mirror of
https://github.com/LadybirdBrowser/ladybird.git
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906 lines
31 KiB
C++
906 lines
31 KiB
C++
/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022-2024, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Debug.h>
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#include <AK/StringBuilder.h>
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#include <AK/Vector.h>
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#include <LibGL/GLContext.h>
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#include <LibGL/Image.h>
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#include <LibGPU/Device.h>
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#include <LibGPU/Enums.h>
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#include <LibGPU/ImageDataLayout.h>
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#include <LibGPU/ImageFormat.h>
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#include <LibGfx/Bitmap.h>
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__attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
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namespace GL {
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GLContext::GLContext(RefPtr<GPU::Driver> driver, NonnullOwnPtr<GPU::Device> device, Gfx::Bitmap& frontbuffer)
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: m_driver { driver }
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, m_rasterizer { move(device) }
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, m_device_info { m_rasterizer->info() }
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, m_viewport { frontbuffer.rect() }
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, m_frontbuffer { frontbuffer }
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{
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m_texture_units.resize(m_device_info.num_texture_units);
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m_active_texture_unit = &m_texture_units[0];
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// All texture units are initialized with default textures for all targets; these
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// can be referenced later on with texture name 0 in operations like glBindTexture().
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auto default_texture_2d = adopt_ref(*new Texture2D());
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m_default_textures.set(GL_TEXTURE_2D, default_texture_2d);
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for (auto& texture_unit : m_texture_units)
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texture_unit.set_texture_2d_target_texture(default_texture_2d);
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// Query the number lights from the device and set set up their state
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// locally in the GL
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m_light_states.resize(m_device_info.num_lights);
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// Set-up light0's state, as it has a different default state
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// to the other lights, as per the OpenGL 1.5 spec
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auto& light0 = m_light_states.at(0);
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light0.diffuse_intensity = { 1.0f, 1.0f, 1.0f, 1.0f };
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light0.specular_intensity = { 1.0f, 1.0f, 1.0f, 1.0f };
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m_light_state_is_dirty = true;
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m_client_side_texture_coord_array_enabled.resize(m_device_info.num_texture_units);
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m_client_tex_coord_pointer.resize(m_device_info.num_texture_units);
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m_current_vertex_tex_coord.resize(m_device_info.num_texture_units);
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for (auto& tex_coord : m_current_vertex_tex_coord)
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tex_coord = { 0.0f, 0.0f, 0.0f, 1.0f };
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// Initialize the texture coordinate generation coefficients
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// Indices 0,1,2,3 refer to the S,T,R and Q coordinate of the respective texture
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// coordinate generation config.
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m_texture_coordinate_generation.resize(m_device_info.num_texture_units);
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for (auto& texture_coordinate_generation : m_texture_coordinate_generation) {
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texture_coordinate_generation[0].object_plane_coefficients = { 1.f, 0.f, 0.f, 0.f };
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texture_coordinate_generation[0].eye_plane_coefficients = { 1.f, 0.f, 0.f, 0.f };
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texture_coordinate_generation[1].object_plane_coefficients = { 0.f, 1.f, 0.f, 0.f };
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texture_coordinate_generation[1].eye_plane_coefficients = { 0.f, 1.f, 0.f, 0.f };
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texture_coordinate_generation[2].object_plane_coefficients = { 0.f, 0.f, 0.f, 0.f };
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texture_coordinate_generation[2].eye_plane_coefficients = { 0.f, 0.f, 0.f, 0.f };
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texture_coordinate_generation[3].object_plane_coefficients = { 0.f, 0.f, 0.f, 0.f };
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texture_coordinate_generation[3].eye_plane_coefficients = { 0.f, 0.f, 0.f, 0.f };
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}
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m_extensions = build_extension_string().release_value_but_fixme_should_propagate_errors();
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}
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GLContext::~GLContext()
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{
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dbgln_if(GL_DEBUG, "GLContext::~GLContext() {:p}", this);
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if (g_gl_context == this)
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make_context_current(nullptr);
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}
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void GLContext::gl_begin(GLenum mode)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_begin, mode);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(mode > GL_POLYGON, GL_INVALID_ENUM);
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m_current_draw_mode = mode;
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m_in_draw_state = true; // Certain commands will now generate an error
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}
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void GLContext::gl_clear(GLbitfield mask)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear, mask);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT), GL_INVALID_ENUM);
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if (mask & GL_COLOR_BUFFER_BIT)
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m_rasterizer->clear_color(m_clear_color);
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if (mask & GL_DEPTH_BUFFER_BIT)
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m_rasterizer->clear_depth(m_clear_depth);
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if (mask & GL_STENCIL_BUFFER_BIT)
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m_rasterizer->clear_stencil(m_clear_stencil);
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}
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void GLContext::gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_color, red, green, blue, alpha);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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m_clear_color = { red, green, blue, alpha };
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m_clear_color.clamp(0.f, 1.f);
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}
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void GLContext::gl_clear_depth(GLfloat depth)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_depth, depth);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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m_clear_depth = clamp(depth, 0.f, 1.f);
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}
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void GLContext::gl_end()
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_end);
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// Make sure we had a `glBegin` before this call...
