ladybird/Userland/Games/Hearts/Player.h
Sam Atkins aac2488d5c LibCards+Games: Replace card "value" int with a Rank enum
Because `card->value() == 11` is a lot less clear than `card->rank() ==
Cards::Rank::Queen`, and also safer.

Put this, along with the `Suit` enum, in the `Cards` namespace directly
instead of inside `Cards::Card`. Slightly less typing that way.
2022-08-22 12:50:41 +02:00

71 lines
1.8 KiB
C++

/*
* Copyright (c) 2021, Gunnar Beutner <gbeutner@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Helpers.h"
#include <AK/QuickSort.h>
#include <LibCards/Card.h>
using Cards::Card;
namespace Hearts {
enum class PassingDirection {
Left,
Right,
Across
};
struct CardWithIndex {
NonnullRefPtr<Card> card;
size_t index;
};
struct Player {
AK_MAKE_NONMOVABLE(Player);
public:
Player()
{
}
NonnullRefPtrVector<Card> pick_cards_to_pass(PassingDirection);
size_t pick_lead_card(Function<bool(Card&)>, Function<bool(Card&)>);
Optional<size_t> pick_low_points_high_value_card(Optional<Cards::Suit> suit = {});
Optional<size_t> pick_lower_value_card(Card& other_card);
Optional<size_t> pick_slightly_higher_value_card(Card& other_card);
size_t pick_max_points_card(Function<bool(Card&)>);
Optional<size_t> pick_specific_card(Cards::Suit suit, CardValue value);
size_t pick_last_card();
bool has_card_of_suit(Cards::Suit suit);
Vector<CardWithIndex> hand_sorted_by_fn(bool (*)(CardWithIndex&, CardWithIndex&)) const;
void sort_hand() { quick_sort(hand, hearts_card_less); }
void remove_cards(NonnullRefPtrVector<Card> const& cards);
Vector<RefPtr<Card>> hand;
Vector<RefPtr<Card>> cards_taken;
Vector<int> scores;
Gfx::IntPoint first_card_position;
Gfx::IntPoint card_offset;
Gfx::IntRect name_position;
Gfx::TextAlignment name_alignment;
Gfx::IntPoint taken_cards_target;
String name;
bool is_human { false };
};
}
template<>
struct AK::Formatter<Hearts::Player> : Formatter<FormatString> {
ErrorOr<void> format(FormatBuilder& builder, Hearts::Player const& player)
{
return builder.put_string(player.name);
}
};