fill_physical_rect(rect, color);
}
void Painter::draw_line(const IntPoint& p1, const IntPoint& p2, Color color, int thickness, LineStyle style)
{
if (color.alpha() == 0)
return;
auto clip_rect = this->clip_rect() * scale();
auto point1 = to_physical(p1);
auto point2 = to_physical(p2);
thickness *= scale();
// Special case: vertical line.
if (point1.x() == point2.x()) {
const int x = point1.x();
if (x < clip_rect.left() || x > clip_rect.right())
return;
if (point1.y() > point2.y())
swap(point1, point2);
if (point1.y() > clip_rect.bottom())
return;
if (point2.y() < clip_rect.top())
return;
int min_y = max(point1.y(), clip_rect.top());
int max_y = min(point2.y(), clip_rect.bottom());
if (style == LineStyle::Dotted) {
for (int y = min_y; y <= max_y; y += thickness * 2)
draw_physical_pixel({ x, y }, color, thickness);
} else if (style == LineStyle::Dashed) {
for (int y = min_y; y <= max_y; y += thickness * 6) {
draw_physical_pixel({ x, y }, color, thickness);
draw_physical_pixel({ x, min(y + thickness, max_y) }, color, thickness);
draw_physical_pixel({ x, min(y + thickness * 2, max_y) }, color, thickness);
}
} else {
for (int y = min_y; y <= max_y; y += thickness)
draw_physical_pixel({ x, y }, color, thickness);
}
return;
}
// Special case: horizontal line.
if (point1.y() == point2.y()) {
const int y = point1.y();
if (y < clip_rect.top() || y > clip_rect.bottom())
return;
if (point1.x() > point2.x())
swap(point1, point2);
if (point1.x() > clip_rect.right())
return;
if (point2.x() < clip_rect.left())
return;
int min_x = max(point1.x(), clip_rect.left());
int max_x = min(point2.x(), clip_rect.right());
if (style == LineStyle::Dotted) {
for (int x = min_x; x <= max_x; x += thickness * 2)
draw_physical_pixel({ x, y }, color, thickness);
} else if (style == LineStyle::Dashed) {
for (int x = min_x; x <= max_x; x += thickness * 6) {
draw_physical_pixel({ x, y }, color, thickness);
draw_physical_pixel({ min(x + thickness, max_x), y }, color, thickness);
draw_physical_pixel({ min(x + thickness * 2, max_x), y }, color, thickness);
}
} else {
for (int x = min_x; x <= max_x; x += thickness)
draw_physical_pixel({ x, y }, color, thickness);
}
return;
}
// FIXME: Implement dotted/dashed diagonal lines.
VERIFY(style == LineStyle::Solid);
const double adx = abs(point2.x() - point1.x());
const double ady = abs(point2.y() - point1.y());
if (adx > ady) {
if (point1.x() > point2.x())
swap(point1, point2);
} else {
if (point1.y() > point2.y())
swap(point1, point2);
}
// FIXME: Implement clipping below.
