ladybird/Userland/Libraries/LibWeb/HTML/HTMLMediaElement.h
Andreas Kling 2ef37c0b06 LibWeb: Make EventLoop, TaskQueue, and Task GC-allocated
...and use HeapFunction instead of SafeFunction for task steps.

Since there is only one EventLoop per process, it lives as a global
handle in the VM custom data.

This makes it much easier to reason about lifetimes of tasks, task
steps, and random stuff captured by them.
2024-04-05 08:14:19 +02:00

292 lines
11 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <AK/Optional.h>
#include <AK/Time.h>
#include <AK/Variant.h>
#include <Kernel/API/KeyCode.h>
#include <LibGfx/Rect.h>
#include <LibJS/Heap/MarkedVector.h>
#include <LibJS/SafeFunction.h>
#include <LibWeb/DOM/DocumentLoadEventDelayer.h>
#include <LibWeb/HTML/CORSSettingAttribute.h>
#include <LibWeb/HTML/EventLoop/Task.h>
#include <LibWeb/HTML/HTMLElement.h>
#include <LibWeb/PixelUnits.h>
#include <LibWeb/WebIDL/DOMException.h>
#include <math.h>
namespace Web::HTML {
enum class MediaSeekMode {
Accurate,
ApproximateForSpeed,
};
class SourceElementSelector;
class HTMLMediaElement : public HTMLElement {
WEB_PLATFORM_OBJECT(HTMLMediaElement, HTMLElement);
public:
virtual ~HTMLMediaElement() override;
virtual bool is_focusable() const override { return true; }
// NOTE: The function is wrapped in a JS::HeapFunction immediately.
void queue_a_media_element_task(Function<void()>);
JS::GCPtr<MediaError> error() const { return m_error; }
WebIDL::ExceptionOr<void> set_decoder_error(String error_message);
String const& current_src() const { return m_current_src; }
WebIDL::ExceptionOr<void> select_resource();
enum class NetworkState : u16 {
Empty,
Idle,
Loading,
NoSource,
};
NetworkState network_state() const { return m_network_state; }
[[nodiscard]] JS::NonnullGCPtr<TimeRanges> buffered() const;
WebIDL::ExceptionOr<Bindings::CanPlayTypeResult> can_play_type(StringView type) const;
enum class ReadyState : u16 {
HaveNothing,
HaveMetadata,
HaveCurrentData,
HaveFutureData,
HaveEnoughData,
};
ReadyState ready_state() const { return m_ready_state; }
bool blocked() const;
bool stalled() const;
bool seeking() const { return m_seeking; }
void set_seeking(bool);
WebIDL::ExceptionOr<void> load();
double current_time() const;
void set_current_time(double);
void fast_seek(double);
double current_playback_position() const { return m_current_playback_position; }
void set_current_playback_position(double);
double duration() const;
bool show_poster() const { return m_show_poster; }
bool paused() const { return m_paused; }
bool ended() const;
bool potentially_playing() const;
WebIDL::ExceptionOr<JS::NonnullGCPtr<JS::Promise>> play();
WebIDL::ExceptionOr<void> pause();
WebIDL::ExceptionOr<void> toggle_playback();
double volume() const { return m_volume; }
WebIDL::ExceptionOr<void> set_volume(double);
bool muted() const { return m_muted; }
void set_muted(bool);
void page_mute_state_changed(Badge<Page>);
double effective_media_volume() const;
JS::NonnullGCPtr<AudioTrackList> audio_tracks() const { return *m_audio_tracks; }
JS::NonnullGCPtr<VideoTrackList> video_tracks() const { return *m_video_tracks; }
WebIDL::ExceptionOr<void> handle_keydown(Badge<Web::EventHandler>, KeyCode);
enum class MouseTrackingComponent {
Timeline,
Volume,
};
void set_layout_mouse_tracking_component(Badge<Painting::MediaPaintable>, Optional<MouseTrackingComponent> mouse_tracking_component) { m_mouse_tracking_component = move(mouse_tracking_component); }
