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63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
/*
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* Copyright (c) 2020, Sergey Bugaev <bugaevc@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "EyesWidget.h"
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#include <LibCore/ArgsParser.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Window.h>
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int main(int argc, char* argv[])
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{
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int num_eyes = 2;
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Core::ArgsParser args_parser;
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args_parser.add_option(num_eyes, "Number of eyes", "num-eyes", 'n', "number");
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args_parser.parse(argc, argv);
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if (pledge("stdio shared_buffer accept rpath unix cpath wpath fattr thread", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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GUI::Application app(argc, argv);
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if (pledge("stdio shared_buffer accept rpath cpath wpath thread", nullptr) < 0) {
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perror("pledge");
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return 1;
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}
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auto window = GUI::Window::construct();
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window->set_title("Eyes");
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window->set_rect(350, 270, 75 * num_eyes, 100);
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window->set_has_alpha_channel(true);
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auto& eyes = window->set_main_widget<EyesWidget>(num_eyes);
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window->show();
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eyes.track_cursor_globally();
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return app.exec();
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}
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