ladybird/Userland/Libraries/LibDesktop/AppFile.h
Jelle Raaijmakers 1a4b1ecd04 LibDesktop: Add support for IconPath in AppFile
With `IconPath`, you can override the icon used for the application
shortcut. This currently only supports resolving the icon through
`GUI::FileIconProvider`, the implementation for pointing to actual
image files is left as an exercise for the reader.
2021-08-04 13:54:08 +01:00

47 lines
1.2 KiB
C++

/*
* Copyright (c) 2020, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibCore/ConfigFile.h>
#include <LibGUI/FileIconProvider.h>
#include <LibGUI/Icon.h>
namespace Desktop {
class AppFile : public RefCounted<AppFile> {
public:
static constexpr const char* APP_FILES_DIRECTORY = "/res/apps";
static NonnullRefPtr<AppFile> get_for_app(const StringView& app_name);
static NonnullRefPtr<AppFile> open(const StringView& path);
static void for_each(Function<void(NonnullRefPtr<AppFile>)>, const StringView& directory = APP_FILES_DIRECTORY);
~AppFile();
bool is_valid() const { return m_valid; }
String filename() const { return m_config->filename(); }
String name() const;
String executable() const;
String category() const;
String description() const;
String icon_path() const;
GUI::Icon icon() const;
bool run_in_terminal() const;
Vector<String> launcher_file_types() const;
Vector<String> launcher_protocols() const;
bool spawn() const;
private:
explicit AppFile(const StringView& path);
bool validate() const;
RefPtr<Core::ConfigFile> m_config;
bool m_valid { false };
};
}