mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-11-13 11:42:38 +03:00
1e1ddce9d8
While executing in the kernel, a thread can acquire various resources that need cleanup, such as locks and references to RefCounted objects. This cleanup normally happens on the exit path, such as in destructors for various RAII guards. But we weren't calling those exit paths when killing threads that have been executing in the kernel, such as threads blocked on reading or sleeping, thus causing leaks. This commit changes how killing threads works. Now, instead of killing a thread directly, one is supposed to call thread->set_should_die(), which will unblock it and make it unwind the stack if it is blocked in the kernel. Then, just before returning to the userspace, the thread will automatically die.
454 lines
14 KiB
C++
454 lines
14 KiB
C++
#pragma once
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#include <AK/Function.h>
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#include <AK/IntrusiveList.h>
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#include <AK/OwnPtr.h>
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#include <AK/RefPtr.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <Kernel/Arch/i386/CPU.h>
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#include <Kernel/KResult.h>
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#include <Kernel/Scheduler.h>
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#include <Kernel/UnixTypes.h>
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#include <Kernel/VM/Region.h>
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#include <LibC/fd_set.h>
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class Alarm;
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class FileDescription;
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class Process;
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class ProcessInspectionHandle;
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class Region;
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enum class ShouldUnblockThread {
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No = 0,
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Yes
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};
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struct SignalActionData {
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VirtualAddress handler_or_sigaction;
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u32 mask { 0 };
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int flags { 0 };
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};
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struct ThreadSpecificData {
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ThreadSpecificData* self;
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};
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enum class ThreadPriority : u8 {
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Idle,
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Low,
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Normal,
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High,
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First = Idle,
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Last = High,
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};
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class Thread {
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friend class Process;
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friend class Scheduler;
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public:
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explicit Thread(Process&);
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~Thread();
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static void initialize();
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static void finalize_dying_threads();
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static Vector<Thread*> all_threads();
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static bool is_thread(void*);
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int tid() const { return m_tid; }
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int pid() const;
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void set_priority(ThreadPriority p) { m_priority = p; }
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ThreadPriority priority() const { return m_priority; }
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Process& process() { return m_process; }
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const Process& process() const { return m_process; }
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String backtrace(ProcessInspectionHandle&) const;
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void finalize();
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enum State : u8 {
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Invalid = 0,
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Runnable,
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Running,
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Skip1SchedulerPass,
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Skip0SchedulerPasses,
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Dying,
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Dead,
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Stopped,
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Blocked,
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};
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class Blocker {
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public:
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virtual ~Blocker() {}
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virtual bool should_unblock(Thread&, time_t now_s, long us) = 0;
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virtual const char* state_string() const = 0;
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void set_interrupted_by_signal() { m_was_interrupted_while_blocked = true; }
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bool was_interrupted_by_signal() const { return m_was_interrupted_while_blocked; }
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private:
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bool m_was_interrupted_while_blocked { false };
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friend class Thread;
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};
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class FileDescriptionBlocker : public Blocker {
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public:
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const FileDescription& blocked_description() const;
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protected:
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explicit FileDescriptionBlocker(const FileDescription&);
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private:
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NonnullRefPtr<FileDescription> m_blocked_description;
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};
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class AcceptBlocker final : public FileDescriptionBlocker {
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public:
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explicit AcceptBlocker(const FileDescription&);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Accepting"; }
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};
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class ReceiveBlocker final : public FileDescriptionBlocker {
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public:
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explicit ReceiveBlocker(const FileDescription&);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Receiving"; }
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};
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class ConnectBlocker final : public FileDescriptionBlocker {
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public:
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explicit ConnectBlocker(const FileDescription&);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Connecting"; }
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};
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class WriteBlocker final : public FileDescriptionBlocker {
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public:
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explicit WriteBlocker(const FileDescription&);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Writing"; }
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};
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class ReadBlocker final : public FileDescriptionBlocker {
