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e16bdb4a3c
This allows processes using BackgroundAction to actually exit when all their threads have exited.
85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
/*
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* Copyright (c) 2019-2020, Sergey Bugaev <bugaevc@serenityos.org>
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Queue.h>
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#include <LibThreading/BackgroundAction.h>
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#include <LibThreading/Mutex.h>
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#include <LibThreading/Thread.h>
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#include <unistd.h>
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static pthread_mutex_t s_mutex = PTHREAD_MUTEX_INITIALIZER;
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static pthread_cond_t s_condition = PTHREAD_COND_INITIALIZER;
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static Queue<Function<void()>>* s_all_actions;
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static Threading::Thread* s_background_thread;
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static Atomic<bool> s_background_thread_should_run = true;
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static intptr_t background_thread_func()
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{
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Vector<Function<void()>> actions;
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while (s_background_thread_should_run.load(AK::MemoryOrder::memory_order_acquire)) {
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pthread_mutex_lock(&s_mutex);
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while (s_all_actions->is_empty() && s_background_thread_should_run.load(AK::MemoryOrder::memory_order_acquire))
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pthread_cond_wait(&s_condition, &s_mutex);
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while (!s_all_actions->is_empty())
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actions.append(s_all_actions->dequeue());
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pthread_mutex_unlock(&s_mutex);
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for (auto& action : actions) {
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if (s_background_thread_should_run.load(AK::MemoryOrder::memory_order_acquire))
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action();
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}
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actions.clear();
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}
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return 0;
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}
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static void init()
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{
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s_all_actions = new Queue<Function<void()>>;
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s_background_thread = &Threading::Thread::construct(background_thread_func, "Background Thread"sv).leak_ref();
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s_background_thread->start();
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}
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void Threading::quit_background_thread()
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{
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s_background_thread_should_run.store(false, AK::MemoryOrder::memory_order_release);
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pthread_mutex_lock(&s_mutex);
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pthread_cond_broadcast(&s_condition);
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pthread_mutex_unlock(&s_mutex);
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MUST(s_background_thread->join());
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delete s_all_actions;
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s_background_thread->unref();
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s_all_actions = nullptr;
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s_background_thread = nullptr;
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s_background_thread_should_run.store(true, AK::MemoryOrder::memory_order_release);
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}
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Threading::Thread& Threading::BackgroundActionBase::background_thread()
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{
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if (s_background_thread == nullptr)
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init();
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return *s_background_thread;
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}
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void Threading::BackgroundActionBase::enqueue_work(Function<void()> work)
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{
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if (s_all_actions == nullptr)
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init();
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pthread_mutex_lock(&s_mutex);
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s_all_actions->enqueue(move(work));
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pthread_cond_broadcast(&s_condition);
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pthread_mutex_unlock(&s_mutex);
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}
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