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d7756fc09f
This makes checkable buttons exclusive with other checkable buttons in the same parent widget. Basically like radio buttons. This should probably be used to implement GRadioButton once it's a bit more mature.
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
#pragma once
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#include <LibGUI/GWidget.h>
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#include <SharedGraphics/TextAlignment.h>
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class GPainter;
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class GAbstractButton : public GWidget {
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public:
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virtual ~GAbstractButton() override;
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Function<void(bool)> on_checked;
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void set_text(const StringView&);
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const String& text() const { return m_text; }
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bool is_exclusive() const { return m_exclusive; }
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void set_exclusive(bool b) { m_exclusive = b; }
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bool is_checked() const { return m_checked; }
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void set_checked(bool);
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bool is_checkable() const { return m_checkable; }
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void set_checkable(bool);
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bool is_hovered() const { return m_hovered; }
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bool is_being_pressed() const { return m_being_pressed; }
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virtual void click() = 0;
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virtual const char* class_name() const override { return "GAbstractButton"; }
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virtual bool accepts_focus() const override { return true; }
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protected:
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explicit GAbstractButton(GWidget* parent);
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GAbstractButton(const StringView&, GWidget* parent);
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virtual void mousedown_event(GMouseEvent&) override;
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virtual void mousemove_event(GMouseEvent&) override;
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virtual void mouseup_event(GMouseEvent&) override;
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virtual void keydown_event(GKeyEvent&) override;
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virtual void enter_event(CEvent&) override;
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virtual void leave_event(CEvent&) override;
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virtual void change_event(GEvent&) override;
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void paint_text(GPainter&, const Rect&, const Font&, TextAlignment);
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private:
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virtual bool is_abstract_button() const final { return true; }
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String m_text;
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bool m_checked { false };
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bool m_checkable { false };
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bool m_hovered { false };
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bool m_being_pressed { false };
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bool m_exclusive { false };
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};
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template<>
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inline bool is<GAbstractButton>(const CObject& object)
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{
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if (!is<GWidget>(object))
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return false;
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return to<GWidget>(object).is_abstract_button();
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}
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