const double dx = point2.x() - point1.x();
const double dy = point2.y() - point1.y();
double error = 0;
if (dx > dy) {
const double y_step = dy == 0 ? 0 : (dy > 0 ? 1 : -1);
const double delta_error = fabs(dy / dx);
int y = point1.y();
for (int x = point1.x(); x <= point2.x(); ++x) {
if (clip_rect.contains(x, y))
draw_physical_pixel({ x, y }, color, thickness);
error += delta_error;
if (error >= 0.5) {
y = (double)y + y_step;
error -= 1.0;
}
}
} else {
const double x_step = dx == 0 ? 0 : (dx > 0 ? 1 : -1);
const double delta_error = fabs(dx / dy);
int x = point1.x();
for (int y = point1.y(); y <= point2.y(); ++y) {
if (clip_rect.contains(x, y))
draw_physical_pixel({ x, y }, color, thickness);
error += delta_error;
if (error >= 0.5) {
x = (double)x + x_step;
error -= 1.0;
}
}
}
}
static void split_quadratic_bezier_curve(const FloatPoint& original_control, const FloatPoint& p1, const FloatPoint& p2, Function<void(const FloatPoint&, const FloatPoint&)>& callback)
{
auto po1_midpoint = original_control + p1;
po1_midpoint /= 2;
auto po2_midpoint = original_control + p2;
po2_midpoint /= 2;
auto new_segment = po1_midpoint + po2_midpoint;
new_segment /= 2;
Painter::for_each_line_segment_on_bezier_curve(po1_midpoint, p1, new_segment, callback);
Painter::for_each_line_segment_on_bezier_curve(po2_midpoint, new_segment, p2, callback);
}
static bool can_approximate_bezier_curve(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& control)
{
constexpr static int tolerance = 15;
auto p1x = 3 * control.x() - 2 * p1.x() - p2.x();
auto p1y = 3 * control.y() - 2 * p1.y() - p2.y();
auto p2x = 3 * control.x() - 2 * p2.x() - p1.x();
auto p2y = 3 * control.y() - 2 * p2.y() - p1.y();
p1x = p1x * p1x;
p1y = p1y * p1y;
p2x = p2x * p2x;
p2y = p2y * p2y;
return max(p1x, p2x) + max(p1y, p2y) <= tolerance;
}
// static
void Painter::for_each_line_segment_on_bezier_curve(const FloatPoint& control_point, const FloatPoint& p1, const FloatPoint& p2, Function<void(const FloatPoint&, const FloatPoint&)>& callback)
{
if (can_approximate_bezier_curve(p1, p2, control_point)) {
callback(p1, p2);
} else {
split_quadratic_bezier_curve(control_point, p1, p2, callback);
}
}
void Painter::for_each_line_segment_on_bezier_curve(const FloatPoint& control_point, const FloatPoint& p1, const FloatPoint& p2, Function<void(const FloatPoint&, const FloatPoint&)>&& callback)
{
for_each_line_segment_on_bezier_curve(control_point, p1, p2, callback);
}
static void split_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(const FloatPoint&, const FloatPoint&)>& callback)
{
auto half_theta_delta = theta_delta / 2;
auto theta_mid = theta_1 + half_theta_delta;
auto xc = cosf(x_axis_rotation);
auto xs = sinf(x_axis_rotation);
auto tc = cosf(theta_1 + half_theta_delta);
auto ts = sinf(theta_1 + half_theta_delta);
auto x2 = xc * radii.x() * tc - xs * radii.y() * ts + center.x();
auto y2 = xs * radii.x() * tc + xc * radii.y() * ts + center.y();
FloatPoint mid_point = { x2, y2 };
Painter::for_each_line_segment_on_elliptical_arc(p1, mid_point, center, radii, x_axis_rotation, theta_1, half_theta_delta, callback);
Painter::for_each_line_segment_on_elliptical_arc(mid_point, p2, center, radii, x_axis_rotation, theta_mid, half_theta_delta, callback);
}
static bool can_approximate_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta)
{
constexpr static float tolerance = 1;
auto half_theta_delta = theta_delta / 2.0f;
auto xc = cosf(x_axis_rotation);
auto xs = sinf(x_axis_rotation);
auto tc = cosf(theta_1 + half_theta_delta);
auto ts = sinf(theta_1 + half_theta_delta);
auto x2 = xc * radii.x() * tc - xs * radii.y() * ts + center.x();
auto y2 = xs * radii.x() * tc + xc * radii.y() * ts + center.y();
auto ellipse_mid_point = FloatPoint { x2, y2 };
auto line_mid_point = p1 + (p2 - p1) / 2.0f;
return ellipse_mid_point.distance_from(line_mid_point) < tolerance;
}
void Painter::draw_quadratic_bezier_curve(const IntPoint& control_point, const IntPoint& p1, const IntPoint& p2, Color color, int thickness, LineStyle style)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
