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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
27 lines
570 B
C++
27 lines
570 B
C++
/*
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* Copyright (c) 2021, Cesar Torres <shortanemoia@protonmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "VisualizationBase.h"
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#include <LibAudio/Buffer.h>
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#include <LibGUI/Frame.h>
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class NoVisualizationWidget final : public GUI::Frame
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, public Visualization {
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C_OBJECT(NoVisualizationWidget)
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public:
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~NoVisualizationWidget() override;
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void set_buffer(RefPtr<Audio::Buffer>) override;
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private:
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void paint_event(GUI::PaintEvent&) override;
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NoVisualizationWidget();
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RefPtr<Gfx::Bitmap> m_serenity_bg;
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};
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