ladybird/Shell/AST.h
AnotherTest a4627f2439 Shell: Switch to a new parser and AST
This commit also completely reworks the execution, highlighting and
completion model to work with the new AST.
New additions:
- $(...) stdout captures
- fd>&fd redirections
- fd>&- redirections (close fd)
- read-write redirections (<> path)
- completely event-based execution
- the weird idea of allowing the user to redirect the shell's own fds
- variables in strings
- local variables
- minimal list support
- adding hyperlinks to all paths that exist
2020-07-05 15:43:14 +02:00

816 lines
26 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Forward.h"
#include "Job.h"
#include <AK/NonnullRefPtr.h>
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
#include <AK/String.h>
#include <AK/Types.h>
#include <AK/Vector.h>
#include <LibLine/Editor.h>
using TheExecutionInputType = RefPtr<Shell>;
namespace AST {
struct HighlightMetadata {
bool is_first_in_list { true };
};
struct Position {
size_t start_offset { 0 };
size_t end_offset { 0 };
bool contains(size_t offset) const { return start_offset <= offset && offset <= end_offset; }
};
struct Rewiring {
int source_fd { -1 };
int dest_fd { -1 };
enum class Close {
None,
Source,
Destination,
} must_be_closed { Close::None };
};
struct Redirection : public RefCounted<Redirection> {
virtual Result<Rewiring, String> apply() const = 0;
virtual ~Redirection();
virtual bool is_path_redirection() const { return false; }
virtual bool is_fd_redirection() const { return false; }
virtual bool is_close_redirection() const { return false; }
};
struct CloseRedirection : public Redirection {
int fd { -1 };
virtual Result<Rewiring, String> apply() const override;
virtual ~CloseRedirection();
CloseRedirection(int fd)
: fd(fd)
{
}
private:
virtual bool is_close_redirection() const override { return true; }
};
struct PathRedirection : public Redirection {
String path;
int fd { -1 };
enum {
Read,
Write,
WriteAppend,
ReadWrite,
} direction { Read };
virtual Result<Rewiring, String> apply() const override;
virtual ~PathRedirection();
PathRedirection(String path, int fd, decltype(direction) direction)
: path(move(path))
, fd(fd)
, direction(direction)
{
}
private:
virtual bool is_path_redirection() const override { return true; }
};
struct FdRedirection : public Redirection
, public Rewiring {
virtual Result<Rewiring, String> apply() const override { return *this; }
virtual ~FdRedirection();
FdRedirection(int source, int dest, Rewiring::Close close)
: Rewiring({ source, dest, close })
{
}
private:
virtual bool is_fd_redirection() const override { return true; }
};
struct Command {
Vector<String> argv;
Vector<NonnullRefPtr<Redirection>> redirections;
bool should_wait { true };
bool is_pipe_source { false };
};
struct HitTestResult {
RefPtr<Node> matching_node;
RefPtr<Node> closest_node_with_semantic_meaning; // This is used if matching_node is a bareword
};
class Value : public RefCounted<Value> {
public:
virtual Vector<String> resolve_as_list(TheExecutionInputType) = 0;
virtual Vector<Command> resolve_as_commands(TheExecutionInputType);
virtual ~Value();
virtual bool is_command() const { return false; }
virtual bool is_glob() const { return false; }
virtual bool is_job() const { return false; }
virtual bool is_list() const { return false; }
virtual bool is_string() const { return false; }
};
class CommandValue final : public Value {
public:
virtual Vector<String> resolve_as_list(TheExecutionInputType) override;
virtual Vector<Command> resolve_as_commands(TheExecutionInputType) override;
virtual ~CommandValue();
virtual bool is_command() const override { return true; }
CommandValue(Command command)
: m_command(move(command))
{
}
CommandValue(Vector<String> argv)
: m_command({ move(argv), {}, true, false })
{
}
private:
Command m_command;
};
class CommandSequenceValue final : public Value {
public:
virtual Vector<String> resolve_as_list(TheExecutionInputType) override;
virtual Vector<Command> resolve_as_commands(TheExecutionInputType) override;
virtual ~CommandSequenceValue();
virtual bool is_command() const override { return true; }
CommandSequenceValue(Vector<Command> commands)
: m_contained_values(move(commands))
{
}
private:
Vector<Command> m_contained_values;
};
class JobValue final : public Value {
public:
virtual Vector<String> resolve_as_list(TheExecutionInputType) override { ASSERT_NOT_REACHED(); }
virtual Vector<Command> resolve_as_commands(TheExecutionInputType) override { ASSERT_NOT_REACHED(); }
virtual ~JobValue();
virtual bool is_job() const override { return true; }
JobValue(RefPtr<Job> job)
: m_job(move(job))
{
}
