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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
/*
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* Copyright (c) 2021, Cesar Torres <shortanemoia@protonmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "BarsVisualizationWidget.h"
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#include "Common.h"
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#include "PlaybackManager.h"
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#include "Player.h"
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#include <AK/NonnullRefPtr.h>
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#include <LibAudio/ClientConnection.h>
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#include <LibGUI/Splitter.h>
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#include <LibGUI/Widget.h>
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class SoundPlayerWidgetAdvancedView final : public GUI::Widget
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, public Player {
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C_OBJECT(SoundPlayerWidgetAdvancedView)
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public:
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explicit SoundPlayerWidgetAdvancedView(GUI::Window& window, PlayerState& state);
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~SoundPlayerWidgetAdvancedView() override;
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void open_file(StringView path) override;
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void read_playlist(StringView path);
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void play() override;
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void set_nonlinear_volume_slider(bool nonlinear);
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void set_playlist_visible(bool visible);
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void try_fill_missing_info(Vector<M3UEntry>& entries, StringView playlist_p);
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template<typename T>
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void set_visualization()
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{
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m_visualization->remove_from_parent();
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update();
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auto new_visualization = T::construct();
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m_player_view->insert_child_before(new_visualization, *static_cast<Core::Object*>(m_playback_progress_slider.ptr()));
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m_visualization = new_visualization;
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}
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private:
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void drop_event(GUI::DropEvent& event) override;
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GUI::Window& m_window;
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RefPtr<GUI::HorizontalSplitter> m_splitter;
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RefPtr<GUI::Widget> m_player_view;
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RefPtr<PlaylistWidget> m_playlist_widget;
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RefPtr<GUI::Widget> m_visualization;
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RefPtr<Gfx::Bitmap> m_play_icon;
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RefPtr<Gfx::Bitmap> m_pause_icon;
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RefPtr<Gfx::Bitmap> m_stop_icon;
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RefPtr<Gfx::Bitmap> m_back_icon;
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RefPtr<Gfx::Bitmap> m_next_icon;
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RefPtr<GUI::Button> m_play_button;
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RefPtr<GUI::Button> m_stop_button;
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RefPtr<GUI::Button> m_back_button;
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RefPtr<GUI::Button> m_next_button;
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RefPtr<AutoSlider> m_playback_progress_slider;
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RefPtr<GUI::Label> m_volume_label;
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bool m_nonlinear_volume_slider;
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};
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