Optional<MouseTrackingComponent> const& layout_mouse_tracking_component(Badge<Painting::MediaPaintable>) const { return m_mouse_tracking_component; }
void set_layout_mouse_position(Badge<Painting::MediaPaintable>, Optional<CSSPixelPoint> mouse_position) { m_mouse_position = move(mouse_position); }
Optional<CSSPixelPoint> const& layout_mouse_position(Badge<Painting::MediaPaintable>) const { return m_mouse_position; }
void set_layout_display_time(Badge<Painting::MediaPaintable>, Optional<double> display_time);
double layout_display_time(Badge<Painting::MediaPaintable>) const;
struct CachedLayoutBoxes {
Optional<CSSPixelRect> control_box_rect;
Optional<CSSPixelRect> playback_button_rect;
Optional<CSSPixelRect> timeline_rect;
Optional<CSSPixelRect> speaker_button_rect;
Optional<CSSPixelRect> volume_rect;
Optional<CSSPixelRect> volume_scrub_rect;
};
CachedLayoutBoxes& cached_layout_boxes(Badge<Painting::MediaPaintable>) const { return m_layout_boxes; }
protected:
HTMLMediaElement(DOM::Document&, DOM::QualifiedName);
virtual void initialize(JS::Realm&) override;
virtual void finalize() override;
virtual void visit_edges(Cell::Visitor&) override;
virtual void attribute_changed(FlyString const& name, Optional<String> const& value) override;
virtual void removed_from(DOM::Node*) override;
virtual void children_changed() override;
// Override in subclasses to handle implementation-specific behavior when the element state changes
// to playing or paused, e.g. to start/stop play timers.
virtual void on_playing() { }
virtual void on_paused() { }
// Override in subclasses to handle implementation-specific seeking behavior. When seeking is complete,
// subclasses must invoke set_current_playback_position() to unblock the user agent.
virtual void on_seek(double, MediaSeekMode) { m_seek_in_progress = false; }
virtual void on_volume_change() { }
private:
friend SourceElementSelector;
struct EntireResource { };
using ByteRange = Variant<EntireResource>; // FIXME: This will need to include "until end" and an actual byte range.
Task::Source media_element_event_task_source() const { return m_media_element_event_task_source.source; }
WebIDL::ExceptionOr<void> load_element();
WebIDL::ExceptionOr<void> fetch_resource(URL::URL const&, Function<void(String)> failure_callback);
static bool verify_response(JS::NonnullGCPtr<Fetch::Infrastructure::Response>, ByteRange const&);
WebIDL::ExceptionOr<void> process_media_data(Function<void(String)> failure_callback);
WebIDL::ExceptionOr<void> handle_media_source_failure(Span<JS::NonnullGCPtr<WebIDL::Promise>> promises, String error_message);
void forget_media_resource_specific_tracks();
void set_ready_state(ReadyState);
WebIDL::ExceptionOr<void> play_element();
WebIDL::ExceptionOr<void> pause_element();
void seek_element(double playback_position, MediaSeekMode = MediaSeekMode::Accurate);
void notify_about_playing();
void set_show_poster(bool);
void set_paused(bool);
void set_duration(double);
void volume_or_muted_attribute_changed();
bool is_eligible_for_autoplay() const;
bool has_ended_playback() const;
void reached_end_of_media_playback();
void dispatch_time_update_event();
enum class TimeMarchesOnReason {
NormalPlayback,
Other,
};
void time_marches_on(TimeMarchesOnReason = TimeMarchesOnReason::NormalPlayback);
JS::MarkedVector<JS::NonnullGCPtr<WebIDL::Promise>> take_pending_play_promises();
void resolve_pending_play_promises(ReadonlySpan<JS::NonnullGCPtr<WebIDL::Promise>> promises);
