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34 lines
779 B
C++
34 lines
779 B
C++
/*
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* Copyright (c) 2021, Pedro Pereira <pmh.pereira@gmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Button.h>
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#include <LibGUI/Dialog.h>
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#include <LibGUI/SpinBox.h>
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class Field;
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class CustomGameDialog : public GUI::Dialog {
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C_OBJECT(CustomGameDialog);
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public:
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static ExecResult show(GUI::Window* parent_window, Field& field);
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private:
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CustomGameDialog(GUI::Window* parent_window);
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virtual ~CustomGameDialog() override = default;
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void set_max_mines();
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RefPtr<GUI::Button> m_ok_button;
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RefPtr<GUI::Button> m_cancel_button;
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RefPtr<GUI::SpinBox> m_columns_spinbox;
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RefPtr<GUI::SpinBox> m_rows_spinbox;
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RefPtr<GUI::SpinBox> m_mines_spinbox;
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};
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