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RETURN_WITH_ERROR_IF(!m_in_draw_state, GL_INVALID_OPERATION);
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m_in_draw_state = false;
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sync_device_config();
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GPU::PrimitiveType primitive_type;
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switch (m_current_draw_mode) {
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case GL_LINE_LOOP:
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primitive_type = GPU::PrimitiveType::LineLoop;
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break;
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case GL_LINE_STRIP:
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primitive_type = GPU::PrimitiveType::LineStrip;
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break;
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case GL_LINES:
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primitive_type = GPU::PrimitiveType::Lines;
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break;
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case GL_POINTS:
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primitive_type = GPU::PrimitiveType::Points;
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break;
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case GL_TRIANGLES:
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primitive_type = GPU::PrimitiveType::Triangles;
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break;
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case GL_TRIANGLE_STRIP:
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case GL_QUAD_STRIP:
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primitive_type = GPU::PrimitiveType::TriangleStrip;
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break;
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case GL_TRIANGLE_FAN:
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case GL_POLYGON:
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primitive_type = GPU::PrimitiveType::TriangleFan;
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break;
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case GL_QUADS:
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primitive_type = GPU::PrimitiveType::Quads;
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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m_rasterizer->draw_primitives(primitive_type, m_vertex_list);
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m_vertex_list.clear_with_capacity();
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}
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GLenum GLContext::gl_get_error()
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{
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if (m_in_draw_state)
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return GL_INVALID_OPERATION;
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auto last_error = m_error;
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m_error = GL_NO_ERROR;
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return last_error;
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}
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GLubyte const* GLContext::gl_get_string(GLenum name)
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{
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RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, nullptr);
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switch (name) {
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case GL_VENDOR:
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return reinterpret_cast<GLubyte const*>(m_device_info.vendor_name.characters());
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case GL_RENDERER:
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return reinterpret_cast<GLubyte const*>(m_device_info.device_name.characters());
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case GL_VERSION:
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return reinterpret_cast<GLubyte const*>("1.5");
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case GL_EXTENSIONS:
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return reinterpret_cast<GLubyte const*>(m_extensions.data());
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case GL_SHADING_LANGUAGE_VERSION:
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return reinterpret_cast<GLubyte const*>("0.0");
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default:
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dbgln_if(GL_DEBUG, "gl_get_string({:#x}): unknown name", name);
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break;
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}
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RETURN_VALUE_WITH_ERROR_IF(true, GL_INVALID_ENUM, nullptr);
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}
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void GLContext::gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_viewport, x, y, width, height);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
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m_viewport = { x, y, width, height };
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auto rasterizer_options = m_rasterizer->options();
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rasterizer_options.viewport = m_viewport;
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m_rasterizer->set_options(rasterizer_options);
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}
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void GLContext::gl_front_face(GLenum face)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_front_face, face);
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RETURN_WITH_ERROR_IF(face < GL_CW || face > GL_CCW, GL_INVALID_ENUM);
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m_front_face = face;
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auto rasterizer_options = m_rasterizer->options();
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rasterizer_options.front_face = (face == GL_CW) ? GPU::WindingOrder::Clockwise : GPU::WindingOrder::CounterClockwise;
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m_rasterizer->set_options(rasterizer_options);
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}
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void GLContext::gl_cull_face(GLenum cull_mode)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_cull_face, cull_mode);
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RETURN_WITH_ERROR_IF(cull_mode != GL_FRONT && cull_mode != GL_BACK && cull_mode != GL_FRONT_AND_BACK, GL_INVALID_ENUM);
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m_culled_sides = cull_mode;
