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6e19ab2bbc
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
97 lines
4.2 KiB
C++
97 lines
4.2 KiB
C++
/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "CardSettingsWidget.h"
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#include <Applications/GamesSettings/CardSettingsWidgetGML.h>
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#include <LibCards/CardPainter.h>
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#include <LibConfig/Client.h>
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#include <LibGUI/FileSystemModel.h>
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#include <LibGfx/Palette.h>
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static constexpr StringView default_card_back_image_path = "/res/icons/cards/buggie-deck.png"sv;
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CardSettingsWidget::CardSettingsWidget()
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{
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load_from_gml(card_settings_widget_gml);
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auto background_color = Gfx::Color::from_string(Config::read_string("Games"sv, "Cards"sv, "BackgroundColor"sv)).value_or(Gfx::Color::from_rgb(0x008000));
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m_preview_frame = find_descendant_of_type_named<GUI::Frame>("cards_preview");
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set_cards_background_color(background_color);
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m_preview_card_back = find_descendant_of_type_named<GUI::ImageWidget>("cards_preview_card_back");
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m_preview_card_back->set_bitmap(Cards::CardPainter::the().card_back());
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m_preview_card_front_ace = find_descendant_of_type_named<GUI::ImageWidget>("cards_preview_card_front_ace");
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m_preview_card_front_ace->set_bitmap(Cards::CardPainter::the().card_front(Cards::Suit::Spades, Cards::Rank::Ace));
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m_preview_card_front_queen = find_descendant_of_type_named<GUI::ImageWidget>("cards_preview_card_front_queen");
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m_preview_card_front_queen->set_bitmap(Cards::CardPainter::the().card_front(Cards::Suit::Hearts, Cards::Rank::Queen));
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m_background_color_input = find_descendant_of_type_named<GUI::ColorInput>("cards_background_color");
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m_background_color_input->set_color(background_color, GUI::AllowCallback::No);
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m_background_color_input->on_change = [&]() {
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set_modified(true);
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set_cards_background_color(m_background_color_input->color());
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};
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m_card_back_image_view = find_descendant_of_type_named<GUI::IconView>("cards_back_image");
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m_card_back_image_view->set_model(GUI::FileSystemModel::create("/res/icons/cards"));
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m_card_back_image_view->set_model_column(GUI::FileSystemModel::Column::Name);
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if (!set_card_back_image_path(Config::read_string("Games"sv, "Cards"sv, "CardBackImage"sv)))
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set_card_back_image_path(default_card_back_image_path);
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m_card_back_image_view->on_selection_change = [&]() {
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auto& card_back_selection = m_card_back_image_view->selection();
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if (card_back_selection.is_empty())
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return;
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m_last_selected_card_back = card_back_selection.first();
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set_modified(true);
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Cards::CardPainter::the().set_background_image_path(card_back_image_path());
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m_preview_card_back->update();
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};
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m_last_selected_card_back = m_card_back_image_view->selection().first();
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}
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void CardSettingsWidget::apply_settings()
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{
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Config::write_string("Games"sv, "Cards"sv, "BackgroundColor"sv, m_background_color_input->text());
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Config::write_string("Games"sv, "Cards"sv, "CardBackImage"sv, card_back_image_path());
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}
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void CardSettingsWidget::reset_default_values()
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{
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m_background_color_input->set_color(Gfx::Color::from_rgb(0x008000));
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set_card_back_image_path(default_card_back_image_path);
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}
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void CardSettingsWidget::set_cards_background_color(Gfx::Color color)
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{
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auto new_palette = m_preview_frame->palette();
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new_palette.set_color(Gfx::ColorRole::Background, color);
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m_preview_frame->set_palette(new_palette);
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}
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bool CardSettingsWidget::set_card_back_image_path(DeprecatedString const& path)
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{
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auto index = static_cast<GUI::FileSystemModel*>(m_card_back_image_view->model())->index(path, m_card_back_image_view->model_column());
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if (index.is_valid()) {
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m_card_back_image_view->set_cursor(index, GUI::AbstractView::SelectionUpdate::Set);
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Cards::CardPainter::the().set_background_image_path(path);
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m_preview_card_back->update();
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return true;
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}
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return false;
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}
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DeprecatedString CardSettingsWidget::card_back_image_path() const
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{
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auto& card_back_selection = m_card_back_image_view->selection();
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GUI::ModelIndex card_back_image_index = m_last_selected_card_back;
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if (!card_back_selection.is_empty())
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card_back_image_index = card_back_selection.first();
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return static_cast<GUI::FileSystemModel const*>(m_card_back_image_view->model())->full_path(card_back_image_index);
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}
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