ladybird/Userland/Libraries/LibWeb/Bindings/PlatformObject.h
Ali Mohammad Pur 06c6c40df9 LibWeb+LibJS: Move some code around to make CSS/Parser parse faster
This makes it possible to include fewer full definitions of things,
which makes the file about 30% faster to compile.
2023-07-11 09:38:37 +03:30

48 lines
1.6 KiB
C++

/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Weakable.h>
#include <LibJS/Runtime/Object.h>
#include <LibWeb/Forward.h>
namespace Web::Bindings {
#define WEB_PLATFORM_OBJECT(class_, base_class) \
JS_OBJECT(class_, base_class) \
virtual bool implements_interface(DeprecatedString const& interface) const override \
{ \
if (interface == #class_) \
return true; \
return Base::implements_interface(interface); \
}
// https://webidl.spec.whatwg.org/#dfn-platform-object
class PlatformObject
: public JS::Object
, public Weakable<PlatformObject> {
JS_OBJECT(PlatformObject, JS::Object);
public:
virtual ~PlatformObject() override;
JS::Realm& realm() const;
// FIXME: This should return a type that works in both window and worker contexts.
HTML::Window& global_object() const;
// https://webidl.spec.whatwg.org/#implements
// This is implemented by overrides that get generated by the WEB_PLATFORM_OBJECT macro.
[[nodiscard]] virtual bool implements_interface(DeprecatedString const&) const { return false; }
protected:
explicit PlatformObject(JS::Realm&);
explicit PlatformObject(JS::Object& prototype);
};
}