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auto rasterizer_options = m_rasterizer->options();
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rasterizer_options.cull_back = cull_mode == GL_BACK || cull_mode == GL_FRONT_AND_BACK;
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rasterizer_options.cull_front = cull_mode == GL_FRONT || cull_mode == GL_FRONT_AND_BACK;
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m_rasterizer->set_options(rasterizer_options);
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}
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void GLContext::gl_flush()
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{
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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// No-op since GLContext is completely synchronous at the moment
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}
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void GLContext::gl_finish()
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{
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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// No-op since GLContext is completely synchronous at the moment
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}
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void GLContext::gl_alpha_func(GLenum func, GLclampf ref)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_alpha_func, func, ref);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(func < GL_NEVER || func > GL_ALWAYS, GL_INVALID_ENUM);
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m_alpha_test_func = func;
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m_alpha_test_ref_value = ref;
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auto options = m_rasterizer->options();
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switch (func) {
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case GL_NEVER:
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options.alpha_test_func = GPU::AlphaTestFunction::Never;
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break;
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case GL_ALWAYS:
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options.alpha_test_func = GPU::AlphaTestFunction::Always;
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break;
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case GL_LESS:
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options.alpha_test_func = GPU::AlphaTestFunction::Less;
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break;
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case GL_LEQUAL:
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options.alpha_test_func = GPU::AlphaTestFunction::LessOrEqual;
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break;
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case GL_EQUAL:
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options.alpha_test_func = GPU::AlphaTestFunction::Equal;
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break;
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case GL_NOTEQUAL:
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options.alpha_test_func = GPU::AlphaTestFunction::NotEqual;
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break;
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case GL_GEQUAL:
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options.alpha_test_func = GPU::AlphaTestFunction::GreaterOrEqual;
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break;
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case GL_GREATER:
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options.alpha_test_func = GPU::AlphaTestFunction::Greater;
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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options.alpha_test_ref_value = m_alpha_test_ref_value;
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m_rasterizer->set_options(options);
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}
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void GLContext::gl_hint(GLenum target, GLenum mode)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_hint, target, mode);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(target != GL_PERSPECTIVE_CORRECTION_HINT
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&& target != GL_POINT_SMOOTH_HINT
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&& target != GL_LINE_SMOOTH_HINT
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&& target != GL_POLYGON_SMOOTH_HINT
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&& target != GL_FOG_HINT
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&& target != GL_GENERATE_MIPMAP_HINT
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&& target != GL_TEXTURE_COMPRESSION_HINT,
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GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF(mode != GL_DONT_CARE
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&& mode != GL_FASTEST
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&& mode != GL_NICEST,
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GL_INVALID_ENUM);
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// According to the spec implementors are free to ignore glHint. So we do.
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}
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void GLContext::gl_read_buffer(GLenum mode)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_read_buffer, mode);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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// FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
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// plus any aux buffer between 0 and GL_AUX_BUFFERS
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RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
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&& mode != GL_FRONT_RIGHT
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&& mode != GL_BACK_LEFT
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&& mode != GL_BACK_RIGHT
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&& mode != GL_FRONT
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&& mode != GL_BACK
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&& mode != GL_LEFT
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&& mode != GL_RIGHT,
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GL_INVALID_ENUM);
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// FIXME: We do not currently have aux buffers, so make it an invalid
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// operation to select anything but front or back buffers. Also we do
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// not allow selecting the stereoscopic RIGHT buffers since we do not
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// have them configured.
