ladybird/Services/WindowServer/MenuItem.h
Tom fc4e01a3c9 WindowServer: Add support for default MenuItem
This allows marking a MenuItem as a default action, e.g. in a
context menu for an action that reflects what e.g. a double click
would perform.

Also enhance the window menu to mark the close action as the
default, and when double clicked perform that action.

Fixes #1289
2020-07-11 11:45:49 +02:00

105 lines
3.4 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Function.h>
#include <AK/String.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Rect.h>
namespace WindowServer {
class Menu;
class MenuItem {
public:
enum Type {
None,
Text,
Separator,
};
MenuItem(Menu&, unsigned identifier, const String& text, const String& shortcut_text = {}, bool enabled = true, bool checkable = false, bool checked = false, const Gfx::Bitmap* icon = nullptr);
MenuItem(Menu&, Type);
~MenuItem();
Type type() const { return m_type; }
bool is_enabled() const { return m_enabled; }
void set_enabled(bool);
bool is_checkable() const { return m_checkable; }
void set_checkable(bool checkable) { m_checkable = checkable; }
bool is_checked() const { return m_checked; }
void set_checked(bool);
bool is_default() const { return m_default; }
void set_default(bool);
String text() const { return m_text; }
void set_text(const String& text) { m_text = text; }
String shortcut_text() const { return m_shortcut_text; }
void set_shortcut_text(const String& text) { m_shortcut_text = text; }
void set_rect(const Gfx::IntRect& rect) { m_rect = rect; }
Gfx::IntRect rect() const;
unsigned identifier() const { return m_identifier; }
const Gfx::Bitmap* icon() const { return m_icon; }
void set_icon(const Gfx::Bitmap*);
bool is_submenu() const { return m_submenu_id != -1; }
int submenu_id() const { return m_submenu_id; }
void set_submenu_id(int submenu_id) { m_submenu_id = submenu_id; }
Menu* submenu();
const Menu* submenu() const;
bool is_exclusive() const { return m_exclusive; }
void set_exclusive(bool exclusive) { m_exclusive = exclusive; }
private:
Menu& m_menu;
Type m_type { None };
bool m_enabled { true };
bool m_checkable { false };
bool m_checked { false };
bool m_default { false };
unsigned m_identifier { 0 };
String m_text;
String m_shortcut_text;
Gfx::IntRect m_rect;
RefPtr<Gfx::Bitmap> m_icon;
int m_submenu_id { -1 };
bool m_exclusive { false };
};
}