ladybird/Kernel/Graphics/VirtIOGPU
Liav A 8554952690 Kernel + WindowServer: Re-define the interface to framebuffer devices
We create a base class called GenericFramebufferDevice, which defines
all the virtual functions that must be implemented by a
FramebufferDevice. Then, we make the VirtIO FramebufferDevice and other
FramebufferDevice implementations inherit from it.
The most important consequence of rearranging the classes is that we now
have one IOCTL method, so all drivers should be committed to not
override the IOCTL method or make their own IOCTLs of FramebufferDevice.
All graphical IOCTLs are known to all FramebufferDevices, and it's up to
the specific implementation whether to support them or discard them (so
we require extensive usage of KResult and KResultOr, together with
virtual characteristic functions).
As a result, the interface is much cleaner and understandable to read.
2021-10-27 07:57:44 +03:00
..
Console.cpp Kernel + WindowServer: Re-define the interface to framebuffer devices 2021-10-27 07:57:44 +03:00
Console.h Kernel/Graphics: Merge VirtIO GraphicsAdapter and VirtIO GPU code 2021-10-27 07:57:44 +03:00
FramebufferDevice.cpp Kernel + WindowServer: Re-define the interface to framebuffer devices 2021-10-27 07:57:44 +03:00
FramebufferDevice.h Kernel + WindowServer: Re-define the interface to framebuffer devices 2021-10-27 07:57:44 +03:00
GraphicsAdapter.cpp Kernel/Graphics: Re-order parameters in VirtIO GraphicsAdapter methods 2021-10-27 07:57:44 +03:00
GraphicsAdapter.h Kernel/Graphics: Rename GraphicsDevice => GenericGraphicsAdapter 2021-10-27 07:57:44 +03:00
Protocol.h Kernel/Graphics: Merge VirtIO GraphicsAdapter and VirtIO GPU code 2021-10-27 07:57:44 +03:00