ladybird/LibGUI/GApplication.cpp
Andreas Kling 086a0fc969 LibGUI: Let GApplication::exec() call exit() instead of returning to main().
This sidesteps the problem of having various things on the heap that don't
get torn down. It's obviously not a great solution, but it'll work for now.
2019-03-05 12:48:59 +01:00

68 lines
1.5 KiB
C++

#include <LibGUI/GApplication.h>
#include <LibGUI/GEventLoop.h>
#include <LibGUI/GMenuBar.h>
#include <LibGUI/GAction.h>
static GApplication* s_the;
GApplication& GApplication::the()
{
ASSERT(s_the);
return *s_the;
}
GApplication::GApplication(int argc, char** argv)
{
(void)argc;
(void)argv;
ASSERT(!s_the);
s_the = this;
m_event_loop = make<GEventLoop>();
}
GApplication::~GApplication()
{
s_the = nullptr;
}
int GApplication::exec()
{
int exit_code = m_event_loop->exec();
// NOTE: Maybe it would be cool to return instead of exit()?
// This would require cleaning up all the GObjects on the heap.
exit(exit_code);
return exit_code;
}
void GApplication::quit(int exit_code)
{
m_event_loop->quit(exit_code);
}
void GApplication::set_menubar(OwnPtr<GMenuBar>&& menubar)
{
if (m_menubar)
m_menubar->notify_removed_from_application(Badge<GApplication>());
m_menubar = move(menubar);
if (m_menubar)
m_menubar->notify_added_to_application(Badge<GApplication>());
}
void GApplication::register_shortcut_action(Badge<GAction>, GAction& action)
{
m_shortcut_actions.set(action.shortcut(), &action);
}
void GApplication::unregister_shortcut_action(Badge<GAction>, GAction& action)
{
m_shortcut_actions.remove(action.shortcut());
}
GAction* GApplication::action_for_key_event(const GKeyEvent& event)
{
auto it = m_shortcut_actions.find(GShortcut(event.modifiers(), (KeyCode)event.key()));
if (it == m_shortcut_actions.end())
return nullptr;
return (*it).value;
}