ladybird/Userland/Libraries/LibWeb/Geometry/DOMMatrixReadOnly.idl
2023-10-03 16:15:14 -06:00

92 lines
4.2 KiB
Plaintext

#import <Geometry/DOMMatrix.idl>
#import <Geometry/DOMPoint.idl>
// https://drafts.fxtf.org/geometry/#dommatrixreadonly
[Exposed=(Window,Worker), Serializable]
interface DOMMatrixReadOnly {
constructor(optional (DOMString or sequence<unrestricted double>) init);
[NewObject] static DOMMatrixReadOnly fromMatrix(optional DOMMatrixInit other = {});
[NewObject] static DOMMatrixReadOnly fromFloat32Array(Float32Array array32);
[NewObject] static DOMMatrixReadOnly fromFloat64Array(Float64Array array64);
// These attributes are simple aliases for certain elements of the 4x4 matrix
readonly attribute unrestricted double a;
readonly attribute unrestricted double b;
readonly attribute unrestricted double c;
readonly attribute unrestricted double d;
readonly attribute unrestricted double e;
readonly attribute unrestricted double f;
readonly attribute unrestricted double m11;
readonly attribute unrestricted double m12;
readonly attribute unrestricted double m13;
readonly attribute unrestricted double m14;
readonly attribute unrestricted double m21;
readonly attribute unrestricted double m22;
readonly attribute unrestricted double m23;
readonly attribute unrestricted double m24;
readonly attribute unrestricted double m31;
readonly attribute unrestricted double m32;
readonly attribute unrestricted double m33;
readonly attribute unrestricted double m34;
readonly attribute unrestricted double m41;
readonly attribute unrestricted double m42;
readonly attribute unrestricted double m43;
readonly attribute unrestricted double m44;
readonly attribute boolean is2D;
readonly attribute boolean isIdentity;
// Immutable transform methods
[NewObject] DOMMatrix translate(optional unrestricted double tx = 0, optional unrestricted double ty = 0, optional unrestricted double tz = 0);
[NewObject] DOMMatrix scale(optional unrestricted double scaleX = 1, optional unrestricted double scaleY, optional unrestricted double scaleZ = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
[NewObject] DOMMatrix scaleNonUniform(optional unrestricted double scaleX = 1, optional unrestricted double scaleY = 1);
[NewObject] DOMMatrix scale3d(optional unrestricted double scale = 1, optional unrestricted double originX = 0, optional unrestricted double originY = 0, optional unrestricted double originZ = 0);
[NewObject] DOMMatrix rotate(optional unrestricted double rotX = 0, optional unrestricted double rotY, optional unrestricted double rotZ);
[NewObject] DOMMatrix rotateFromVector(optional unrestricted double x = 0, optional unrestricted double y = 0);
[NewObject] DOMMatrix rotateAxisAngle(optional unrestricted double x = 0, optional unrestricted double y = 0, optional unrestricted double z = 0, optional unrestricted double angle = 0);
[NewObject] DOMMatrix skewX(optional unrestricted double sx = 0);
[NewObject] DOMMatrix skewY(optional unrestricted double sy = 0);
[NewObject] DOMMatrix multiply(optional DOMMatrixInit other = {});
[NewObject] DOMMatrix flipX();
[NewObject] DOMMatrix flipY();
[NewObject] DOMMatrix inverse();
[NewObject] DOMPoint transformPoint(optional DOMPointInit point = {});
[NewObject] Float32Array toFloat32Array();
[NewObject] Float64Array toFloat64Array();
[Exposed=Window] stringifier;
[Default] object toJSON();
};
dictionary DOMMatrix2DInit {
unrestricted double a;
unrestricted double b;
unrestricted double c;
unrestricted double d;
unrestricted double e;
unrestricted double f;
unrestricted double m11;
unrestricted double m12;
unrestricted double m21;
unrestricted double m22;
unrestricted double m41;
unrestricted double m42;
};
dictionary DOMMatrixInit : DOMMatrix2DInit {
unrestricted double m13 = 0;
unrestricted double m14 = 0;
unrestricted double m23 = 0;
unrestricted double m24 = 0;
unrestricted double m31 = 0;
unrestricted double m32 = 0;
unrestricted double m33 = 1;
unrestricted double m34 = 0;
unrestricted double m43 = 0;
unrestricted double m44 = 1;
boolean is2D;
};