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184 lines
5.1 KiB
C++
184 lines
5.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, Idan Horowitz <idan.horowitz@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Assertions.h>
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#include <AK/Atomic.h>
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#include <AK/HashMap.h>
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#include <AK/Types.h>
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#include <Kernel/Forward.h>
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#include <Kernel/Locking/LockLocation.h>
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#include <Kernel/Locking/LockMode.h>
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#include <Kernel/Tasks/WaitQueue.h>
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namespace Kernel {
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class Mutex {
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friend class Thread;
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AK_MAKE_NONCOPYABLE(Mutex);
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AK_MAKE_NONMOVABLE(Mutex);
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public:
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using Mode = LockMode;
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// FIXME: remove this after annihilating Process::m_big_lock
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enum class MutexBehavior {
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Regular,
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BigLock,
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};
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Mutex(StringView name = {}, MutexBehavior behavior = MutexBehavior::Regular)
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: m_name(name)
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, m_behavior(behavior)
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{
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}
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~Mutex() = default;
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void lock(Mode mode = Mode::Exclusive, LockLocation const& location = LockLocation::current());
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void restore_exclusive_lock(u32, LockLocation const& location = LockLocation::current());
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void unlock();
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[[nodiscard]] Mode force_unlock_exclusive_if_locked(u32&);
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[[nodiscard]] bool is_locked() const
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{
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SpinlockLocker lock(m_lock);
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return m_mode != Mode::Unlocked;
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}
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[[nodiscard]] bool is_exclusively_locked_by_current_thread() const
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{
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SpinlockLocker lock(m_lock);
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VERIFY(m_mode != Mode::Shared); // This method should only be used on exclusively-held locks
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if (m_mode == Mode::Unlocked)
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return false;
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return m_holder == bit_cast<uintptr_t>(Thread::current());
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}
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[[nodiscard]] StringView name() const { return m_name; }
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static StringView mode_to_string(Mode mode)
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{
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switch (mode) {
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case Mode::Unlocked:
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return "unlocked"sv;
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case Mode::Exclusive:
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return "exclusive"sv;
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case Mode::Shared:
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return "shared"sv;
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default:
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return "invalid"sv;
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}
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}
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private:
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using BlockedThreadList = IntrusiveList<&Thread::m_blocked_threads_list_node>;
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// FIXME: remove this after annihilating Process::m_big_lock
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using BigLockBlockedThreadList = IntrusiveList<&Thread::m_big_lock_blocked_threads_list_node>;
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// FIXME: Allow any lock rank.
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void block(Thread&, Mode, SpinlockLocker<Spinlock<LockRank::None>>&, u32);
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void unblock_waiters(Mode);
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StringView m_name;
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Mode m_mode { Mode::Unlocked };
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// FIXME: remove this after annihilating Process::m_big_lock
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MutexBehavior m_behavior;
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// When locked exclusively, only the thread already holding the lock can
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// lock it again. When locked in shared mode, any thread can do that.
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u32 m_times_locked { 0 };
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// The address of one of the threads that hold this lock, or 0.
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// When locked in shared mode, this is stored on best effort basis: 0 does *not* mean
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// the lock is unlocked, it just means we don't know which threads hold it.
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// When locked exclusively, this is always the one thread that holds the lock.
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uintptr_t m_holder { 0 };
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size_t m_shared_holders { 0 };
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struct BlockedThreadLists {
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BlockedThreadList exclusive;
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BlockedThreadList shared;
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// FIXME: remove this after annihilating Process::m_big_lock
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BigLockBlockedThreadList exclusive_big_lock;
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ALWAYS_INLINE BlockedThreadList& list_for_mode(Mode mode)
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{
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VERIFY(mode == Mode::Exclusive || mode == Mode::Shared);
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return mode == Mode::Exclusive ? exclusive : shared;
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}
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};
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// FIXME: Use a specific lock rank passed by constructor.
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SpinlockProtected<BlockedThreadLists, LockRank::None> m_blocked_thread_lists {};
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// FIXME: See above.
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mutable Spinlock<LockRank::None> m_lock {};
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#if LOCK_SHARED_UPGRADE_DEBUG
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HashMap<uintptr_t, u32> m_shared_holders_map;
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#endif
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};
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class MutexLocker {
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AK_MAKE_NONCOPYABLE(MutexLocker);
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public:
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ALWAYS_INLINE explicit MutexLocker()
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: m_lock(nullptr)
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, m_locked(false)
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{
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}
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ALWAYS_INLINE explicit MutexLocker(Mutex& l, Mutex::Mode mode = Mutex::Mode::Exclusive, LockLocation const& location = LockLocation::current())
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: m_lock(&l)
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{
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m_lock->lock(mode, location);
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}
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ALWAYS_INLINE ~MutexLocker()
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{
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if (m_locked)
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unlock();
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}
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ALWAYS_INLINE void unlock()
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{
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VERIFY(m_lock);
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VERIFY(m_locked);
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m_locked = false;
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m_lock->unlock();
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}
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ALWAYS_INLINE void attach_and_lock(Mutex& lock, Mutex::Mode mode = Mutex::Mode::Exclusive, LockLocation const& location = LockLocation::current())
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{
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VERIFY(!m_locked);
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m_lock = &lock;
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m_locked = true;
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m_lock->lock(mode, location);
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}
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ALWAYS_INLINE void lock(Mutex::Mode mode = Mutex::Mode::Exclusive, LockLocation const& location = LockLocation::current())
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{
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VERIFY(m_lock);
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VERIFY(!m_locked);
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m_locked = true;
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m_lock->lock(mode, location);
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}
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private:
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Mutex* m_lock;
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bool m_locked { true };
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};
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}
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