ladybird/Games/Minesweeper/Field.h
Ben Wiederhake 9f7ec33180 Meta: Force semi-colon after MAKE_AK_NONXXXABLE()
Before, we had about these occurrence counts:
COPY: 13 without, 33 with
MOVE: 12 without, 28 with

Clearly, 'with' was the preferred way. However, this introduced double-semicolons
all over the place, and caused some warnings to trigger.

This patch *forces* the usage of a semi-colon when calling the macro,
by removing the semi-colon within the macro. (And thus also gets rid
of the double-semicolon.)
2020-08-27 10:12:04 +02:00

133 lines
4.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Noncopyable.h>
#include <LibCore/Timer.h>
#include <LibGUI/Frame.h>
class Field;
class SquareButton;
class SquareLabel;
class Square {
AK_MAKE_NONCOPYABLE(Square);
public:
Square();
~Square();
Field* field { nullptr };
bool is_swept { false };
bool has_mine { false };
bool has_flag { false };
bool is_considering { false };
size_t row { 0 };
size_t column { 0 };
size_t number { 0 };
RefPtr<SquareButton> button;
RefPtr<SquareLabel> label;
template<typename Callback>
void for_each_neighbor(Callback);
};
class Field final : public GUI::Frame {
C_OBJECT(Field)
friend class Square;
friend class SquareLabel;
public:
Field(GUI::Label& flag_label, GUI::Label& time_label, GUI::Button& face_button, Function<void(Gfx::IntSize)> on_size_changed);
virtual ~Field() override;
size_t rows() const { return m_rows; }
size_t columns() const { return m_columns; }
size_t mine_count() const { return m_mine_count; }
int square_size() const { return 15; }
bool is_single_chording() const { return m_single_chording; }
void set_field_size(size_t rows, size_t columns, size_t mine_count);
void set_single_chording(bool new_val);
void reset();
private:
virtual void paint_event(GUI::PaintEvent&) override;
void on_square_clicked(Square&);
void on_square_right_clicked(Square&);
void on_square_middle_clicked(Square&);
void on_square_chorded(Square&);
void game_over();
void win();
void reveal_mines();
void set_chord_preview(Square&, bool);
void set_flag(Square&, bool);
Square& square(size_t row, size_t column) { return *m_squares[row * columns() + column]; }
const Square& square(size_t row, size_t column) const { return *m_squares[row * columns() + column]; }
void flood_fill(Square&);
void on_square_clicked_impl(Square&, bool);
template<typename Callback>
void for_each_square(Callback);
enum class Face {
Default,
Good,
Bad
};
void set_face(Face);
size_t m_rows { 0 };
size_t m_columns { 0 };
size_t m_mine_count { 0 };
size_t m_unswept_empties { 0 };
Vector<OwnPtr<Square>> m_squares;
RefPtr<Gfx::Bitmap> m_mine_bitmap;
RefPtr<Gfx::Bitmap> m_flag_bitmap;
RefPtr<Gfx::Bitmap> m_badflag_bitmap;
RefPtr<Gfx::Bitmap> m_consider_bitmap;
RefPtr<Gfx::Bitmap> m_default_face_bitmap;
RefPtr<Gfx::Bitmap> m_good_face_bitmap;
RefPtr<Gfx::Bitmap> m_bad_face_bitmap;
RefPtr<Gfx::Bitmap> m_number_bitmap[8];
GUI::Button& m_face_button;
GUI::Label& m_flag_label;
GUI::Label& m_time_label;
RefPtr<Core::Timer> m_timer;
size_t m_time_elapsed { 0 };
size_t m_flags_left { 0 };
Face m_face { Face::Default };
bool m_chord_preview { false };
bool m_first_click { true };
bool m_single_chording { true };
Function<void(Gfx::IntSize)> m_on_size_changed;
};