ladybird/Userland/Libraries/LibGUI/EmojiInputDialog.cpp
2024-04-15 14:01:13 +02:00

215 lines
7.3 KiB
C++

/*
* Copyright (c) 2020-2023, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/FuzzyMatch.h>
#include <AK/LexicalPath.h>
#include <AK/QuickSort.h>
#include <AK/ScopeGuard.h>
#include <AK/StringBuilder.h>
#include <AK/StringUtils.h>
#include <LibCore/DirIterator.h>
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/EmojiInputDialog.h>
#include <LibGUI/EmojiInputDialogWidget.h>
#include <LibGUI/Frame.h>
#include <LibGUI/ScrollableContainerWidget.h>
#include <LibGUI/TextBox.h>
#include <LibGUI/Toolbar.h>
namespace GUI {
struct EmojiCategory {
Unicode::EmojiGroup group;
StringView representative_emoji;
};
static constexpr auto s_emoji_groups = Array {
EmojiCategory { Unicode::EmojiGroup::SmileysAndEmotion, "😀"sv },
EmojiCategory { Unicode::EmojiGroup::PeopleAndBody, "🫳"sv },
EmojiCategory { Unicode::EmojiGroup::AnimalsAndNature, "🌻"sv },
EmojiCategory { Unicode::EmojiGroup::FoodAndDrink, "🍕"sv },
EmojiCategory { Unicode::EmojiGroup::TravelAndPlaces, "🏖"sv },
EmojiCategory { Unicode::EmojiGroup::Activities, "🎳"sv },
EmojiCategory { Unicode::EmojiGroup::Objects, "📦"sv },
EmojiCategory { Unicode::EmojiGroup::Symbols, "❤️"sv },
EmojiCategory { Unicode::EmojiGroup::Flags, "🚩"sv },
EmojiCategory { Unicode::EmojiGroup::SerenityOS, "\U0010CD0B"sv },
};
EmojiInputDialog::EmojiInputDialog(Window* parent_window)
: Dialog(parent_window)
, m_category_action_group(make<ActionGroup>())
{
auto main_widget = EmojiInputDialogWidget::try_create().release_value_but_fixme_should_propagate_errors();
set_main_widget(main_widget);
set_window_type(GUI::WindowType::Popup);
set_window_mode(GUI::WindowMode::Modeless);
set_blocks_emoji_input(true);
resize(410, 300);
auto& scrollable_container = *main_widget->find_descendant_of_type_named<GUI::ScrollableContainerWidget>("scrollable_container"sv);
m_search_box = main_widget->find_descendant_of_type_named<GUI::TextBox>("search_box"sv);
m_toolbar = main_widget->find_descendant_of_type_named<GUI::Toolbar>("toolbar"sv);
m_emojis_widget = scrollable_container.widget();
m_emojis = supported_emoji();
m_category_action_group->set_exclusive(true);
m_category_action_group->set_unchecking_allowed(true);
for (auto const& category : s_emoji_groups) {
auto name = Unicode::emoji_group_to_string(category.group);
ByteString tooltip = name;
auto set_filter_action = Action::create_checkable(
category.representative_emoji,
[this, group = category.group](auto& action) {
if (action.is_checked())
m_selected_category = group;
else
m_selected_category = {};
m_search_box->set_text({}, AllowCallback::No);
update_displayed_emoji();
},
this);
set_filter_action->set_tooltip(move(tooltip));
m_category_action_group->add_action(*set_filter_action);
m_toolbar->add_action(*set_filter_action);
}
scrollable_container.horizontal_scrollbar().set_visible(false);
update_displayed_emoji();
m_search_box->on_change = [this]() {
update_displayed_emoji();
};
m_search_box->on_return_pressed = [this]() {
select_first_displayed_emoji();
};
}
auto EmojiInputDialog::supported_emoji() -> Vector<Emoji>
{
static constexpr int button_size = 22;
Vector<Emoji> emojis;
Core::DirIterator dt("/res/emoji", Core::DirIterator::SkipDots);
while (dt.has_next()) {
auto filename = dt.next_path();
auto lexical_path = LexicalPath(filename);
if (lexical_path.extension() != "png")
continue;
auto basename = lexical_path.basename();
if (!basename.starts_with("U+"sv))
continue;
basename = basename.substring_view(0, basename.length() - lexical_path.extension().length() - 1);
StringBuilder builder;
Vector<u32> code_points;
basename.for_each_split_view('_', SplitBehavior::Nothing, [&](auto segment) {
auto code_point = AK::StringUtils::convert_to_uint_from_hex<u32>(segment.substring_view(2));
VERIFY(code_point.has_value());
builder.append_code_point(*code_point);
code_points.append(*code_point);
});
auto text = builder.to_byte_string();
auto emoji = Unicode::find_emoji_for_code_points(code_points);
if (!emoji.has_value()) {
emoji = Unicode::Emoji {};
emoji->group = Unicode::EmojiGroup::Unknown;
emoji->display_order = NumericLimits<u32>::max();
}
auto button = Button::construct(String::from_byte_string(text).release_value_but_fixme_should_propagate_errors());
button->set_fixed_size(button_size, button_size);
button->set_button_style(Gfx::ButtonStyle::Coolbar);
button->on_click = [this, text](auto) mutable {
m_selected_emoji_text = move(text);
done(ExecResult::OK);
};
if (!emoji->name.is_empty())
button->set_tooltip(MUST(String::from_utf8(emoji->name)));
emojis.empend(move(button), emoji.release_value(), move(text));
}
quick_sort(emojis, [](auto const& lhs, auto const& rhs) {
return lhs.emoji.display_order < rhs.emoji.display_order;
});
return emojis;
}
void EmojiInputDialog::update_displayed_emoji()
{
ScopeGuard guard { [&] { m_emojis_widget->set_updates_enabled(true); } };
m_emojis_widget->set_updates_enabled(false);
m_emojis_widget->remove_all_children();
m_first_displayed_emoji = nullptr;
static constexpr size_t columns = 17;
size_t rows = ceil_div(m_emojis.size(), columns);
size_t index = 0;
auto query = m_search_box->text();
for (size_t row = 0; row < rows && index < m_emojis.size(); ++row) {
auto& horizontal_container = m_emojis_widget->add<Widget>();
horizontal_container.set_preferred_height(SpecialDimension::Fit);
horizontal_container.set_layout<HorizontalBoxLayout>(GUI::Margins {}, 0);
for (size_t column = 0; column < columns; ++column) {
bool found_match = false;
while (!found_match && (index < m_emojis.size())) {
auto& emoji = m_emojis[index++];
if (m_selected_category.has_value() && emoji.emoji.group != m_selected_category)
continue;
if (query.is_empty()) {
found_match = true;
} else if (!emoji.emoji.name.is_empty()) {
auto result = fuzzy_match(query, emoji.emoji.name);
found_match = result.score > 0;
}
if (found_match) {
horizontal_container.add_child(*emoji.button);
if (m_first_displayed_emoji == nullptr)
m_first_displayed_emoji = &emoji;
}
}
}
}
}
void EmojiInputDialog::select_first_displayed_emoji()
{
if (m_first_displayed_emoji == nullptr)
return;
m_selected_emoji_text = m_first_displayed_emoji->text;
done(ExecResult::OK);
}
}