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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
37 lines
813 B
C++
37 lines
813 B
C++
/*
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* Copyright (c) 2019-2020, Sergey Bugaev <bugaevc@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/OwnPtr.h>
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#include <AK/Vector.h>
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#include <LibMarkdown/Block.h>
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#include <LibMarkdown/Text.h>
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namespace Markdown {
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class List final : public Block {
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public:
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List(Vector<Text>&& text, bool is_ordered)
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: m_items(move(text))
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, m_is_ordered(is_ordered)
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{
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}
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virtual ~List() override { }
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virtual String render_to_html() const override;
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virtual String render_for_terminal(size_t view_width = 0) const override;
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static OwnPtr<List> parse(Vector<StringView>::ConstIterator& lines);
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private:
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// TODO: List items should be considered blocks of their own kind.
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Vector<Text> m_items;
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bool m_is_ordered { false };
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};
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}
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