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RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
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&& mode != GL_FRONT
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&& mode != GL_BACK_LEFT
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&& mode != GL_BACK
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&& mode != GL_FRONT
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&& mode != GL_BACK
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&& mode != GL_LEFT,
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GL_INVALID_OPERATION);
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m_current_read_buffer = mode;
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}
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void GLContext::gl_draw_buffer(GLenum buffer)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_buffer, buffer);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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// FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
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// plus any aux buffer between 0 and GL_AUX_BUFFERS
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RETURN_WITH_ERROR_IF(buffer != GL_NONE
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&& buffer != GL_FRONT_LEFT
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&& buffer != GL_FRONT_RIGHT
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&& buffer != GL_BACK_LEFT
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&& buffer != GL_BACK_RIGHT
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&& buffer != GL_FRONT
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&& buffer != GL_BACK
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&& buffer != GL_LEFT
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&& buffer != GL_RIGHT,
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GL_INVALID_ENUM);
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// FIXME: We do not currently have aux buffers, so make it an invalid
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// operation to select anything but front or back buffers. Also we do
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// not allow selecting the stereoscopic RIGHT buffers since we do not
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// have them configured.
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RETURN_WITH_ERROR_IF(buffer != GL_NONE
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&& buffer != GL_FRONT_LEFT
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&& buffer != GL_FRONT
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&& buffer != GL_BACK_LEFT
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&& buffer != GL_BACK
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&& buffer != GL_FRONT
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&& buffer != GL_BACK
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&& buffer != GL_LEFT,
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GL_INVALID_OPERATION);
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m_current_draw_buffer = buffer;
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auto rasterizer_options = m_rasterizer->options();
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// FIXME: We only have a single draw buffer in SoftGPU at the moment,
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// so we simply disable color writes if GL_NONE is selected
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rasterizer_options.enable_color_write = m_current_draw_buffer != GL_NONE;
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m_rasterizer->set_options(rasterizer_options);
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}
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void GLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
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{
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
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RETURN_WITH_ERROR_IF(format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM);
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auto pixel_type_or_error = get_validated_pixel_type(GL_NONE, GL_NONE, format, type);
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RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code());
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auto pixel_type = pixel_type_or_error.release_value();
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GPU::ImageDataLayout output_layout = {
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.pixel_type = pixel_type,
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.packing = get_packing_specification(PackingType::Pack),
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.dimensions = {
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.width = static_cast<u32>(width),
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.height = static_cast<u32>(height),
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.depth = 1,
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},
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.selection = {
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.width = static_cast<u32>(width),
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.height = static_cast<u32>(height),
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.depth = 1,
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},
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};
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if (pixel_type.format == GPU::PixelFormat::DepthComponent) {
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// FIXME: This check needs to be a bit more sophisticated. Currently the buffers are
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// hardcoded. Once we add proper structures for them we need to correct this check
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// Error because only back buffer has a depth buffer
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RETURN_WITH_ERROR_IF(m_current_read_buffer == GL_FRONT
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|| m_current_read_buffer == GL_FRONT_LEFT
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|| m_current_read_buffer == GL_FRONT_RIGHT,
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GL_INVALID_OPERATION);
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m_rasterizer->blit_from_depth_buffer(pixels, { x, y }, output_layout);
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} else if (pixel_type.format == GPU::PixelFormat::StencilIndex) {
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dbgln("gl_read_pixels(): GL_STENCIL_INDEX is not yet supported");
|
|
} else {
|
|
m_rasterizer->blit_from_color_buffer(pixels, { x, y }, output_layout);
|
|
}
|
|
}
|
|
|
|
void GLContext::gl_depth_mask(GLboolean flag)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_mask, flag);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
auto options = m_rasterizer->options();
|
|
options.enable_depth_write = (flag != GL_FALSE);
|
|
m_rasterizer->set_options(options);
|
|
}
|
|
|
|
void GLContext::gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const* data)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_pixels, width, height, format, type, data);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
|
|
|
|
// FIXME: GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and there is no stencil buffer
|
|
// FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
|
|
// target and the buffer object's data store is currently mapped.
