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92fffc3abc
This is a helpful option to prevent unwanted side effects, distinguish between user and programmatic input, etc. Sliders and SpinBoxes were implementing it idiosyncratically, so let's generalize the API and give Buttons and TextEditors the same ability.
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/*
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* Copyright (c) 2021, Marcus Nilsson <brainbomb@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/AbstractSlider.h>
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namespace GUI {
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class ValueSlider : public AbstractSlider {
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C_OBJECT(ValueSlider);
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public:
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enum class KnobStyle {
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Wide,
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Thin,
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};
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virtual ~ValueSlider() override;
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void set_suffix(String suffix) { m_suffix = move(suffix); }
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void set_knob_style(KnobStyle knobstyle) { m_knob_style = knobstyle; }
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virtual void set_value(int value, AllowCallback = AllowCallback::Yes) override;
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protected:
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virtual void paint_event(PaintEvent&) override;
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virtual void mousedown_event(MouseEvent&) override;
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virtual void mousemove_event(MouseEvent&) override;
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virtual void mouseup_event(MouseEvent&) override;
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virtual void mousewheel_event(MouseEvent&) override;
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virtual void leave_event(Core::Event&) override;
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private:
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explicit ValueSlider(Gfx::Orientation = Gfx::Orientation::Horizontal, String suffix = "");
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String formatted_value() const;
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int value_at(const Gfx::IntPoint& position) const;
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Gfx::IntRect bar_rect() const;
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Gfx::IntRect knob_rect() const;
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String m_suffix {};
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Orientation m_orientation { Orientation::Horizontal };
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KnobStyle m_knob_style { KnobStyle::Thin };
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RefPtr<GUI::TextBox> m_textbox;
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bool m_dragging { false };
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bool m_hovered { false };
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};
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}
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