for_each_line_segment_on_bezier_curve(FloatPoint(control_point), FloatPoint(p1), FloatPoint(p2), [&](const FloatPoint& fp1, const FloatPoint& fp2) {
draw_line(IntPoint(fp1.x(), fp1.y()), IntPoint(fp2.x(), fp2.y()), color, thickness, style);
});
}
// static
void Painter::for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(const FloatPoint&, const FloatPoint&)>& callback)
{
if (can_approximate_elliptical_arc(p1, p2, center, radii, x_axis_rotation, theta_1, theta_delta)) {
callback(p1, p2);
} else {
split_elliptical_arc(p1, p2, center, radii, x_axis_rotation, theta_1, theta_delta, callback);
}
}
// static
void Painter::for_each_line_segment_on_elliptical_arc(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta, Function<void(const FloatPoint&, const FloatPoint&)>&& callback)
{
for_each_line_segment_on_elliptical_arc(p1, p2, center, radii, x_axis_rotation, theta_1, theta_delta, callback);
}
void Painter::draw_elliptical_arc(const IntPoint& p1, const IntPoint& p2, const IntPoint& center, const FloatPoint& radii, float x_axis_rotation, float theta_1, float theta_delta, Color color, int thickness, LineStyle style)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
for_each_line_segment_on_elliptical_arc(FloatPoint(p1), FloatPoint(p2), FloatPoint(center), radii, x_axis_rotation, theta_1, theta_delta, [&](const FloatPoint& fp1, const FloatPoint& fp2) {
draw_line(IntPoint(fp1.x(), fp1.y()), IntPoint(fp2.x(), fp2.y()), color, thickness, style);
});
}
void Painter::add_clip_rect(const IntRect& rect)
{
state().clip_rect.intersect(rect.translated(translation()));
state().clip_rect.intersect(m_target->rect()); // FIXME: This shouldn't be necessary?
}
void Painter::clear_clip_rect()
{
state().clip_rect = m_clip_origin;
}
PainterStateSaver::PainterStateSaver(Painter& painter)
: m_painter(painter)
{
m_painter.save();
}
PainterStateSaver::~PainterStateSaver()
{
m_painter.restore();
}
void Painter::stroke_path(const Path& path, Color color, int thickness)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
FloatPoint cursor;
for (auto& segment : path.segments()) {
switch (segment.type()) {
case Segment::Type::Invalid:
VERIFY_NOT_REACHED();
break;
case Segment::Type::MoveTo:
cursor = segment.point();
break;
case Segment::Type::LineTo:
draw_line(cursor.to_type<int>(), segment.point().to_type<int>(), color, thickness);
cursor = segment.point();
break;
case Segment::Type::QuadraticBezierCurveTo: {
auto& through = static_cast<const QuadraticBezierCurveSegment&>(segment).through();
draw_quadratic_bezier_curve(through.to_type<int>(), cursor.to_type<int>(), segment.point().to_type<int>(), color, thickness);
cursor = segment.point();
break;
}
case Segment::Type::EllipticalArcTo:
auto& arc = static_cast<const EllipticalArcSegment&>(segment);
draw_elliptical_arc(cursor.to_type<int>(), segment.point().to_type<int>(), arc.center().to_type<int>(), arc.radii(), arc.x_axis_rotation(), arc.theta_1(), arc.theta_delta(), color, thickness);
cursor = segment.point();
break;
}
}
}
[[maybe_unused]] static void approximately_place_on_int_grid(FloatPoint ffrom, FloatPoint fto, IntPoint& from, IntPoint& to, Optional<IntPoint> previous_to)
{
auto diffs = fto - ffrom;
// Truncate all first (round down).
from = ffrom.to_type<int>();
to = fto.to_type<int>();
// There are 16 possible configurations, by deciding to round each
// coord up or down (and there are four coords, from.x from.y to.x to.y)
// we will simply choose one which most closely matches the correct slope
// with the following heuristic:
// - if the x diff is positive or zero (that is, a right-to-left slant), round 'from.x' up and 'to.x' down.
// - if the x diff is negative (that is, a left-to-right slant), round 'from.x' down and 'to.x' up.
// Note that we do not need to touch the 'y' attribute, as that is our scanline.
if (diffs.x() >= 0) {
from.set_x(from.x() + 1);
} else {
to.set_x(to.x() + 1);
}
if (previous_to.has_value() && from.x() != previous_to.value().x()) // The points have to line up, since we're using these lines to fill a shape.
