ladybird/Userland/Libraries/LibSQL/HashIndex.h
Jan de Visser 85a84b0794 LibSQL: Introduce Serializer as a mediator between Heap and client code
Classes reading and writing to the data heap would communicate directly
with the Heap object, and transfer ByteBuffers back and forth with it.
This makes things like caching and locking hard. Therefore all data
persistence activity will be funneled through a Serializer object which
in turn submits it to the Heap.

Introducing this unfortunately resulted in a huge amount of churn, in
which a number of smaller refactorings got caught up as well.
2021-08-21 22:03:30 +02:00

180 lines
5.1 KiB
C++

/*
* Copyright (c) 2021, Jan de Visser <jan@de-visser.net>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/WeakPtr.h>
#include <LibCore/Object.h>
#include <LibSQL/Forward.h>
#include <LibSQL/Heap.h>
#include <LibSQL/Index.h>
#include <LibSQL/Key.h>
namespace SQL {
/**
* The HashIndex class is a straightforward implementation of a persisted
* extendible hash table (see
* https://en.wikipedia.org/wiki/Extendible_hashing).
*/
class HashBucket : public IndexNode
, public Weakable<HashBucket> {
public:
HashBucket(HashIndex&, u32 index, u32 local_depth, u32 pointer);
~HashBucket() override = default;
Optional<u32> get(Key&);
bool insert(Key const&);
Vector<Key> const& entries();
Key const& operator[](size_t);
Key const& operator[](size_t ix) const;
[[nodiscard]] u32 local_depth() const { return m_local_depth; }
[[nodiscard]] u32 size() { return entries().size(); }
[[nodiscard]] size_t length() const;
[[nodiscard]] u32 size() const { return m_entries.size(); }
[[nodiscard]] u32 index() const { return m_index; }
void serialize(Serializer&) const;
void deserialize(Serializer&);
[[nodiscard]] HashIndex const& hash_index() const { return m_hash_index; }
[[nodiscard]] HashBucket const* next_bucket();
[[nodiscard]] HashBucket const* previous_bucket();
void list_bucket();
private:
Optional<size_t> find_key_in_bucket(Key const&);
void set_index(u32 index) { m_index = index; }
void set_local_depth(u32 depth) { m_local_depth = depth; }
HashIndex& m_hash_index;
u32 m_local_depth { 1 };
u32 m_index { 0 };
Vector<Key> m_entries;
bool m_inflated { false };
friend HashIndex;
};
class HashIndex : public Index {
C_OBJECT(HashIndex);
public:
~HashIndex() override = default;
Optional<u32> get(Key&);
bool insert(Key const&);
bool insert(Key const&& entry) { return insert(entry); }
HashIndexIterator find(Key const&);
HashIndexIterator begin();
static HashIndexIterator end();
[[nodiscard]] u32 global_depth() const { return m_global_depth; }
[[nodiscard]] u32 size() const { return 1 << m_global_depth; }
[[nodiscard]] HashBucket* get_bucket(u32);
[[nodiscard]] u32 node_pointer(u32 node_number) const { return m_nodes[node_number]; }
[[nodiscard]] u32 first_node_pointer() const { return m_nodes[0]; }
[[nodiscard]] size_t nodes() const { return m_nodes.size(); }
void list_hash();
private:
HashIndex(Serializer&, NonnullRefPtr<TupleDescriptor> const&, u32);
void expand();
void write_directory_to_write_ahead_log();
HashBucket* append_bucket(u32 index, u32 local_depth, u32 pointer);
HashBucket* get_bucket_for_insert(Key const&);
[[nodiscard]] HashBucket* get_bucket_by_index(u32 index);
u32 m_global_depth { 1 };
Vector<u32> m_nodes;
Vector<OwnPtr<HashBucket>> m_buckets;
friend HashBucket;
friend HashDirectoryNode;
};
class HashDirectoryNode : public IndexNode {
public:
HashDirectoryNode(HashIndex&, u32, size_t);
HashDirectoryNode(HashIndex&, u32);
HashDirectoryNode(HashDirectoryNode const& other) = default;
void deserialize(Serializer&);
void serialize(Serializer&) const;
[[nodiscard]] u32 number_of_pointers() const { return min(max_pointers_in_node(), m_hash_index.size() - m_offset); }
[[nodiscard]] bool is_last() const { return m_is_last; }
static constexpr size_t max_pointers_in_node() { return (BLOCKSIZE - 3 * sizeof(u32)) / (2 * sizeof(u32)); }
private:
HashIndex& m_hash_index;
size_t m_node_number { 0 };
size_t m_offset { 0 };
bool m_is_last { false };
};
class HashIndexIterator {
public:
[[nodiscard]] bool is_end() const { return !m_current; }
bool operator==(HashIndexIterator const& other) const;
bool operator!=(HashIndexIterator const& other) const { return !(*this == other); }
bool operator==(Key const& other) const;
bool operator!=(Key const& other) const { return !(*this == other); }
HashIndexIterator operator++()
{
*this = next();
return *this;
}
HashIndexIterator operator++(int)
{
*this = next();
return *this;
}
HashIndexIterator operator--()
{
*this = previous();
return *this;
}
HashIndexIterator const operator--(int)
{
*this = previous();
return *this;
}
Key const& operator*() const
{
VERIFY(!is_end());
return (*m_current)[m_index];
}
Key const& operator->() const
{
VERIFY(!is_end());
return (*m_current)[m_index];
}
HashIndexIterator& operator=(HashIndexIterator const&) = default;
HashIndexIterator(HashIndexIterator const&) = default;
private:
HashIndexIterator() = default;
explicit HashIndexIterator(HashBucket const*, size_t key_index = 0);
static HashIndexIterator end() { return HashIndexIterator(); }
[[nodiscard]] HashIndexIterator next();
[[nodiscard]] HashIndexIterator previous();
[[nodiscard]] Key key() const { return **this; }
WeakPtr<HashBucket> m_current;
size_t m_index { 0 };
friend HashIndex;
};
}