|
|
// FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
|
|
// target and the data would be unpacked from the buffer object such that the memory reads required would
|
|
// exceed the data store size.
|
|
// FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
|
|
// target and data is not evenly divisible into the number of bytes needed to store in memory a datum
|
|
// indicated by type.
|
|
|
|
RETURN_WITH_ERROR_IF(format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM);
|
|
auto pixel_type_or_error = get_validated_pixel_type(GL_NONE, GL_NONE, format, type);
|
|
RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code());
|
|
|
|
auto pixel_type = pixel_type_or_error.release_value();
|
|
GPU::ImageDataLayout input_layout = {
|
|
.pixel_type = pixel_type,
|
|
.packing = get_packing_specification(PackingType::Unpack),
|
|
.dimensions = {
|
|
.width = static_cast<u32>(width),
|
|
.height = static_cast<u32>(height),
|
|
.depth = 1,
|
|
},
|
|
.selection = {
|
|
.width = static_cast<u32>(width),
|
|
.height = static_cast<u32>(height),
|
|
.depth = 1,
|
|
},
|
|
};
|
|
|
|
if (pixel_type.format == GPU::PixelFormat::DepthComponent) {
|
|
m_rasterizer->blit_to_depth_buffer_at_raster_position(data, input_layout);
|
|
} else if (pixel_type.format == GPU::PixelFormat::StencilIndex) {
|
|
dbgln("gl_draw_pixels(): GL_STENCIL_INDEX is not yet supported");
|
|
} else {
|
|
m_rasterizer->blit_to_color_buffer_at_raster_position(data, input_layout);
|
|
}
|
|
}
|
|
|
|
void GLContext::gl_depth_range(GLdouble min, GLdouble max)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_range, min, max);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
auto options = m_rasterizer->options();
|
|
options.depth_min = clamp<float>(min, 0.f, 1.f);
|
|
options.depth_max = clamp<float>(max, 0.f, 1.f);
|
|
m_rasterizer->set_options(options);
|
|
}
|
|
|
|
void GLContext::gl_depth_func(GLenum func)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_func, func);
|
|
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
RETURN_WITH_ERROR_IF(!(func == GL_NEVER
|
|
|| func == GL_LESS
|
|
|| func == GL_EQUAL
|
|
|| func == GL_LEQUAL
|
|
|| func == GL_GREATER
|
|
|| func == GL_NOTEQUAL
|
|
|| func == GL_GEQUAL
|
|
|| func == GL_ALWAYS),
|
|
GL_INVALID_ENUM);
|
|
|
|
auto options = m_rasterizer->options();
|
|
|
|
switch (func) {
|
|
case GL_NEVER:
|
|
options.depth_func = GPU::DepthTestFunction::Never;
|
|
break;
|
|
case GL_ALWAYS:
|
|
options.depth_func = GPU::DepthTestFunction::Always;
|
|
break;
|
|
case GL_LESS:
|
|
options.depth_func = GPU::DepthTestFunction::Less;
|
|
break;
|
|
case GL_LEQUAL:
|
|
options.depth_func = GPU::DepthTestFunction::LessOrEqual;
|
|
break;
|
|
case GL_EQUAL:
|
|
options.depth_func = GPU::DepthTestFunction::Equal;
|
|
break;
|
|
case GL_NOTEQUAL:
|
|
options.depth_func = GPU::DepthTestFunction::NotEqual;
|
|
break;
|
|
case GL_GEQUAL:
|
|
options.depth_func = GPU::DepthTestFunction::GreaterOrEqual;
|
|
break;
|
|
case GL_GREATER:
|
|
options.depth_func = GPU::DepthTestFunction::Greater;
|
|
break;
|
|
default:
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
|
|
m_rasterizer->set_options(options);
|
|
}
|
|
|
|
void GLContext::gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
|
|
{
|
|
auto options = m_rasterizer->options();
|
|
options.color_mask = (red == GL_TRUE ? 0xff : 0)
|
|
| (green == GL_TRUE ? 0xff00 : 0)
|
|
