ladybird/Services/ChessEngine/MCTSTree.h
Andreas Kling 0a7d9319af ChessEngine: Move from Applications to Services
This is not a stand-alone application. :^)
2020-08-28 12:53:02 +02:00

68 lines
2.4 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Function.h>
#include <AK/NonnullOwnPtrVector.h>
#include <LibChess/Chess.h>
#include <math.h>
class MCTSTree {
public:
enum EvalMethod {
Simulation,
Heuristic,
};
MCTSTree(const Chess::Board& board, double exploration_parameter = sqrt(2), MCTSTree* parent = nullptr);
MCTSTree& select_leaf();
MCTSTree& expand();
int simulate_game() const;
int heuristic() const;
void apply_result(int game_score);
void do_round();
Chess::Move best_move() const;
double expected_value() const;
double uct(Chess::Colour colour) const;
bool expanded() const;
EvalMethod eval_method() const { return m_eval_method; }
void set_eval_method(EvalMethod method) { m_eval_method = method; }
private:
NonnullOwnPtrVector<MCTSTree> m_children;
MCTSTree* m_parent { nullptr };
int m_white_points { 0 };
int m_simulations { 0 };
bool m_moves_generated { false };
double m_exploration_parameter;
EvalMethod m_eval_method { EvalMethod::Simulation };
Chess::Board m_board;
};