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public:
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explicit ReadBlocker(const FileDescription&);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Reading"; }
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};
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class ConditionBlocker final : public Blocker {
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public:
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ConditionBlocker(const char* state_string, Function<bool()>&& condition);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return m_state_string; }
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private:
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Function<bool()> m_block_until_condition;
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const char* m_state_string { nullptr };
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};
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class SleepBlocker final : public Blocker {
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public:
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explicit SleepBlocker(u64 wakeup_time);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Sleeping"; }
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private:
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u64 m_wakeup_time { 0 };
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};
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class SelectBlocker final : public Blocker {
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public:
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typedef Vector<int, FD_SETSIZE> FDVector;
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SelectBlocker(const timeval& tv, bool select_has_timeout, const FDVector& read_fds, const FDVector& write_fds, const FDVector& except_fds);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Selecting"; }
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private:
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timeval m_select_timeout;
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bool m_select_has_timeout { false };
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const FDVector& m_select_read_fds;
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const FDVector& m_select_write_fds;
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const FDVector& m_select_exceptional_fds;
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};
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class WaitBlocker final : public Blocker {
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public:
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WaitBlocker(int wait_options, pid_t& waitee_pid);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override { return "Waiting"; }
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private:
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int m_wait_options { 0 };
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pid_t& m_waitee_pid;
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};
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class SemiPermanentBlocker final : public Blocker {
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public:
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enum class Reason {
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Lurking,
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Signal,
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};
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SemiPermanentBlocker(Reason reason);
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virtual bool should_unblock(Thread&, time_t, long) override;
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virtual const char* state_string() const override
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{
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switch (m_reason) {
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case Reason::Lurking:
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return "Lurking";
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case Reason::Signal:
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return "Signal";
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}
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ASSERT_NOT_REACHED();
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}
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private:
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Reason m_reason;
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};
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void did_schedule() { ++m_times_scheduled; }
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u32 times_scheduled() const { return m_times_scheduled; }
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bool is_stopped() const { return m_state == Stopped; }
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bool is_blocked() const { return m_state == Blocked; }
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bool in_kernel() const { return (m_tss.cs & 0x03) == 0; }
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u32 frame_ptr() const { return m_tss.ebp; }
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u32 stack_ptr() const { return m_tss.esp; }
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RegisterDump& get_RegisterDump_from_stack();
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u16 selector() const { return m_far_ptr.selector; }
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TSS32& tss() { return m_tss; }
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const TSS32& tss() const { return m_tss; }
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State state() const { return m_state; }
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const char* state_string() const;
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u32 ticks() const { return m_ticks; }
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VirtualAddress thread_specific_data() const { return m_thread_specific_data; }
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u64 sleep(u32 ticks);
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u64 sleep_until(u64 wakeup_time);
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enum class BlockResult {
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WokeNormally,
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InterruptedBySignal,
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};
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template<typename T, class... Args>
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[[nodiscard]] BlockResult block(Args&&... args)
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{
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// We should never be blocking a blocked (or otherwise non-active) thread.
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ASSERT(state() == Thread::Running);
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ASSERT(m_blocker == nullptr);
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T t(AK::forward<Args>(args)...);
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m_blocker = &t;
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// Enter blocked state.
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set_state(Thread::Blocked);
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// Yield to the scheduler, and wait for us to resume unblocked.
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block_helper();
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// We should no longer be blocked once we woke up
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ASSERT(state() != Thread::Blocked);
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// Remove ourselves...
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m_blocker = nullptr;
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if (t.was_interrupted_by_signal())
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return BlockResult::InterruptedBySignal;
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return BlockResult::WokeNormally;
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};
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[[nodiscard]] BlockResult block_until(const char* state_string, Function<bool()>&& condition)
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{
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return block<ConditionBlocker>(state_string, move(condition));
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}
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void unblock();
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// Tell this thread to unblock if needed,
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// gracefully unwind the stack and die.
