ladybird/Userland/Libraries/LibGUI/Menubar.cpp
Andreas Kling 7e799529b9 WindowServer+LibGUI: Make menubar allocation asynchronous
Same as with menu allocation, move menubar ID management to the client
side, removing more IPC stalls during application startup.
2021-05-17 13:33:41 +02:00

67 lines
1.3 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Badge.h>
#include <AK/IDAllocator.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MenuItem.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/WindowServerConnection.h>
namespace GUI {
static IDAllocator s_menubar_id_allocator;
Menubar::Menubar()
{
}
Menubar::~Menubar()
{
unrealize_menubar();
}
Menu& Menubar::add_menu(String name)
{
auto& menu = add<Menu>(move(name));
m_menus.append(menu);
return menu;
}
int Menubar::realize_menubar()
{
auto menubar_id = s_menubar_id_allocator.allocate();
WindowServerConnection::the().async_create_menubar(menubar_id);
return menubar_id;
}
void Menubar::unrealize_menubar()
{
if (m_menubar_id == -1)
return;
WindowServerConnection::the().async_destroy_menubar(m_menubar_id);
m_menubar_id = -1;
}
void Menubar::notify_added_to_window(Badge<Window>)
{
VERIFY(m_menubar_id == -1);
m_menubar_id = realize_menubar();
VERIFY(m_menubar_id != -1);
for (auto& menu : m_menus) {
int menu_id = menu.realize_menu();
VERIFY(menu_id != -1);
WindowServerConnection::the().async_add_menu_to_menubar(m_menubar_id, menu_id);
}
}
void Menubar::notify_removed_from_window(Badge<Window>)
{
unrealize_menubar();
}
}