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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
140 lines
4.2 KiB
C++
140 lines
4.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "DOMTreeModel.h"
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#include <AK/StringBuilder.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/DOM/Text.h>
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#include <ctype.h>
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#include <stdio.h>
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namespace Web {
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DOMTreeModel::DOMTreeModel(DOM::Document& document)
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: m_document(document)
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{
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m_document_icon.set_bitmap_for_size(16, Gfx::Bitmap::load_from_file("/res/icons/16x16/filetype-html.png"));
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m_element_icon.set_bitmap_for_size(16, Gfx::Bitmap::load_from_file("/res/icons/16x16/inspector-object.png"));
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m_text_icon.set_bitmap_for_size(16, Gfx::Bitmap::load_from_file("/res/icons/16x16/filetype-unknown.png"));
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}
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DOMTreeModel::~DOMTreeModel()
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{
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}
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GUI::ModelIndex DOMTreeModel::index(int row, int column, const GUI::ModelIndex& parent) const
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{
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if (!parent.is_valid()) {
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return create_index(row, column, m_document.ptr());
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}
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auto& parent_node = *static_cast<DOM::Node*>(parent.internal_data());
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return create_index(row, column, parent_node.child_at_index(row));
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}
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GUI::ModelIndex DOMTreeModel::parent_index(const GUI::ModelIndex& index) const
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{
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if (!index.is_valid())
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return {};
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auto& node = *static_cast<DOM::Node*>(index.internal_data());
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if (!node.parent())
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return {};
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// FIXME: Handle the template element (child elements are not stored in it, all of its children are in its document fragment "content")
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// No grandparent? Parent is the document!
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if (!node.parent()->parent()) {
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return create_index(0, 0, m_document.ptr());
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}
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// Walk the grandparent's children to find the index of node's parent in its parent.
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// (This is needed to produce the row number of the GUI::ModelIndex corresponding to node's parent.)
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int grandparent_child_index = 0;
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for (auto* grandparent_child = node.parent()->parent()->first_child(); grandparent_child; grandparent_child = grandparent_child->next_sibling()) {
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if (grandparent_child == node.parent())
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return create_index(grandparent_child_index, 0, node.parent());
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++grandparent_child_index;
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}
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VERIFY_NOT_REACHED();
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return {};
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}
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int DOMTreeModel::row_count(const GUI::ModelIndex& index) const
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{
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if (!index.is_valid())
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return 1;
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auto& node = *static_cast<DOM::Node*>(index.internal_data());
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return node.child_count();
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}
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int DOMTreeModel::column_count(const GUI::ModelIndex&) const
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{
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return 1;
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}
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static String with_whitespace_collapsed(const StringView& string)
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{
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StringBuilder builder;
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for (size_t i = 0; i < string.length(); ++i) {
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if (isspace(string[i])) {
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builder.append(' ');
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while (i < string.length()) {
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if (isspace(string[i])) {
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++i;
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continue;
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}
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builder.append(string[i]);
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break;
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}
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continue;
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}
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builder.append(string[i]);
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}
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return builder.to_string();
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}
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GUI::Variant DOMTreeModel::data(const GUI::ModelIndex& index, GUI::ModelRole role) const
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{
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auto& node = *static_cast<DOM::Node*>(index.internal_data());
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if (role == GUI::ModelRole::Icon) {
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if (node.is_document())
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return m_document_icon;
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if (node.is_element())
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return m_element_icon;
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// FIXME: More node type icons?
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return m_text_icon;
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}
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if (role == GUI::ModelRole::Display) {
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if (node.is_text())
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return with_whitespace_collapsed(downcast<DOM::Text>(node).data());
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if (!node.is_element())
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return node.node_name();
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auto& element = downcast<DOM::Element>(node);
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StringBuilder builder;
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builder.append('<');
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builder.append(element.local_name());
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element.for_each_attribute([&](auto& name, auto& value) {
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builder.append(' ');
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builder.append(name);
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builder.append('=');
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builder.append('"');
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builder.append(value);
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builder.append('"');
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});
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builder.append('>');
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return builder.to_string();
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}
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return {};
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}
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void DOMTreeModel::update()
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{
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did_update();
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}
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}
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