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865f524d5b
Now that we have RTTI in userspace, we can do away with all this manual hackery and use dynamic_cast. We keep the is<T> and downcast<T> helpers since they still provide good readability improvements. Note that unlike dynamic_cast<T>, downcast<T> does not fail in a recoverable way, but will assert if the object being casted is not a T.
61 lines
2.1 KiB
C++
61 lines
2.1 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "Debugger/BreakpointCallback.h"
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#include <AK/Function.h>
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#include <AK/Vector.h>
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#include <LibGUI/Widget.h>
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#include <string.h>
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namespace HackStudio {
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class Editor;
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class EditorWrapper : public GUI::Widget {
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C_OBJECT(EditorWrapper)
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public:
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virtual ~EditorWrapper() override;
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Editor& editor() { return *m_editor; }
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const Editor& editor() const { return *m_editor; }
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GUI::Label& filename_label() { return *m_filename_label; }
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const GUI::Label& filename_label() const { return *m_filename_label; }
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void set_editor_has_focus(Badge<Editor>, bool);
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private:
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EditorWrapper();
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RefPtr<GUI::Label> m_filename_label;
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RefPtr<GUI::Label> m_cursor_label;
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RefPtr<Editor> m_editor;
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};
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}
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