ladybird/Userland/Applications/SoundPlayer/SoundPlayerWidgetAdvancedView.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

67 lines
2.0 KiB
C++

/*
* Copyright (c) 2021, Cesar Torres <shortanemoia@protonmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "BarsVisualizationWidget.h"
#include "Common.h"
#include "PlaybackManager.h"
#include "Player.h"
#include <AK/NonnullRefPtr.h>
#include <LibAudio/ClientConnection.h>
#include <LibGUI/Splitter.h>
#include <LibGUI/Widget.h>
class SoundPlayerWidgetAdvancedView final : public GUI::Widget
, public Player {
C_OBJECT(SoundPlayerWidgetAdvancedView)
public:
explicit SoundPlayerWidgetAdvancedView(GUI::Window& window, PlayerState& state);
~SoundPlayerWidgetAdvancedView() override;
void open_file(StringView path) override;
void read_playlist(StringView path);
void play() override;
void set_nonlinear_volume_slider(bool nonlinear);
void set_playlist_visible(bool visible);
void try_fill_missing_info(Vector<M3UEntry>& entries, StringView playlist_p);
template<typename T>
void set_visualization()
{
m_visualization->remove_from_parent();
update();
auto new_visualization = T::construct();
m_player_view->insert_child_before(new_visualization, *static_cast<Core::Object*>(m_playback_progress_slider.ptr()));
m_visualization = new_visualization;
}
private:
void drop_event(GUI::DropEvent& event) override;
GUI::Window& m_window;
RefPtr<GUI::HorizontalSplitter> m_splitter;
RefPtr<GUI::Widget> m_player_view;
RefPtr<PlaylistWidget> m_playlist_widget;
RefPtr<GUI::Widget> m_visualization;
RefPtr<Gfx::Bitmap> m_play_icon;
RefPtr<Gfx::Bitmap> m_pause_icon;
RefPtr<Gfx::Bitmap> m_stop_icon;
RefPtr<Gfx::Bitmap> m_back_icon;
RefPtr<Gfx::Bitmap> m_next_icon;
RefPtr<GUI::Button> m_play_button;
RefPtr<GUI::Button> m_stop_button;
RefPtr<GUI::Button> m_back_button;
RefPtr<GUI::Button> m_next_button;
RefPtr<AutoSlider> m_playback_progress_slider;
RefPtr<GUI::Label> m_volume_label;
bool m_nonlinear_volume_slider;
};