ladybird/Userland/Applications/Piano/SamplerWidget.h
Lenny Maiorani 160bda7228 Applications: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-02-14 22:06:55 +00:00

44 lines
975 B
C++

/*
* Copyright (c) 2020, William McPherson <willmcpherson2@gmail.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Frame.h>
class TrackManager;
class WaveEditor final : public GUI::Frame {
C_OBJECT(WaveEditor)
public:
virtual ~WaveEditor() override = default;
private:
explicit WaveEditor(TrackManager&);
virtual void paint_event(GUI::PaintEvent&) override;
int sample_to_y(double percentage) const;
TrackManager& m_track_manager;
};
class SamplerWidget final : public GUI::Frame {
C_OBJECT(SamplerWidget)
public:
virtual ~SamplerWidget() override = default;
private:
explicit SamplerWidget(TrackManager&);
TrackManager& m_track_manager;
RefPtr<GUI::Widget> m_open_button_and_recorded_sample_name_container;
RefPtr<GUI::Button> m_open_button;
RefPtr<GUI::Label> m_recorded_sample_name;
RefPtr<WaveEditor> m_wave_editor;
};