| (blue == GL_TRUE ? 0xff0000 : 0)
|
|
| (alpha == GL_TRUE ? 0xff000000 : 0);
|
|
m_rasterizer->set_options(options);
|
|
}
|
|
|
|
void GLContext::gl_polygon_mode(GLenum face, GLenum mode)
|
|
{
|
|
RETURN_WITH_ERROR_IF(!(face == GL_BACK || face == GL_FRONT || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
|
|
RETURN_WITH_ERROR_IF(!(mode == GL_POINT || mode == GL_LINE || mode == GL_FILL), GL_INVALID_ENUM);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
auto options = m_rasterizer->options();
|
|
|
|
// FIXME: This must support different polygon modes for front- and backside
|
|
if (face == GL_BACK) {
|
|
dbgln_if(GL_DEBUG, "gl_polygon_mode(GL_BACK, {:#x}): unimplemented", mode);
|
|
return;
|
|
}
|
|
|
|
auto map_mode = [](GLenum mode) -> GPU::PolygonMode {
|
|
switch (mode) {
|
|
case GL_FILL:
|
|
return GPU::PolygonMode::Fill;
|
|
case GL_LINE:
|
|
return GPU::PolygonMode::Line;
|
|
case GL_POINT:
|
|
return GPU::PolygonMode::Point;
|
|
default:
|
|
VERIFY_NOT_REACHED();
|
|
}
|
|
};
|
|
|
|
options.polygon_mode = map_mode(mode);
|
|
m_rasterizer->set_options(options);
|
|
}
|
|
|
|
void GLContext::gl_polygon_offset(GLfloat factor, GLfloat units)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_polygon_offset, factor, units);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
auto rasterizer_options = m_rasterizer->options();
|
|
rasterizer_options.depth_offset_factor = factor;
|
|
rasterizer_options.depth_offset_constant = units;
|
|
m_rasterizer->set_options(rasterizer_options);
|
|
}
|
|
|
|
void GLContext::gl_fogfv(GLenum pname, GLfloat const* params)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogfv, pname, params);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
auto options = m_rasterizer->options();
|
|
|
|
switch (pname) {
|
|
case GL_FOG_COLOR:
|
|
options.fog_color = { params[0], params[1], params[2], params[3] };
|
|
break;
|
|
default:
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
}
|
|
|
|
m_rasterizer->set_options(options);
|
|
}
|
|
|
|
void GLContext::gl_fogf(GLenum pname, GLfloat param)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogf, pname, param);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
RETURN_WITH_ERROR_IF(param < 0.0f, GL_INVALID_VALUE);
|
|
|
|
auto options = m_rasterizer->options();
|
|
|
|
switch (pname) {
|
|
case GL_FOG_DENSITY:
|
|
options.fog_density = param;
|
|
break;
|
|
case GL_FOG_END:
|
|
options.fog_end = param;
|
|
break;
|
|
case GL_FOG_START:
|
|
options.fog_start = param;
|
|
break;
|
|
default:
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
}
|
|
|
|
m_rasterizer->set_options(options);
|
|
}
|
|
|
|
void GLContext::gl_fogi(GLenum pname, GLint param)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogi, pname, param);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
RETURN_WITH_ERROR_IF(param != GL_LINEAR && param != GL_EXP && param != GL_EXP2, GL_INVALID_ENUM);
|
|
|
|
auto options = m_rasterizer->options();
|
|
|
|
switch (pname) {
|
|
case GL_FOG_MODE:
|
|
switch (param) {
|
|
case GL_LINEAR:
|
|
options.fog_mode = GPU::FogMode::Linear;
|
|
break;
|
|
case GL_EXP:
|
|
options.fog_mode = GPU::FogMode::Exp;
|
|
break;
|
|
case GL_EXP2:
|
|
options.fog_mode = GPU::FogMode::Exp2;
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
}
|
|
|
|
m_rasterizer->set_options(options);
|
|
}
|
|
|
|
void GLContext::gl_pixel_storei(GLenum pname, GLint param)
|
|
{
|
|