const RefPtr<Job> job() const { return m_job; }
private:
RefPtr<Job> m_job;
};
class ListValue final : public Value {
public:
virtual Vector<String> resolve_as_list(TheExecutionInputType) override;
virtual ~ListValue();
virtual bool is_list() const override { return true; }
ListValue(Vector<String> values);
ListValue(Vector<RefPtr<Value>> values)
: m_contained_values(move(values))
{
}
private:
Vector<RefPtr<Value>> m_contained_values;
};
class StringValue final : public Value {
public:
virtual Vector<String> resolve_as_list(TheExecutionInputType) override;
virtual ~StringValue();
virtual bool is_string() const override { return m_split.is_null(); }
virtual bool is_list() const override { return !m_split.is_null(); }
StringValue(String string, String split_by = {})
: m_string(string)
, m_split(move(split_by))
{
}
private:
String m_string;
String m_split;
};
class GlobValue final : public Value {
public:
virtual Vector<String> resolve_as_list(TheExecutionInputType) override;
virtual ~GlobValue();
virtual bool is_glob() const override { return true; }
GlobValue(String glob)
: m_glob(glob)
{
}
private:
String m_glob;
};
class SimpleVariableValue final : public Value {
public:
virtual Vector<String> resolve_as_list(TheExecutionInputType) override;
virtual ~SimpleVariableValue();
// FIXME: Should override is_list and is_string,
// as it might have different types of values.
SimpleVariableValue(String name)
: m_name(name)
{
}
private:
String m_name;
};
class SpecialVariableValue final : public Value {
public:
virtual Vector<String> resolve_as_list(TheExecutionInputType) override;
virtual ~SpecialVariableValue();
// FIXME: Should override is_list and is_string,
// as it might have different types of values.
SpecialVariableValue(char name)
: m_name(name)
{
}
private:
char m_name { -1 };
};
class TildeValue final : public Value {
public:
virtual Vector<String> resolve_as_list(TheExecutionInputType) override;
virtual ~TildeValue();
virtual bool is_string() const override { return true; }
TildeValue(String name)
: m_username(name)
{
}
private:
String m_username;
};
class Node : public RefCounted<Node> {
public:
virtual void dump(int level) = const 0;
virtual RefPtr<Value> run(TheExecutionInputType) = 0;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) = 0;
virtual Vector<Line::CompletionSuggestion> complete_for_editor(Shell&, size_t, RefPtr<Node> matching_node);
Vector<Line::CompletionSuggestion> complete_for_editor(Shell& shell, size_t offset);
virtual HitTestResult hit_test_position(size_t offset)
{
if (m_position.contains(offset))
return { this, nullptr };
return { nullptr, nullptr };
}
virtual String class_name() const { return "Node"; }
Node(Position);
virtual ~Node();
virtual bool is_bareword() const { return false; }
virtual bool is_command() const { return false; }
virtual bool is_execute() const { return false; }
virtual bool is_glob() const { return false; }
virtual bool is_tilde() const { return false; }
virtual bool is_variable_decls() const { return false; }
virtual bool is_list() const { return false; }
const Position& position() const { return m_position; }
protected:
Position m_position;
};
class PathRedirectionNode : public Node {
public:
PathRedirectionNode(Position, int, RefPtr<Node>);
virtual ~PathRedirectionNode();
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual Vector<Line::CompletionSuggestion> complete_for_editor(Shell&, size_t, RefPtr<Node> matching_node) override;
virtual HitTestResult hit_test_position(size_t offset) override;
virtual bool is_command() const override { return true; }
virtual bool is_list() const override { return true; }
protected:
int m_fd { -1 };
RefPtr<Node> m_path;
};
class And final : public Node {
public:
And(Position, RefPtr<Node>, RefPtr<Node>);
virtual ~And();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "And"; }
RefPtr<Node> m_left;
RefPtr<Node> m_right;
};
class ListConcatenate final : public Node {
public:
ListConcatenate(Position, RefPtr<Node>, RefPtr<Node>);
virtual ~ListConcatenate();
private:
virtual void dump(int level) const override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "ListConcatenate"; }
virtual bool is_list() const override { return true; }
RefPtr<Node> m_element;
RefPtr<Node> m_list;
};
class Background final : public Node {
public:
Background(Position, RefPtr<Node>);
virtual ~Background();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "Background"; }
RefPtr<Node> m_command;
};
class BarewordLiteral final : public Node {
public:
BarewordLiteral(Position, String);
virtual ~BarewordLiteral();
const String& text() const { return m_text; }
