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fe908e7db2
The CSS Positioned Layout spec refers to the top/left/bottom/right properties as "inset" properties, so let's use the same terminology.
119 lines
4.0 KiB
C++
119 lines
4.0 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <LibGfx/Point.h>
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Layout/LineBox.h>
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#include <LibWeb/Painting/PaintableBox.h>
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namespace Web::Layout {
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struct FormattingState {
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FormattingState()
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: m_root(*this)
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{
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}
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explicit FormattingState(FormattingState const* parent)
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: m_parent(parent)
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, m_root(find_root())
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{
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}
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FormattingState const& find_root() const
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{
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FormattingState const* root = this;
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for (auto* state = m_parent; state; state = state->m_parent)
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root = state;
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return *root;
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}
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struct NodeState {
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float content_width { 0 };
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float content_height { 0 };
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Gfx::FloatPoint offset;
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float margin_left { 0 };
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float margin_right { 0 };
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float margin_top { 0 };
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float margin_bottom { 0 };
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float border_left { 0 };
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float border_right { 0 };
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float border_top { 0 };
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float border_bottom { 0 };
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float padding_left { 0 };
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float padding_right { 0 };
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float padding_top { 0 };
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float padding_bottom { 0 };
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float inset_left { 0 };
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float inset_right { 0 };
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float inset_top { 0 };
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float inset_bottom { 0 };
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Vector<LineBox> line_boxes;
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float margin_box_left() const { return margin_left + border_left + padding_left; }
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float margin_box_right() const { return margin_right + border_right + padding_right; }
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float margin_box_top() const { return margin_top + border_top + padding_top; }
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float margin_box_bottom() const { return margin_bottom + border_bottom + padding_bottom; }
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float margin_box_width() const { return margin_box_left() + content_width + margin_box_right(); }
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float margin_box_height() const { return margin_box_top() + content_height + margin_box_bottom(); }
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float border_box_left() const { return border_left + padding_left; }
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float border_box_right() const { return border_right + padding_right; }
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float border_box_top() const { return border_top + padding_top; }
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float border_box_bottom() const { return border_bottom + padding_bottom; }
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float border_box_width() const { return border_box_left() + content_width + border_box_right(); }
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float border_box_height() const { return border_box_top() + content_height + border_box_bottom(); }
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Optional<Painting::PaintableBox::OverflowData> overflow_data;
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Painting::PaintableBox::OverflowData& ensure_overflow_data()
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{
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if (!overflow_data.has_value())
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overflow_data = Painting::PaintableBox::OverflowData {};
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return *overflow_data;
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}
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Optional<LineBoxFragmentCoordinate> containing_line_box_fragment;
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};
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void commit();
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// NOTE: get_mutable() will CoW the NodeState if it's inherited from an ancestor state;
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NodeState& get_mutable(NodeWithStyleAndBoxModelMetrics const&);
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// NOTE: get() will not CoW the NodeState.
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NodeState const& get(NodeWithStyleAndBoxModelMetrics const&) const;
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HashMap<NodeWithStyleAndBoxModelMetrics const*, NonnullOwnPtr<NodeState>> nodes;
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// We cache intrinsic sizes once determined, as they will not change over the course of a full layout.
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// This avoids computing them several times while performing flex layout.
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struct IntrinsicSizes {
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Gfx::FloatSize min_content_size;
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Gfx::FloatSize max_content_size;
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};
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HashMap<NodeWithStyleAndBoxModelMetrics const*, IntrinsicSizes> mutable intrinsic_sizes;
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FormattingState const* m_parent { nullptr };
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FormattingState const& m_root;
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};
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Gfx::FloatRect absolute_content_rect(Box const&, FormattingState const&);
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Gfx::FloatRect margin_box_rect(Box const&, FormattingState const&);
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Gfx::FloatRect margin_box_rect_in_ancestor_coordinate_space(Box const& box, Box const& ancestor_box, FormattingState const&);
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}
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