auto const is_packing_parameter = (pname >= GL_PACK_SWAP_BYTES && pname <= GL_PACK_ALIGNMENT)
|
|
|| pname == GL_PACK_SKIP_IMAGES
|
|
|| pname == GL_PACK_IMAGE_HEIGHT;
|
|
auto& pixel_parameters = is_packing_parameter ? m_packing_parameters : m_unpacking_parameters;
|
|
|
|
switch (pname) {
|
|
case GL_PACK_ALIGNMENT:
|
|
case GL_UNPACK_ALIGNMENT:
|
|
RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
|
|
pixel_parameters.pack_alignment = param;
|
|
break;
|
|
case GL_PACK_IMAGE_HEIGHT:
|
|
case GL_UNPACK_IMAGE_HEIGHT:
|
|
RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
|
|
pixel_parameters.image_height = param;
|
|
break;
|
|
case GL_PACK_LSB_FIRST:
|
|
case GL_UNPACK_LSB_FIRST:
|
|
pixel_parameters.least_significant_bit_first = (param != 0);
|
|
break;
|
|
case GL_PACK_ROW_LENGTH:
|
|
case GL_UNPACK_ROW_LENGTH:
|
|
RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
|
|
pixel_parameters.row_length = param;
|
|
break;
|
|
case GL_PACK_SKIP_IMAGES:
|
|
case GL_UNPACK_SKIP_IMAGES:
|
|
RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
|
|
pixel_parameters.skip_images = param;
|
|
break;
|
|
case GL_PACK_SKIP_PIXELS:
|
|
case GL_UNPACK_SKIP_PIXELS:
|
|
RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
|
|
pixel_parameters.skip_pixels = param;
|
|
break;
|
|
case GL_PACK_SKIP_ROWS:
|
|
case GL_UNPACK_SKIP_ROWS:
|
|
RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
|
|
pixel_parameters.skip_rows = param;
|
|
break;
|
|
case GL_PACK_SWAP_BYTES:
|
|
case GL_UNPACK_SWAP_BYTES:
|
|
pixel_parameters.swap_bytes = (param != 0);
|
|
break;
|
|
default:
|
|
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
|
|
}
|
|
}
|
|
|
|
void GLContext::gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_scissor, x, y, width, height);
|
|
RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
|
|
|
|
auto options = m_rasterizer->options();
|
|
options.scissor_box = { x, y, width, height };
|
|
m_rasterizer->set_options(options);
|
|
}
|
|
|
|
void GLContext::gl_raster_pos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_raster_pos, x, y, z, w);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
sync_matrices();
|
|
m_rasterizer->set_raster_position({ x, y, z, w });
|
|
}
|
|
|
|
void GLContext::gl_line_width(GLfloat width)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_line_width, width);
|
|
|
|
RETURN_WITH_ERROR_IF(width <= 0, GL_INVALID_VALUE);
|
|
|
|
m_line_width = width;
|
|
auto options = m_rasterizer->options();
|
|
options.line_width = width;
|
|
m_rasterizer->set_options(options);
|
|
}
|
|
|
|
void GLContext::gl_push_attrib(GLbitfield mask)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_push_attrib, mask);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// FIXME: implement
|
|
dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_push_attrib({})", mask);
|
|
}
|
|
|
|
void GLContext::gl_pop_attrib()
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_pop_attrib);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
// FIXME: implement
|
|
dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_pop_attrib()");
|
|
}
|
|
|
|
void GLContext::gl_bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_bitmap, width, height, xorig, yorig, xmove, ymove, bitmap);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
if (bitmap != nullptr) {
|
|
// FIXME: implement
|
|
dbgln_if(GL_DEBUG, "gl_bitmap({}, {}, {}, {}, {}, {}, {}): unimplemented", width, height, xorig, yorig, xmove, ymove, bitmap);
