ladybird/LibGUI/GWindow.h
Andreas Kling b4da451c9a WindowServer+LibGUI: Implement automatic cursor tracking.
When a mouse button is pressed inside a window, put that window into an
automatic mouse tracking state where all mouse events are sent to that
window until all mouse buttons are released.

This might feel even better if it only cared about the mouse buttons you
actually pressed while *inside* the windows to get released, I don't know.
I'll have to use it for a while and see how it's like.
2019-03-24 15:01:56 +01:00

118 lines
4.1 KiB
C++

#pragma once
#include "GObject.h"
#include <SharedGraphics/Rect.h>
#include <SharedGraphics/GraphicsBitmap.h>
#include <AK/AKString.h>
#include <AK/WeakPtr.h>
class GWidget;
class GWindow : public GObject {
public:
GWindow(GObject* parent = nullptr);
virtual ~GWindow() override;
static GWindow* from_window_id(int);
bool is_modal() const { return m_modal; }
void set_modal(bool);
void set_double_buffering_enabled(bool);
void set_has_alpha_channel(bool);
void set_opacity(float);
int window_id() const { return m_window_id; }
String title() const;
void set_title(const String&);
int x() const { return rect().x(); }
int y() const { return rect().y(); }
int width() const { return rect().width(); }
int height() const { return rect().height(); }
Rect rect() const;
Size size() const { return rect().size(); }
void set_rect(const Rect&);
void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); }
Point position() const { return rect().location(); }
void move_to(int x, int y) { move_to({ x, y }); }
void move_to(const Point& point) { set_rect({ point, size() }); }
virtual void event(GEvent&) override;
bool is_visible() const;
bool is_active() const { return m_is_active; }
void show();
void hide();
void close();
GWidget* main_widget() { return m_main_widget; }
const GWidget* main_widget() const { return m_main_widget; }
void set_main_widget(GWidget*);
GWidget* focused_widget() { return m_focused_widget; }
const GWidget* focused_widget() const { return m_focused_widget; }
void set_focused_widget(GWidget*);
void update(const Rect& = Rect());
void set_global_cursor_tracking_widget(GWidget*);
GWidget* global_cursor_tracking_widget() { return m_global_cursor_tracking_widget.ptr(); }
const GWidget* global_cursor_tracking_widget() const { return m_global_cursor_tracking_widget.ptr(); }
void set_automatic_cursor_tracking_widget(GWidget*);
GWidget* automatic_cursor_tracking_widget() { return m_automatic_cursor_tracking_widget.ptr(); }
const GWidget* automatic_cursor_tracking_widget() const { return m_automatic_cursor_tracking_widget.ptr(); }
bool should_exit_event_loop_on_close() const { return m_should_exit_app_on_close; }
void set_should_exit_event_loop_on_close(bool b) { m_should_exit_app_on_close = b; }
GWidget* hovered_widget() { return m_hovered_widget.ptr(); }
const GWidget* hovered_widget() const { return m_hovered_widget.ptr(); }
void set_hovered_widget(GWidget*);
GraphicsBitmap* front_bitmap() { return m_front_bitmap.ptr(); }
GraphicsBitmap* back_bitmap() { return m_back_bitmap.ptr(); }
Size size_increment() const { return m_size_increment; }
void set_size_increment(const Size& increment) { m_size_increment = increment; }
Size base_size() const { return m_base_size; }
void set_base_size(const Size& size) { m_base_size = size; }
virtual const char* class_name() const override { return "GWindow"; }
private:
virtual bool is_window() const override final { return true; }
Retained<GraphicsBitmap> create_backing_bitmap(const Size&);
void set_current_backing_bitmap(GraphicsBitmap&, bool flush_immediately = false);
void flip(const Rect& dirty_rect);
RetainPtr<GraphicsBitmap> m_front_bitmap;
RetainPtr<GraphicsBitmap> m_back_bitmap;
int m_window_id { 0 };
float m_opacity_when_windowless { 1.0f };
GWidget* m_main_widget { nullptr };
GWidget* m_focused_widget { nullptr };
WeakPtr<GWidget> m_global_cursor_tracking_widget;
WeakPtr<GWidget> m_automatic_cursor_tracking_widget;
WeakPtr<GWidget> m_hovered_widget;
Rect m_rect_when_windowless;
String m_title_when_windowless;
Vector<Rect> m_pending_paint_event_rects;
Size m_size_increment;
Size m_base_size;
bool m_is_active { false };
bool m_should_exit_app_on_close { false };
bool m_has_alpha_channel { false };
bool m_double_buffering_enabled { true };
bool m_modal { false };
bool m_resizable { true };
};