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a1d7739607
With this patch it is possible to create PNG files. Only minimal options are supported. The PNG is created with one big IDAT chunk containing only non-compressible DEFLATE blocks.
51 lines
1.8 KiB
C++
51 lines
1.8 KiB
C++
/*
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* Copyright (c) 2021, Pierre Hoffmeister
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <LibGfx/Bitmap.h>
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namespace Gfx {
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class PNGChunk;
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class PNGWriter {
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public:
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ByteBuffer write(const RefPtr<Bitmap>);
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private:
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Vector<u8> m_data;
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void add_chunk(const PNGChunk&);
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void add_png_header();
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void add_IHDR_chunk(u32 width, u32 height, u8 bit_depth, u8 color_type, u8 compression_method, u8 filter_method, u8 interlace_method);
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void add_IDAT_chunk(const RefPtr<Bitmap>);
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void add_IEND_chunk();
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};
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}
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