void reject_pending_play_promises(ReadonlySpan<JS::NonnullGCPtr<WebIDL::Promise>> promises, JS::NonnullGCPtr<WebIDL::DOMException> error);
// https://html.spec.whatwg.org/multipage/media.html#reject-pending-play-promises
template<typename ErrorType>
void reject_pending_play_promises(ReadonlySpan<JS::NonnullGCPtr<WebIDL::Promise>> promises, FlyString const& message)
{
auto& realm = this->realm();
auto error = ErrorType::create(realm, message);
reject_pending_play_promises(promises, error);
}
// https://html.spec.whatwg.org/multipage/media.html#media-element-event-task-source
UniqueTaskSource m_media_element_event_task_source {};
// https://html.spec.whatwg.org/multipage/media.html#dom-media-error
JS::GCPtr<MediaError> m_error;
// https://html.spec.whatwg.org/multipage/media.html#dom-media-crossorigin
CORSSettingAttribute m_crossorigin { CORSSettingAttribute::NoCORS };
// https://html.spec.whatwg.org/multipage/media.html#dom-media-currentsrc
String m_current_src;
// https://html.spec.whatwg.org/multipage/media.html#dom-media-networkstate
NetworkState m_network_state { NetworkState::Empty };
// https://html.spec.whatwg.org/multipage/media.html#dom-media-readystate
ReadyState m_ready_state { ReadyState::HaveNothing };
bool m_first_data_load_event_since_load_start { false };
// https://html.spec.whatwg.org/multipage/media.html#dom-media-seeking
bool m_seeking { false };
// https://html.spec.whatwg.org/multipage/media.html#current-playback-position
double m_current_playback_position { 0 };
// https://html.spec.whatwg.org/multipage/media.html#official-playback-position
double m_official_playback_position { 0 };
// https://html.spec.whatwg.org/multipage/media.html#default-playback-start-position
double m_default_playback_start_position { 0 };
// https://html.spec.whatwg.org/multipage/media.html#show-poster-flag
bool m_show_poster { true };
// https://html.spec.whatwg.org/multipage/media.html#dom-media-duration
double m_duration { NAN };
// https://html.spec.whatwg.org/multipage/media.html#list-of-pending-play-promises
Vector<JS::NonnullGCPtr<WebIDL::Promise>> m_pending_play_promises;
// https://html.spec.whatwg.org/multipage/media.html#dom-media-paused
bool m_paused { true };
// https://html.spec.whatwg.org/multipage/media.html#dom-media-volume
double m_volume { 1.0 };
// https://html.spec.whatwg.org/multipage/media.html#dom-media-muted
bool m_muted { false };
// https://html.spec.whatwg.org/multipage/media.html#dom-media-audiotracks
JS::GCPtr<AudioTrackList> m_audio_tracks;
// https://html.spec.whatwg.org/multipage/media.html#dom-media-videotracks
JS::GCPtr<VideoTrackList> m_video_tracks;
// https://html.spec.whatwg.org/multipage/media.html#media-data
ByteBuffer m_media_data;
// https://html.spec.whatwg.org/multipage/media.html#can-autoplay-flag
bool m_can_autoplay { true };
// https://html.spec.whatwg.org/multipage/media.html#delaying-the-load-event-flag
Optional<DOM::DocumentLoadEventDelayer> m_delaying_the_load_event;
bool m_running_time_update_event_handler { false };
Optional<MonotonicTime> m_last_time_update_event_time;
JS::GCPtr<DOM::DocumentObserver> m_document_observer;
JS::GCPtr<SourceElementSelector> m_source_element_selector;
JS::GCPtr<Fetch::Infrastructure::FetchController> m_fetch_controller;
bool m_seek_in_progress = false;
// Cached state for layout.
Optional<MouseTrackingComponent> m_mouse_tracking_component;
bool m_tracking_mouse_position_while_playing { false };
Optional<CSSPixelPoint> m_mouse_position;
Optional<double> m_display_time;
mutable CachedLayoutBoxes m_layout_boxes;
};
}