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Previously, on ARM64 hosts we'd try to build ARM64 binaries even when SERENITY_ARCH was set to x86_64. This would cause the build to fail. |
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.. | ||
0001-Meta-Refactor-Makefile-to-support-Serenity.patch | ||
0002-Engine-Add-Serenity-so-q_platform.h.patch | ||
0003-Engine-Add-sys-select.h-include-for-Serenity.patch | ||
0004-Meta-Add-ldl-library-for-Serenity-target.patch | ||
0005-Engine-Move-ifdef-to-more-sensible-location.patch | ||
0006-Meta-Add-ARCH-to-TOOLS_CFLAGS.patch | ||
0007-Meta-Remove-extension-from-main-game-exe.patch | ||
0008-Engine-Use-Serenity-style-PROT_EXEC-mmap.patch | ||
ReadMe.md |
Patches for quake3 on SerenityOS
0001-Meta-Refactor-Makefile-to-support-Serenity.patch
Meta: Refactor Makefile to support Serenity
0002-Engine-Add-Serenity-so-q_platform.h.patch
Engine: Add Serenity so q_platform.h
0003-Engine-Add-sys-select.h-include-for-Serenity.patch
Engine: Add <sys/select.h>
include for Serenity
QuakeIII makes extensive use of the select()
syscall for its' netcode.
It seems that Linux has this in a header that isn't <sys/select.h>
like us, which results in an implicit declaration error.
0004-Meta-Add-ldl-library-for-Serenity-target.patch
Meta: Add -ldl
library for Serenity target
0005-Engine-Move-ifdef-to-more-sensible-location.patch
Engine: Move #ifdef
to more sensible location
No linker errors in this dojo!
0006-Meta-Add-ARCH-to-TOOLS_CFLAGS.patch
Meta: Add ARCH to TOOLS_CFLAGS
0007-Meta-Remove-extension-from-main-game-exe.patch
Meta: Remove extension from main game exe
0008-Engine-Use-Serenity-style-PROT_EXEC-mmap.patch
Engine: Use Serenity style PROT_EXEC mmap
The code for this was really old and crusty, so let's ifdef
it out and
use some more friendly Serenity style memory code.