ladybird/Userland/Libraries/LibWeb/DOM/Attr.cpp
Shannon Booth bad44f8fc9 LibWeb: Remove Bindings/Forward.h from LibWeb/Forward.h
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.

Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.

Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
2024-04-27 18:29:35 -04:00

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/*
* Copyright (c) 2021, Tim Flynn <trflynn89@serenityos.org>
* Copyright (c) 2023, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/AttrPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/DOM/Attr.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/DOM/Element.h>
#include <LibWeb/DOM/MutationType.h>
#include <LibWeb/DOM/StaticNodeList.h>
#include <LibWeb/HTML/CustomElements/CustomElementReactionNames.h>
namespace Web::DOM {
JS_DEFINE_ALLOCATOR(Attr);
JS::NonnullGCPtr<Attr> Attr::create(Document& document, FlyString local_name, String value, Element* owner_element)
{
return document.heap().allocate<Attr>(document.realm(), document, QualifiedName(move(local_name), Optional<FlyString> {}, Optional<FlyString> {}), move(value), owner_element);
}
JS::NonnullGCPtr<Attr> Attr::create(Document& document, QualifiedName qualified_name, String value, Element* owner_element)
{
return document.heap().allocate<Attr>(document.realm(), document, move(qualified_name), move(value), owner_element);
}
JS::NonnullGCPtr<Attr> Attr::clone(Document& document)
{
return *heap().allocate<Attr>(realm(), document, m_qualified_name, m_value, nullptr);
}
Attr::Attr(Document& document, QualifiedName qualified_name, String value, Element* owner_element)
: Node(document, NodeType::ATTRIBUTE_NODE)
, m_qualified_name(move(qualified_name))
, m_lowercase_name(MUST(String(m_qualified_name.as_string()).to_lowercase()))
, m_value(move(value))
, m_owner_element(owner_element)
{
}
void Attr::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(Attr);
}
void Attr::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_owner_element);
}
Element* Attr::owner_element()
{
return m_owner_element.ptr();
}
Element const* Attr::owner_element() const
{
return m_owner_element.ptr();
}
void Attr::set_owner_element(Element* owner_element)
{
m_owner_element = owner_element;
}
// https://dom.spec.whatwg.org/#set-an-existing-attribute-value
void Attr::set_value(String value)
{
// 1. If attributes element is null, then set attributes value to value.
if (!owner_element()) {
m_value = move(value);
}
// 2. Otherwise, change attribute to value.
else {
change_attribute(move(value));
}
}
// https://dom.spec.whatwg.org/#concept-element-attributes-change
void Attr::change_attribute(String value)
{
// 1. Let oldValue be attributes value.
auto old_value = move(m_value);
// 2. Set attributes value to value.
m_value = move(value);
// 3. Handle attribute changes for attribute with attributes element, oldValue, and value.
handle_attribute_changes(*owner_element(), old_value, m_value);
}
// https://dom.spec.whatwg.org/#handle-attribute-changes
void Attr::handle_attribute_changes(Element& element, Optional<String> const& old_value, Optional<String> const& new_value)
{
// 1. Queue a mutation record of "attributes" for element with attributes local name, attributes namespace, oldValue, « », « », null, and null.
element.queue_mutation_record(MutationType::attributes, local_name(), namespace_uri(), old_value, {}, {}, nullptr, nullptr);
// 2. If element is custom, then enqueue a custom element callback reaction with element, callback name "attributeChangedCallback", and an argument list containing attributes local name, oldValue, newValue, and attributes namespace.
if (element.is_custom()) {
auto& vm = this->vm();
JS::MarkedVector<JS::Value> arguments { vm.heap() };
arguments.append(JS::PrimitiveString::create(vm, local_name()));
arguments.append(!old_value.has_value() ? JS::js_null() : JS::PrimitiveString::create(vm, old_value.value()));
arguments.append(!new_value.has_value() ? JS::js_null() : JS::PrimitiveString::create(vm, new_value.value()));
arguments.append(!namespace_uri().has_value() ? JS::js_null() : JS::PrimitiveString::create(vm, namespace_uri().value()));
element.enqueue_a_custom_element_callback_reaction(HTML::CustomElementReactionNames::attributeChangedCallback, move(arguments));
}
// 3. Run the attribute change steps with element, attributes local name, oldValue, newValue, and attributes namespace.
element.run_attribute_change_steps(local_name(), old_value, new_value, namespace_uri());
}
}