from.set_x(previous_to.value().x());
}
void Painter::fill_path(Path& path, Color color, WindingRule winding_rule)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
const auto& segments = path.split_lines();
if (segments.size() == 0)
return;
Vector<Path::SplitLineSegment> active_list;
active_list.ensure_capacity(segments.size());
// first, grab the segments for the very first scanline
int first_y = path.bounding_box().bottom_right().y() + 1;
int last_y = path.bounding_box().top_left().y() - 1;
float scanline = first_y;
size_t last_active_segment { 0 };
for (auto& segment : segments) {
if (segment.maximum_y != scanline)
break;
active_list.append(segment);
++last_active_segment;
}
auto is_inside_shape = [winding_rule](int winding_number) {
if (winding_rule == WindingRule::Nonzero)
return winding_number != 0;
if (winding_rule == WindingRule::EvenOdd)
return winding_number % 2 == 0;
VERIFY_NOT_REACHED();
};
auto increment_winding = [winding_rule](int& winding_number, const IntPoint& from, const IntPoint& to) {
if (winding_rule == WindingRule::EvenOdd) {
++winding_number;
return;
}
if (winding_rule == WindingRule::Nonzero) {
if (from.dy_relative_to(to) < 0)
++winding_number;
else
--winding_number;
return;
}
VERIFY_NOT_REACHED();
};
while (scanline >= last_y) {
Optional<IntPoint> previous_to;
if (active_list.size()) {
// sort the active list by 'x' from right to left
quick_sort(active_list, [](const auto& line0, const auto& line1) {
return line1.x < line0.x;
});
#if FILL_PATH_DEBUG
if ((int)scanline % 10 == 0) {
draw_text(IntRect(active_list.last().x - 20, scanline, 20, 10), String::number((int)scanline));
}
#endif
if (active_list.size() > 1) {
auto winding_number { 0 };
for (size_t i = 1; i < active_list.size(); ++i) {
auto& previous = active_list[i - 1];
auto& current = active_list[i];
IntPoint from, to;
IntPoint truncated_from { previous.x, scanline };
IntPoint truncated_to { current.x, scanline };
approximately_place_on_int_grid({ previous.x, scanline }, { current.x, scanline }, from, to, previous_to);
if (is_inside_shape(winding_number)) {
// The points between this segment and the previous are
// inside the shape
dbgln_if(FILL_PATH_DEBUG, "y={}: {} at {}: {} -- {}", scanline, winding_number, i, from, to);
draw_line(from, to, color, 1);
}
auto is_passing_through_maxima = scanline == previous.maximum_y
|| scanline == previous.minimum_y
|| scanline == current.maximum_y
|| scanline == current.minimum_y;
auto is_passing_through_vertex = false;
if (is_passing_through_maxima) {
is_passing_through_vertex = previous.x == current.x;
}
if (!is_passing_through_vertex || previous.inverse_slope * current.inverse_slope < 0)
increment_winding(winding_number, truncated_from, truncated_to);
// update the x coord
active_list[i - 1].x -= active_list[i - 1].inverse_slope;
}
active_list.last().x -= active_list.last().inverse_slope;
} else {
auto point = IntPoint(active_list[0].x, scanline);
draw_line(point, point, color);
// update the x coord
active_list.first().x -= active_list.first().inverse_slope;
}
}
--scanline;
// remove any edge that goes out of bound from the active list
for (size_t i = 0, count = active_list.size(); i < count; ++i) {
if (scanline <= active_list[i].minimum_y) {
active_list.remove(i);
--count;
--i;
}
}
for (size_t j = last_active_segment; j < segments.size(); ++j, ++last_active_segment) {
auto& segment = segments[j];
if (segment.maximum_y < scanline)
break;
if (segment.minimum_y >= scanline)
continue;
active_list.append(segment);
}
}
#if FILL_PATH_DEBUG
size_t i { 0 };
for (auto& segment : segments) {
draw_line(Point<int>(segment.from), Point<int>(segment.to), Color::from_hsv(i++ * 360.0 / segments.size(), 1.0, 1.0), 1);
}
#endif
}
void Painter::blit_disabled(const IntPoint& location, const Gfx::Bitmap& bitmap, const IntRect& rect, const Palette& palette)
{
auto bright_color = palette.threed_highlight();
auto dark_color = palette.threed_shadow1();
blit_filtered(location.translated(1, 1), bitmap, rect, [&](auto) {
return bright_color;
});
blit_filtered(location, bitmap, rect, [&](Color src) {
int gray = src.to_grayscale().red();
if (gray > 160)
return bright_color;
return dark_color;
});
}
}