ladybird/Kernel/Net/Socket.h
Andreas Kling 94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00

202 lines
6.5 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/HashTable.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
#include <Kernel/FileSystem/File.h>
#include <Kernel/KResult.h>
#include <Kernel/Lock.h>
#include <Kernel/UnixTypes.h>
enum class ShouldBlock {
No = 0,
Yes = 1
};
class FileDescription;
class Socket : public File {
public:
static KResultOr<NonnullRefPtr<Socket>> create(int domain, int type, int protocol);
virtual ~Socket() override;
int domain() const { return m_domain; }
int type() const { return m_type; }
int protocol() const { return m_protocol; }
enum class SetupState {
Unstarted, // we haven't tried to set the socket up yet
InProgress, // we're in the process of setting things up - for TCP maybe we've sent a SYN packet
Completed, // the setup process is complete, but not necessarily successful
};
enum class Role : u8 {
None,
Listener,
Accepted,
Connected,
Connecting
};
static const char* to_string(SetupState setup_state)
{
switch (setup_state) {
case SetupState::Unstarted:
return "Unstarted";
case SetupState::InProgress:
return "InProgress";
case SetupState::Completed:
return "Completed";
default:
return "None";
}
}
SetupState setup_state() const { return m_setup_state; }
void set_setup_state(SetupState setup_state);
virtual Role role(const FileDescription&) const { return m_role; }
bool is_connected() const { return m_connected; }
void set_connected(bool connected) { m_connected = connected; }
bool can_accept() const { return !m_pending.is_empty(); }
RefPtr<Socket> accept();
virtual KResult bind(const sockaddr*, socklen_t) = 0;
virtual KResult connect(FileDescription&, const sockaddr*, socklen_t, ShouldBlock) = 0;
virtual KResult listen(int) = 0;
virtual bool get_local_address(sockaddr*, socklen_t*) = 0;
virtual bool get_peer_address(sockaddr*, socklen_t*) = 0;
virtual bool is_local() const { return false; }
virtual bool is_ipv4() const { return false; }
virtual void attach(FileDescription&) = 0;
virtual void detach(FileDescription&) = 0;
virtual ssize_t sendto(FileDescription&, const void*, size_t, int flags, const sockaddr*, socklen_t) = 0;
virtual ssize_t recvfrom(FileDescription&, void*, size_t, int flags, sockaddr*, socklen_t*) = 0;
virtual KResult setsockopt(int level, int option, const void*, socklen_t);
virtual KResult getsockopt(FileDescription&, int level, int option, void*, socklen_t*);
pid_t origin_pid() const { return m_origin.pid; }
uid_t origin_uid() const { return m_origin.uid; }
gid_t origin_gid() const { return m_origin.gid; }
pid_t acceptor_pid() const { return m_acceptor.pid; }
uid_t acceptor_uid() const { return m_acceptor.uid; }
gid_t acceptor_gid() const { return m_acceptor.gid; }
timeval receive_deadline() const { return m_receive_deadline; }
timeval send_deadline() const { return m_send_deadline; }
Lock& lock() { return m_lock; }
// ^File
virtual ssize_t read(FileDescription&, u8*, ssize_t) override final;
virtual ssize_t write(FileDescription&, const u8*, ssize_t) override final;
virtual String absolute_path(const FileDescription&) const override = 0;
protected:
Socket(int domain, int type, int protocol);
KResult queue_connection_from(NonnullRefPtr<Socket>);
void load_receive_deadline();
void load_send_deadline();
int backlog() const { return m_backlog; }
void set_backlog(int backlog) { m_backlog = backlog; }
virtual const char* class_name() const override { return "Socket"; }
Role m_role { Role::None };
protected:
ucred m_origin { 0, 0, 0 };
ucred m_acceptor { 0, 0, 0 };
private:
virtual bool is_socket() const final { return true; }
Lock m_lock { "Socket" };
int m_domain { 0 };
int m_type { 0 };
int m_protocol { 0 };
int m_backlog { 0 };
SetupState m_setup_state { SetupState::Unstarted };
bool m_connected { false };
timeval m_receive_timeout { 0, 0 };
timeval m_send_timeout { 0, 0 };
timeval m_receive_deadline { 0, 0 };
timeval m_send_deadline { 0, 0 };
NonnullRefPtrVector<Socket> m_pending;
};
template<typename SocketType>
class SocketHandle {
public:
SocketHandle() {}
SocketHandle(NonnullRefPtr<SocketType>&& socket)
: m_socket(move(socket))
{
if (m_socket)
m_socket->lock().lock();
}
SocketHandle(SocketHandle&& other)
: m_socket(move(other.m_socket))
{
}
~SocketHandle()
{
if (m_socket)
m_socket->lock().unlock();
}
SocketHandle(const SocketHandle&) = delete;
SocketHandle& operator=(const SocketHandle&) = delete;
operator bool() const { return m_socket; }
SocketType* operator->() { return &socket(); }
const SocketType* operator->() const { return &socket(); }
SocketType& socket() { return *m_socket; }
const SocketType& socket() const { return *m_socket; }
private:
RefPtr<SocketType> m_socket;
};