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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
/*
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* Copyright (c) 2019-2020, Sergey Bugaev <bugaevc@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "ManualNode.h"
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class ManualSectionNode : public ManualNode {
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public:
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virtual ~ManualSectionNode() override { }
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ManualSectionNode(String section, String name)
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: m_section(section)
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, m_full_name(String::formatted("{}. {}", section, name))
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{
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}
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virtual NonnullOwnPtrVector<ManualNode>& children() const override
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{
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reify_if_needed();
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return m_children;
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}
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virtual const ManualNode* parent() const override { return nullptr; }
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virtual String name() const override { return m_full_name; }
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virtual bool is_open() const override { return m_open; }
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void set_open(bool open);
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const String& section_name() const { return m_section; }
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String path() const;
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private:
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void reify_if_needed() const;
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String m_section;
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String m_full_name;
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mutable NonnullOwnPtrVector<ManualNode> m_children;
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mutable bool m_reified { false };
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bool m_open { false };
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};
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