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void set_should_die();
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void die_if_needed();
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const FarPtr& far_ptr() const { return m_far_ptr; }
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bool tick();
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void set_ticks_left(u32 t) { m_ticks_left = t; }
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u32 ticks_left() const { return m_ticks_left; }
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u32 kernel_stack_base() const { return m_kernel_stack_base; }
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u32 kernel_stack_top() const { return m_kernel_stack_top; }
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void set_selector(u16 s) { m_far_ptr.selector = s; }
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void set_state(State);
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void send_urgent_signal_to_self(u8 signal);
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void send_signal(u8 signal, Process* sender);
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void consider_unblock(time_t now_sec, long now_usec);
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void set_dump_backtrace_on_finalization() { m_dump_backtrace_on_finalization = true; }
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ShouldUnblockThread dispatch_one_pending_signal();
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ShouldUnblockThread dispatch_signal(u8 signal);
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bool has_unmasked_pending_signals() const;
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void terminate_due_to_signal(u8 signal);
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bool should_ignore_signal(u8 signal) const;
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bool has_signal_handler(u8 signal) const;
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FPUState& fpu_state() { return *m_fpu_state; }
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bool has_used_fpu() const { return m_has_used_fpu; }
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void set_has_used_fpu(bool b) { m_has_used_fpu = b; }
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void set_default_signal_dispositions();
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void push_value_on_stack(u32);
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void make_userspace_stack_for_main_thread(Vector<String> arguments, Vector<String> environment);
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void make_userspace_stack_for_secondary_thread(void* argument);
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void make_thread_specific_region(Badge<Process>);
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Thread* clone(Process&);
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template<typename Callback>
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static IterationDecision for_each_in_state(State, Callback);
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template<typename Callback>
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static IterationDecision for_each_living(Callback);
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template<typename Callback>
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static IterationDecision for_each(Callback);
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static bool is_runnable_state(Thread::State state)
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{
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return state == Thread::State::Running || state == Thread::State::Runnable;
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}
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static constexpr u32 default_kernel_stack_size = 65536;
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static constexpr u32 default_userspace_stack_size = 4 * MB;
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private:
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IntrusiveListNode m_runnable_list_node;
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private:
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friend class SchedulerData;
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String backtrace_impl() const;
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Process& m_process;
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int m_tid { -1 };
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TSS32 m_tss;
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FarPtr m_far_ptr;
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u32 m_ticks { 0 };
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u32 m_ticks_left { 0 };
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u32 m_times_scheduled { 0 };
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u32 m_pending_signals { 0 };
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u32 m_signal_mask { 0 };
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u32 m_kernel_stack_base { 0 };
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u32 m_kernel_stack_top { 0 };
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Region* m_userspace_stack_region { nullptr };
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OwnPtr<Region> m_kernel_stack_region;
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VirtualAddress m_thread_specific_data;
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SignalActionData m_signal_action_data[32];
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Blocker* m_blocker { nullptr };
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FPUState* m_fpu_state { nullptr };
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State m_state { Invalid };
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ThreadPriority m_priority { ThreadPriority::Normal };
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bool m_has_used_fpu { false };
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bool m_dump_backtrace_on_finalization { false };
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bool m_should_die { false };
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void block_helper();
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};
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HashTable<Thread*>& thread_table();
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template<typename Callback>
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inline IterationDecision Thread::for_each_living(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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return Thread::for_each([callback](Thread& thread) -> IterationDecision {
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if (thread.state() != Thread::State::Dead && thread.state() != Thread::State::Dying)
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return callback(thread);
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return IterationDecision::Continue;
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});
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}
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template<typename Callback>
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inline IterationDecision Thread::for_each(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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auto ret = Scheduler::for_each_runnable(callback);
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if (ret == IterationDecision::Break)
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return ret;
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return Scheduler::for_each_nonrunnable(callback);
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}
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template<typename Callback>
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inline IterationDecision Thread::for_each_in_state(State state, Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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auto new_callback = [=](Thread& thread) -> IterationDecision {
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if (thread.state() == state)
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return callback(thread);
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return IterationDecision::Continue;
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};
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if (is_runnable_state(state))
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return Scheduler::for_each_runnable(new_callback);
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return Scheduler::for_each_nonrunnable(new_callback);
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}
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const LogStream& operator<<(const LogStream&, const Thread&);
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struct SchedulerData {
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typedef IntrusiveList<Thread, &Thread::m_runnable_list_node> ThreadList;
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ThreadList m_runnable_threads;
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ThreadList m_nonrunnable_threads;
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ThreadList& thread_list_for_state(Thread::State state)
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{
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if (Thread::is_runnable_state(state))
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return m_runnable_threads;
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return m_nonrunnable_threads;
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}
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};
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template<typename Callback>
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inline IterationDecision Scheduler::for_each_runnable(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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auto& tl = g_scheduler_data->m_runnable_threads;
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for (auto it = tl.begin(); it != tl.end();) {
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auto& thread = *it;
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it = ++it;
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if (callback(thread) == IterationDecision::Break)
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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}
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template<typename Callback>
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inline IterationDecision Scheduler::for_each_nonrunnable(Callback callback)
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{
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ASSERT_INTERRUPTS_DISABLED();
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auto& tl = g_scheduler_data->m_nonrunnable_threads;
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for (auto it = tl.begin(); it != tl.end();) {
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auto& thread = *it;
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it = ++it;
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if (callback(thread) == IterationDecision::Break)
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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}
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u16 thread_specific_selector();
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Descriptor& thread_specific_descriptor();
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