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual String class_name() const override { return "BarewordLiteral"; }
virtual bool is_bareword() const override { return true; }
String m_text;
};
class CastToCommand final : public Node {
public:
CastToCommand(Position, RefPtr<Node>);
virtual ~CastToCommand();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual Vector<Line::CompletionSuggestion> complete_for_editor(Shell&, size_t, RefPtr<Node> matching_node) override;
virtual String class_name() const override { return "CastToCommand"; }
virtual bool is_command() const override { return true; }
virtual bool is_list() const override { return true; }
RefPtr<Node> m_inner;
};
class CastToList final : public Node {
public:
CastToList(Position, RefPtr<Node>);
virtual ~CastToList();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "CastToList"; }
virtual bool is_list() const override { return true; }
RefPtr<Node> m_inner;
};
class CloseFdRedirection final : public Node {
public:
CloseFdRedirection(Position, int);
virtual ~CloseFdRedirection();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual String class_name() const override { return "CloseFdRedirection"; }
virtual bool is_command() const override { return true; }
int m_fd { -1 };
};
class CommandLiteral final : public Node {
public:
CommandLiteral(Position, Command);
virtual ~CommandLiteral();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override { ASSERT_NOT_REACHED(); }
virtual String class_name() const override { return "CommandLiteral"; }
virtual bool is_command() const override { return true; }
virtual bool is_list() const override { return true; }
Command m_command;
};
class Comment : public Node {
public:
Comment(Position, String);
virtual ~Comment();
const String& text() const { return m_text; }
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual String class_name() const override { return "Comment"; }
String m_text;
};
class DynamicEvaluate final : public Node {
public:
DynamicEvaluate(Position, RefPtr<Node>);
virtual ~DynamicEvaluate();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "DynamicEvaluate"; }
virtual bool is_bareword() const override { return m_inner->is_bareword(); }
virtual bool is_command() const override { return is_list(); }
virtual bool is_execute() const override { return true; }
virtual bool is_glob() const override { return m_inner->is_glob(); }
virtual bool is_list() const override
{
return m_inner->is_list() || m_inner->is_command() || m_inner->is_glob(); // Anything that generates a list.
}
RefPtr<Node> m_inner;
};
class DoubleQuotedString final : public Node {
public:
DoubleQuotedString(Position, RefPtr<Node>);
virtual ~DoubleQuotedString();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "DoubleQuotedString"; }
RefPtr<Node> m_inner;
};
class Fd2FdRedirection final : public Node {
public:
Fd2FdRedirection(Position, int, int);
virtual ~Fd2FdRedirection();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual String class_name() const override { return "Fd2FdRedirection"; }
virtual bool is_command() const override { return true; }
int source_fd { -1 };
int dest_fd { -1 };
};
class Glob final : public Node {
public:
Glob(Position, String);
virtual ~Glob();
const String& text() const { return m_text; }
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual String class_name() const override { return "Glob"; }
virtual bool is_glob() const override { return true; }
virtual bool is_list() const override { return true; }
String m_text;
};
class Execute final : public Node {
public:
Execute(Position, RefPtr<Node>, bool capture_stdout = false);
virtual ~Execute();
void capture_stdout() { m_capture_stdout = true; }
RefPtr<Node> command() { return m_command; }
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual Vector<Line::CompletionSuggestion> complete_for_editor(Shell&, size_t, RefPtr<Node> matching_node) override;
virtual String class_name() const override { return "Execute"; }
virtual bool is_execute() const override { return true; }
RefPtr<Node> m_command;
bool m_capture_stdout { false };
};
class Join final : public Node {
public:
Join(Position, RefPtr<Node>, RefPtr<Node>);
virtual ~Join();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "Join"; }
virtual bool is_command() const override { return true; }
virtual bool is_list() const override { return true; }
RefPtr<Node> m_left;
RefPtr<Node> m_right;
};
class Or final : public Node {
public:
Or(Position, RefPtr<Node>, RefPtr<Node>);
virtual ~Or();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "Or"; }
virtual bool is_list() const override { return true; }
