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6ab55801e2
This was really slugging up the interactive resizing. :^)
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#pragma once
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#include <LibGUI/GModel.h>
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class GFileSystemModel : public GModel {
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friend class Node;
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public:
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enum Mode { Invalid, DirectoriesOnly, FilesAndDirectories };
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static Retained<GFileSystemModel> create(const String& root_path = "/", Mode mode = Mode::FilesAndDirectories)
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{
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return adopt(*new GFileSystemModel(root_path, mode));
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}
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virtual ~GFileSystemModel() override;
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String root_path() const { return m_root_path; }
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String path(const GModelIndex&) const;
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GModelIndex index(const String& path) const;
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virtual int row_count(const GModelIndex& = GModelIndex()) const override;
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virtual int column_count(const GModelIndex& = GModelIndex()) const override;
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virtual GVariant data(const GModelIndex&, Role = Role::Display) const override;
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virtual void update() override;
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virtual GModelIndex parent_index(const GModelIndex&) const override;
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virtual GModelIndex index(int row, int column = 0, const GModelIndex& parent = GModelIndex()) const override;
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virtual void activate(const GModelIndex&) override;
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private:
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GFileSystemModel(const String& root_path, Mode);
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String m_root_path;
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Mode m_mode { Invalid };
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struct Node;
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Node* m_root { nullptr };
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GIcon m_open_folder_icon;
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GIcon m_closed_folder_icon;
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GIcon m_file_icon;
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};
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