|
|
}
|
|
|
|
auto raster_position = m_rasterizer->raster_position();
|
|
raster_position.window_coordinates += { xmove, ymove, 0.f, 0.f };
|
|
m_rasterizer->set_raster_position(raster_position);
|
|
}
|
|
|
|
void GLContext::gl_rect(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_rect, x1, y1, x2, y2);
|
|
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
|
|
|
gl_begin(GL_POLYGON);
|
|
gl_vertex(x1, y1, 0.0, 1.0);
|
|
gl_vertex(x2, y1, 0.0, 1.0);
|
|
gl_vertex(x2, y2, 0.0, 1.0);
|
|
gl_vertex(x1, y2, 0.0, 1.0);
|
|
gl_end();
|
|
}
|
|
|
|
void GLContext::gl_point_size(GLfloat size)
|
|
{
|
|
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_point_size, size);
|
|
RETURN_WITH_ERROR_IF(size <= 0.f, GL_INVALID_VALUE);
|
|
|
|
m_point_size = size;
|
|
|
|
auto rasterizer_options = m_rasterizer->options();
|
|
rasterizer_options.point_size = size;
|
|
m_rasterizer->set_options(rasterizer_options);
|
|
}
|
|
|
|
void GLContext::present()
|
|
{
|
|
m_rasterizer->blit_from_color_buffer(*m_frontbuffer);
|
|
}
|
|
|
|
void GLContext::sync_device_config()
|
|
{
|
|
sync_clip_planes();
|
|
sync_device_sampler_config();
|
|
sync_device_texture_units();
|
|
sync_light_state();
|
|
sync_matrices();
|
|
sync_stencil_configuration();
|
|
}
|
|
|
|
ErrorOr<ByteBuffer> GLContext::build_extension_string()
|
|
{
|
|
Vector<StringView, 6> extensions;
|
|
|
|
// FIXME: npot texture support became a required core feature starting with OpenGL 2.0 (https://www.khronos.org/opengl/wiki/NPOT_Texture)
|
|
// Ideally we would verify if the selected device adheres to the requested OpenGL context version before context creation
|
|
// and refuse to create a context if it doesn't.
|
|
if (m_device_info.supports_npot_textures)
|
|
TRY(extensions.try_append("GL_ARB_texture_non_power_of_two"sv));
|
|
|
|
if (m_device_info.num_texture_units > 1)
|
|
TRY(extensions.try_append("GL_ARB_multitexture"sv));
|
|
|
|
if (m_device_info.supports_texture_clamp_to_edge)
|
|
TRY(extensions.try_append("GL_EXT_texture_edge_clamp"sv));
|
|
|
|
if (m_device_info.supports_texture_env_add) {
|
|
TRY(extensions.try_append("GL_ARB_texture_env_add"sv));
|
|
TRY(extensions.try_append("GL_EXT_texture_env_add"sv));
|
|
}
|
|
|
|
if (m_device_info.max_texture_lod_bias > 0.f)
|
|
TRY(extensions.try_append("GL_EXT_texture_lod_bias"sv));
|
|
|
|
StringBuilder string_builder {};
|
|
TRY(string_builder.try_join(' ', extensions));
|
|
|
|
// Create null-terminated string
|
|
auto extensions_bytes = TRY(string_builder.to_byte_buffer());
|
|
TRY(extensions_bytes.try_append(0));
|
|
return extensions_bytes;
|
|
}
|
|
|
|
ErrorOr<NonnullOwnPtr<GLContext>> create_context(Gfx::Bitmap& bitmap)
|
|
{
|
|
// FIXME: Make driver selectable. This is currently hardcoded to LibSoftGPU
|
|
auto driver = TRY(GPU::Driver::try_create("softgpu"sv));
|
|
auto device = TRY(driver->try_create_device(bitmap.size()));
|
|
auto context = make<GLContext>(driver, move(device), bitmap);
|
|
dbgln_if(GL_DEBUG, "GL::create_context({}) -> {:p}", bitmap.size(), context.ptr());
|
|
|
|
if (!g_gl_context)
|
|
make_context_current(context);
|
|
|
|
return context;
|
|
}
|
|
|
|
void make_context_current(GLContext* context)
|
|
{
|
|
if (g_gl_context == context)
|
|
return;
|
|
|
|
dbgln_if(GL_DEBUG, "GL::make_context_current({:p})", context);
|
|
g_gl_context = context;
|
|
}
|
|
|
|
}
|