RefPtr<Node> m_left;
RefPtr<Node> m_right;
};
class Pipe final : public Node {
public:
Pipe(Position, RefPtr<Node>, RefPtr<Node>);
virtual ~Pipe();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "Pipe"; }
virtual bool is_list() const override { return true; }
RefPtr<Node> m_left;
RefPtr<Node> m_right;
};
class ReadRedirection final : public PathRedirectionNode {
public:
ReadRedirection(Position, int, RefPtr<Node>);
virtual ~ReadRedirection();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual String class_name() const override { return "ReadRedirection"; }
};
class ReadWriteRedirection final : public PathRedirectionNode {
public:
ReadWriteRedirection(Position, int, RefPtr<Node>);
virtual ~ReadWriteRedirection();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual String class_name() const override { return "ReadWriteRedirection"; }
};
class Sequence final : public Node {
public:
Sequence(Position, RefPtr<Node>, RefPtr<Node>);
virtual ~Sequence();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "Sequence"; }
virtual bool is_list() const override { return true; }
RefPtr<Node> m_left;
RefPtr<Node> m_right;
};
class SimpleVariable final : public Node {
public:
SimpleVariable(Position, String);
virtual ~SimpleVariable();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual Vector<Line::CompletionSuggestion> complete_for_editor(Shell&, size_t, RefPtr<Node> matching_node) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "SimpleVariable"; }
String m_name;
};
class SpecialVariable final : public Node {
public:
SpecialVariable(Position, char);
virtual ~SpecialVariable();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual Vector<Line::CompletionSuggestion> complete_for_editor(Shell&, size_t, RefPtr<Node> matching_node) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "SpecialVariable"; }
char m_name { -1 };
};
class StringConcatenate final : public Node {
public:
StringConcatenate(Position, RefPtr<Node>, RefPtr<Node>);
virtual ~StringConcatenate();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "StringConcatenate"; }
RefPtr<Node> m_left;
RefPtr<Node> m_right;
};
class StringLiteral final : public Node {
public:
StringLiteral(Position, String);
virtual ~StringLiteral();
const String& text() const { return m_text; }
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual String class_name() const override { return "StringLiteral"; }
String m_text;
};
class StringPartCompose final : public Node {
public:
StringPartCompose(Position, RefPtr<Node>, RefPtr<Node>);
virtual ~StringPartCompose();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "StringPartCompose"; }
RefPtr<Node> m_left;
RefPtr<Node> m_right;
};
class SyntaxError final : public Node {
public:
SyntaxError(Position);
virtual ~SyntaxError();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override { return { nullptr, nullptr }; }
virtual String class_name() const override { return "SyntaxError"; }
};
class Tilde final : public Node {
public:
Tilde(Position, String);
virtual ~Tilde();
String text() const;
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual Vector<Line::CompletionSuggestion> complete_for_editor(Shell&, size_t, RefPtr<Node> matching_node) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "Tilde"; }
virtual bool is_tilde() const override { return true; }
String m_username;
};
class VariableDeclarations final : public Node {
public:
struct Variable {
RefPtr<Node> name;
RefPtr<Node> value;
};
VariableDeclarations(Position, Vector<Variable> variables);
virtual ~VariableDeclarations();
const Vector<Variable>& variables() const { return m_variables; }
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual void highlight_in_editor(Line::Editor&, Shell&, HighlightMetadata = {}) override;
virtual HitTestResult hit_test_position(size_t) override;
virtual String class_name() const override { return "VariableDeclarations"; }
virtual bool is_variable_decls() const override { return true; }
Vector<Variable> m_variables;
};
class WriteAppendRedirection final : public PathRedirectionNode {
public:
WriteAppendRedirection(Position, int, RefPtr<Node>);
virtual ~WriteAppendRedirection();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual String class_name() const override { return "WriteAppendRedirection"; }
};
class WriteRedirection final : public PathRedirectionNode {
public:
WriteRedirection(Position, int, RefPtr<Node>);
virtual ~WriteRedirection();
private:
virtual void dump(int level) const override;
virtual RefPtr<Value> run(TheExecutionInputType) override;
virtual String class_name() const override { return "WriteRedirection"; }
};
}