ladybird/Libraries/LibGfx/DisjointRectSet.h

160 lines
5.1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Vector.h>
#include <LibGfx/Point.h>
#include <LibGfx/Rect.h>
namespace Gfx {
class DisjointRectSet {
public:
DisjointRectSet(const DisjointRectSet&) = delete;
DisjointRectSet& operator=(const DisjointRectSet&) = delete;
DisjointRectSet() { }
~DisjointRectSet() { }
DisjointRectSet(const IntRect& rect)
{
m_rects.append(rect);
}
DisjointRectSet(DisjointRectSet&&) = default;
DisjointRectSet& operator=(DisjointRectSet&&) = default;
DisjointRectSet clone() const
{
DisjointRectSet rects;
rects.m_rects = m_rects;
return rects;
}
void move_by(int dx, int dy);
void move_by(const IntPoint& delta)
{
move_by(delta.x(), delta.y());
}
void add(const IntRect& rect)
{
if (add_no_shatter(rect) && m_rects.size() > 1)
shatter();
}
template<typename Container>
void add_many(const Container& rects)
{
bool added = false;
for (const auto& rect : rects) {
if (add_no_shatter(rect))
added = true;
}
if (added && m_rects.size() > 1)
shatter();
}
void add(const DisjointRectSet& rect_set)
{
if (this == &rect_set)
return;
if (m_rects.is_empty()) {
m_rects = rect_set.m_rects;
} else {
add_many(rect_set.rects());
}
}
DisjointRectSet shatter(const IntRect&) const;
DisjointRectSet shatter(const DisjointRectSet& hammer) const;
bool contains(const IntRect&) const;
bool intersects(const IntRect&) const;
bool intersects(const DisjointRectSet&) const;
DisjointRectSet intersected(const IntRect&) const;
DisjointRectSet intersected(const DisjointRectSet&) const;
template<typename Function>
IterationDecision for_each_intersected(const IntRect& rect, Function f) const
{
if (is_empty() || rect.is_empty())
return IterationDecision::Continue;
for (auto& r : m_rects) {
auto intersected_rect = r.intersected(rect);
if (intersected_rect.is_empty())
continue;
IterationDecision decision = f(intersected_rect);
if (decision != IterationDecision::Continue)
return decision;
}
return IterationDecision::Continue;
}
template<typename Function>
IterationDecision for_each_intersected(const DisjointRectSet& rects, Function f) const
{
if (is_empty() || rects.is_empty())
return IterationDecision::Continue;
if (this == &rects) {
for (auto& r : m_rects) {
IterationDecision decision = f(r);
if (decision != IterationDecision::Continue)
return decision;
}
} else {
for (auto& r : m_rects) {
for (auto& r2 : rects.m_rects) {
auto intersected_rect = r.intersected(r2);
if (intersected_rect.is_empty())
continue;
IterationDecision decision = f(intersected_rect);
if (decision != IterationDecision::Continue)
return decision;
}
}
}
return IterationDecision::Continue;
}
bool is_empty() const { return m_rects.is_empty(); }
size_t size() const { return m_rects.size(); }
void clear() { m_rects.clear(); }
void clear_with_capacity() { m_rects.clear_with_capacity(); }
const Vector<IntRect, 32>& rects() const { return m_rects; }
Vector<IntRect, 32> take_rects() { return move(m_rects); }
private:
bool add_no_shatter(const IntRect&);
void shatter();
Vector<IntRect, 32> m_rects;
};
}